My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Balloon Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Valkyrie Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Prince Inferno Dragon
Giant Snowball
Minion Horde Balloon Inferno Dragon
Zap
Minion Horde Balloon Prince Inferno Dragon
Barbarian Barrel
Knight Valkyrie
The Log
Prince
Earthquake
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Valkyrie Balloon Prince Inferno Dragon
Fireball
Minion Horde Balloon Inferno Dragon
Poison
Minion Horde Balloon
Lightning
Knight Valkyrie Balloon Prince Inferno Dragon
Rocket
Minion Horde Valkyrie Balloon Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Valkyrie Inferno Dragon Minion Horde Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Knight Valkyrie

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Prince
Knight
Balloon Arrows Minion Horde Prince The Log
Minion Horde
Knight Prince
Valkyrie
Balloon Prince
Balloon
Arrows Knight Valkyrie The Log
Prince
Valkyrie Arrows Knight Minion Horde The Log
The Log
Knight Balloon Prince
Inferno Dragon

Defense Synergies 1 9

Arrows
Knight Valkyrie Prince
Knight
Arrows Minion Horde The Log
Minion Horde
Knight The Log
Valkyrie
Arrows Prince The Log
Balloon
Prince
The Log Arrows Valkyrie
The Log
Prince Knight Minion Horde Valkyrie Inferno Dragon
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Valkyrie The Log
Minion Horde Inferno Dragon Knight Valkyrie Prince The Log
Minion Horde Prince Knight Valkyrie Inferno Dragon
Minion Horde Prince Inferno Dragon Knight Valkyrie
Arrows Valkyrie Prince The Log
Arrows The Log Valkyrie
Minion Horde Inferno Dragon Arrows
Arrows Valkyrie The Log
Minion Horde Inferno Dragon Prince
Knight Minion Horde Valkyrie Prince
Minion Horde Valkyrie Arrows Knight The Log
Arrows Minion Horde Inferno Dragon
Minion Horde Prince Knight Valkyrie The Log
Valkyrie Arrows Minion Horde Prince The Log
Inferno Dragon Knight Minion Horde Prince
Minion Horde Prince The Log Inferno Dragon
Minion Horde Arrows Knight Valkyrie Prince
Arrows Knight Minion Horde Valkyrie Prince The Log
Arrows Valkyrie The Log Knight Inferno Dragon
Prince Inferno Dragon
Valkyrie Arrows Knight Minion Horde Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Prince
Arrows Knight Valkyrie Prince The Log Inferno Dragon
Knight Minion Horde Valkyrie Prince The Log
Valkyrie Prince Knight Minion Horde The Log
Knight Minion Horde Valkyrie Prince Inferno Dragon
Arrows Minion Horde
Prince Knight Minion Horde Valkyrie
Knight Minion Horde Valkyrie Prince Inferno Dragon
Minion Horde Knight Valkyrie Prince The Log Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Knight Minion Horde Valkyrie Prince
Arrows Valkyrie Prince The Log
Prince Knight Minion Horde Valkyrie
Minion Horde Valkyrie
Knight Minion Horde Valkyrie Prince The Log Inferno Dragon
Arrows Valkyrie Minion Horde The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde Valkyrie The Log
Arrows The Log
Arrows Minion Horde The Log
Arrows Knight Valkyrie Prince The Log
Arrows Minion Horde Valkyrie The Log
Arrows Minion Horde
Arrows Minion Horde The Log
Arrows The Log
Arrows The Log
Minion Horde Prince
Arrows Knight Minion Horde Valkyrie Prince The Log
Arrows
Knight The Log
Arrows Minion Horde
Arrows Prince The Log
Arrows Minion Horde The Log
Arrows Minion Horde The Log
Arrows
Minion Horde
Arrows Prince The Log
Arrows Valkyrie The Log
Minion Horde Prince The Log
Arrows
Prince The Log
Arrows Minion Horde The Log
Arrows The Log Valkyrie
Minion Horde Inferno Dragon
Arrows The Log
Arrows Prince The Log
Arrows The Log
Arrows Minion Horde
Minion Horde
Minion Horde
Arrows Minion Horde The Log
Arrows Minion Horde
Minion Horde Prince
Arrows The Log
Minion Horde Prince
Arrows
Arrows The Log
Knight Minion Horde Valkyrie Prince
Arrows The Log
Arrows
Minion Horde Prince
Minion Horde The Log
Prince The Log

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