My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Collector Baby Dragon Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Night Witch Lava Hound
Giant Snowball
Goblin Gang Clone Baby Dragon Night Witch Lava Hound
Zap
Goblin Gang Clone Night Witch Lava Hound
Barbarian Barrel
Knight Goblin Gang Clone Night Witch
The Log
Goblin Gang Clone
Earthquake
Goblin Gang Elixir Collector Clone
Arrows
Goblin Gang Clone Night Witch Lava Hound
Royal Delivery
Knight Goblin Gang Clone Baby Dragon Night Witch Lava Hound
Fireball
Goblin Gang Elixir Collector Clone Baby Dragon Night Witch Lava Hound
Poison
Goblin Gang Elixir Collector Clone Night Witch Lava Hound
Lightning
Knight Elixir Collector Baby Dragon Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Collector Clone Baby Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Clone Baby Dragon Night Witch Elixir Collector Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Clone

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound Knight Night Witch
Knight
Goblin Gang Baby Dragon Arrows Night Witch
Goblin Gang
Knight Clone Baby Dragon Lava Hound
Elixir Collector
Clone
Night Witch Lava Hound Goblin Gang Baby Dragon
Baby Dragon
Knight Lava Hound Goblin Gang Clone
Night Witch
Clone Arrows Knight Lava Hound
Lava Hound
Arrows Clone Baby Dragon Goblin Gang Night Witch

Defense Synergies 1 3

Arrows
Knight
Knight
Goblin Gang Arrows Baby Dragon Night Witch
Goblin Gang
Knight
Elixir Collector
Clone
Baby Dragon
Knight
Night Witch
Knight
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon
Knight Goblin Gang Night Witch
Goblin Gang Knight Night Witch
Night Witch Knight Goblin Gang
Arrows
Arrows Goblin Gang Baby Dragon Night Witch
Arrows Goblin Gang Baby Dragon Night Witch
Arrows Baby Dragon
Goblin Gang Night Witch
Knight Goblin Gang Night Witch
Goblin Gang Arrows Knight Baby Dragon Night Witch
Arrows Goblin Gang Baby Dragon Night Witch
Night Witch Knight Goblin Gang
Arrows Goblin Gang Baby Dragon Night Witch
Knight Goblin Gang
Goblin Gang
Arrows Knight Goblin Gang Night Witch
Arrows Knight Goblin Gang Baby Dragon Night Witch
Arrows Baby Dragon Knight
Goblin Gang Arrows Knight Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Arrows Knight Goblin Gang Baby Dragon
Goblin Gang Knight
Goblin Gang Knight Night Witch
Knight Goblin Gang Night Witch
Arrows Goblin Gang Baby Dragon
Goblin Gang Knight Night Witch
Knight
Knight Baby Dragon
Goblin Gang
Knight
Arrows
Knight Goblin Gang Night Witch
Baby Dragon
Goblin Gang Knight Baby Dragon Night Witch
Arrows Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Knight
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Goblin Gang Night Witch
Arrows Knight
Arrows Baby Dragon
Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Night Witch
Arrows Baby Dragon
Arrows Baby Dragon
Baby Dragon Night Witch
Arrows
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Night Witch
Night Witch
Arrows Night Witch
Arrows
Arrows
Goblin Gang Night Witch
Arrows Baby Dragon
Arrows
Knight Goblin Gang Baby Dragon
Arrows Baby Dragon
Arrows
Goblin Gang Baby Dragon
Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: