My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Goblin Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Mega Minion Goblin Hut Miner
Zap
Goblin Hut
Barbarian Barrel
Knight Goblin Hut Ice Wizard
The Log
Goblin Hut
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Knight Mega Minion Goblin Hut Miner Ice Wizard
Fireball
Mega Minion Goblin Hut Ice Wizard
Poison
Mega Minion Goblin Hut Ice Wizard
Lightning
Knight Mega Minion Goblin Hut Ice Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Mega Minion Miner Ice Wizard Fireball Goblin Hut Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Mega Minion Miner

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Mega Minion Lightning Miner
Knight
Mega Minion Arrows Fireball Goblin Hut Miner Ice Wizard
Mega Minion
Knight Arrows Fireball Miner
Fireball
Arrows Knight Mega Minion Miner
Goblin Hut
Knight Miner Ice Wizard
Lightning
Arrows
Miner
Arrows Knight Mega Minion Fireball Goblin Hut
Ice Wizard
Knight Goblin Hut

Defense Synergies 2 15

Arrows
Knight Mega Minion Fireball Goblin Hut Lightning Ice Wizard
Knight
Mega Minion Ice Wizard Arrows Fireball Goblin Hut
Mega Minion
Knight Arrows Goblin Hut Miner Ice Wizard
Fireball
Arrows Knight Goblin Hut Miner Ice Wizard
Goblin Hut
Arrows Knight Mega Minion Fireball Ice Wizard
Lightning
Arrows
Miner
Mega Minion Fireball
Ice Wizard
Knight Arrows Mega Minion Fireball Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Mega Minion Fireball Goblin Hut
Knight Mega Minion Goblin Hut Ice Wizard
Goblin Hut Knight Mega Minion Lightning Ice Wizard
Goblin Hut Knight Mega Minion Ice Wizard
Lightning Arrows Fireball
Arrows Fireball Mega Minion Ice Wizard
Mega Minion Lightning Arrows Fireball Goblin Hut Ice Wizard
Lightning Arrows Fireball
Goblin Hut Ice Wizard
Knight Miner Ice Wizard
Ice Wizard Arrows Knight Mega Minion Fireball Goblin Hut
Arrows Mega Minion Fireball Goblin Hut Ice Wizard
Goblin Hut Knight Fireball Lightning Ice Wizard
Fireball Arrows Mega Minion Goblin Hut
Knight Goblin Hut
Fireball Goblin Hut Lightning
Arrows Knight Fireball Goblin Hut
Arrows Fireball Knight Mega Minion Goblin Hut Ice Wizard
Arrows Knight Mega Minion Fireball Goblin Hut Ice Wizard
Goblin Hut
Arrows Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Goblin Hut
Fireball Arrows Knight Mega Minion Lightning Miner
Knight Goblin Hut Lightning
Lightning Knight Fireball
Knight Goblin Hut
Arrows Fireball Goblin Hut Ice Wizard
Knight Mega Minion Fireball Goblin Hut Lightning Ice Wizard
Knight
Lightning Knight Mega Minion Fireball Goblin Hut
Mega Minion Goblin Hut
Knight Mega Minion Goblin Hut
Lightning Arrows Fireball
Lightning Knight Fireball
Fireball
Goblin Hut Knight Mega Minion Fireball Lightning
Arrows Mega Minion Fireball Goblin Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Knight
Arrows Fireball Miner Ice Wizard
Lightning Arrows Fireball Goblin Hut Miner
Lightning Arrows Knight Fireball
Fireball Arrows
Arrows Fireball Mega Minion Ice Wizard
Arrows
Arrows Fireball Lightning Ice Wizard
Arrows Fireball Miner Lightning
Lightning Fireball
Lightning Miner Arrows Knight Fireball
Fireball Lightning Arrows
Lightning Knight Fireball Goblin Hut Miner
Lightning Arrows Fireball
Lightning Arrows Fireball Goblin Hut
Lightning Arrows Fireball Goblin Hut
Lightning Arrows Fireball Goblin Hut
Lightning Arrows Fireball
Lightning
Lightning Arrows Mega Minion Fireball
Lightning Arrows Fireball Miner
Lightning Fireball
Lightning Arrows Fireball
Lightning
Lightning Arrows Fireball
Arrows Fireball Ice Wizard
Mega Minion
Arrows Fireball Miner Lightning Ice Wizard
Fireball Lightning Arrows Miner
Fireball Lightning Miner Arrows
Lightning Arrows Fireball Ice Wizard
Lightning Mega Minion Fireball Goblin Hut
Lightning Mega Minion Fireball
Lightning Arrows Fireball Miner
Lightning Arrows Fireball
Arrows Fireball Lightning
Lightning Fireball Goblin Hut
Fireball Lightning Arrows Mega Minion Ice Wizard
Arrows Fireball
Fireball Lightning Miner Knight Mega Minion
Arrows Fireball Lightning
Lightning Arrows Fireball
Mega Minion
Fireball Lightning
Fireball Lightning
Lightning Fireball Miner

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