My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Valkyrie Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Inferno Dragon
Giant Snowball
Minions Hog Rider Inferno Dragon
Zap
Minions Inferno Dragon
Barbarian Barrel
Knight Tesla Valkyrie
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Minions
Royal Delivery
Knight Minions Valkyrie Hog Rider Inferno Dragon
Fireball
Minions Tesla Hog Rider Inferno Dragon
Poison
Minions
Lightning
Knight Tesla Valkyrie Inferno Dragon
Rocket
Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Tesla Fireball Valkyrie Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Minions Tesla

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Knight
Knight
Minions Hog Rider Arrows Fireball
Minions
Knight Hog Rider Valkyrie Inferno Dragon
Tesla
Fireball
Arrows Hog Rider Knight
Valkyrie
Hog Rider Minions
Hog Rider
Arrows Knight Minions Fireball Valkyrie
Inferno Dragon
Minions

Defense Synergies 3 10

Arrows
Knight Tesla Fireball Valkyrie
Knight
Minions Tesla Arrows Fireball
Minions
Knight Valkyrie Tesla
Tesla
Knight Arrows Minions Fireball Valkyrie Inferno Dragon
Fireball
Arrows Knight Tesla Valkyrie
Valkyrie
Minions Arrows Tesla Fireball
Hog Rider
Inferno Dragon
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Tesla Fireball Valkyrie
Inferno Dragon Knight Minions Tesla Valkyrie
Tesla Knight Minions Valkyrie Inferno Dragon
Tesla Inferno Dragon Knight Minions Valkyrie
Arrows Fireball Valkyrie
Arrows Fireball Minions Tesla Valkyrie
Minions Tesla Inferno Dragon Arrows Fireball
Arrows Tesla Fireball Valkyrie
Tesla Inferno Dragon Minions
Knight Tesla Valkyrie
Minions Valkyrie Arrows Knight Tesla Fireball
Arrows Minions Tesla Inferno Dragon Fireball
Tesla Knight Minions Fireball Valkyrie
Fireball Valkyrie Arrows Minions Tesla
Inferno Dragon Knight Tesla
Tesla Fireball Inferno Dragon
Tesla Arrows Knight Minions Fireball Valkyrie
Arrows Tesla Fireball Knight Minions Valkyrie
Arrows Valkyrie Knight Minions Tesla Fireball Inferno Dragon
Tesla Inferno Dragon
Valkyrie Arrows Knight Minions Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Tesla Fireball
Fireball Arrows Knight Tesla Valkyrie Inferno Dragon
Knight Minions Valkyrie
Valkyrie Knight Tesla Fireball
Knight Tesla Valkyrie Inferno Dragon
Arrows Fireball Minions Tesla
Knight Minions Tesla Fireball Valkyrie
Knight Tesla Valkyrie Inferno Dragon
Knight Minions Fireball Valkyrie Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Knight Minions Tesla Valkyrie
Arrows Fireball Valkyrie
Knight Tesla Fireball Valkyrie
Tesla Fireball Valkyrie
Tesla Knight Minions Fireball Valkyrie Inferno Dragon
Arrows Minions Valkyrie Tesla Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Minions
Arrows
Arrows Fireball
Arrows Fireball
Minions Fireball
Arrows Knight Fireball Valkyrie
Fireball Arrows
Knight Fireball
Arrows Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions
Arrows Fireball
Arrows Fireball Valkyrie
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Inferno Dragon
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Minions Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Fireball
Fireball Arrows
Arrows Fireball
Fireball Knight Valkyrie
Arrows Fireball
Arrows Fireball
Minions Fireball
Fireball
Fireball

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