My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Minions Goblin Gang Hog Rider Goblin Barrel
Zap
Minions Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Inferno Tower Goblin Barrel
The Log
Goblin Gang Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Inferno Tower Goblin Barrel
Arrows
Minions Goblin Gang Goblin Barrel
Royal Delivery
Knight Minions Goblin Gang Hog Rider Goblin Barrel
Fireball
Minions Goblin Gang Hog Rider Inferno Tower Goblin Barrel
Poison
Minions Goblin Gang Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Goblin Gang Goblin Barrel Hog Rider Poison Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Goblin Gang

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Goblin Barrel
Knight
Minions Goblin Gang Hog Rider Goblin Barrel Arrows Poison
Minions
Knight Hog Rider
Goblin Gang
Knight Hog Rider Goblin Barrel
Hog Rider
Arrows Knight Minions Goblin Gang Goblin Barrel Poison
Inferno Tower
Goblin Barrel
Knight Goblin Gang Arrows Hog Rider
Poison
Knight Hog Rider

Defense Synergies 4 5

Arrows
Knight Inferno Tower
Knight
Minions Goblin Gang Inferno Tower Arrows Poison
Minions
Knight Inferno Tower
Goblin Gang
Knight Inferno Tower
Hog Rider
Inferno Tower
Knight Goblin Gang Arrows Minions Poison
Goblin Barrel
Poison
Knight Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Inferno Tower
Inferno Tower Knight Minions Goblin Gang
Goblin Gang Inferno Tower Knight Minions
Inferno Tower Knight Minions Goblin Gang
Arrows Poison
Arrows Goblin Gang Minions
Minions Inferno Tower Arrows Goblin Gang Poison
Arrows Inferno Tower Poison
Inferno Tower Minions Goblin Gang
Knight Goblin Gang Inferno Tower
Minions Goblin Gang Poison Arrows Knight
Arrows Minions Inferno Tower Goblin Gang Poison
Inferno Tower Knight Minions Goblin Gang
Arrows Minions Goblin Gang Poison
Inferno Tower Knight Goblin Gang
Inferno Tower Goblin Gang
Arrows Knight Minions Goblin Gang Inferno Tower Poison
Arrows Knight Minions Goblin Gang
Arrows Poison Knight Minions
Inferno Tower
Goblin Gang Arrows Knight Minions Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Inferno Tower
Poison Arrows Knight Goblin Gang
Goblin Gang Knight Minions Inferno Tower
Goblin Gang Knight Inferno Tower
Inferno Tower Knight Goblin Gang
Arrows Poison Minions Goblin Gang
Goblin Gang Knight Minions Inferno Tower
Inferno Tower Knight
Knight Minions Inferno Tower Poison
Inferno Tower Goblin Gang
Knight Minions Inferno Tower
Arrows Poison
Knight Goblin Gang Inferno Tower
Goblin Gang Inferno Tower Knight Minions Poison
Arrows Minions Poison Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight
Arrows Poison
Arrows Poison
Arrows Knight Poison
Poison Arrows
Arrows Poison Minions
Arrows Poison
Arrows Poison
Arrows Poison
Minions Goblin Gang Poison
Poison Arrows Knight
Poison Arrows
Poison Knight
Arrows Minions Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Minions
Arrows Poison
Arrows Poison
Minions Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Poison Arrows
Poison Arrows
Minions Poison
Poison Arrows
Arrows Poison
Arrows Poison
Minions Goblin Gang
Poison Arrows
Arrows
Poison Knight Goblin Gang
Arrows Poison
Arrows Poison
Minions Goblin Gang Poison
Poison
Poison

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: