My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Rascals Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Rascals Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Goblin Barrel
Giant Snowball
Minion Horde Goblin Barrel Baby Dragon Witch
Zap
Minion Horde Goblin Barrel Witch
Barbarian Barrel
Knight Rascals Goblin Barrel Witch
The Log
Rascals Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Minion Horde Rascals Goblin Barrel Witch
Royal Delivery
Knight Minion Horde Rascals Goblin Barrel Baby Dragon Witch
Fireball
Minion Horde Rascals Goblin Barrel Baby Dragon Witch
Poison
Minion Horde Rascals Witch
Lightning
Knight Baby Dragon Witch
Rocket
Minion Horde Rascals Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Barrel Baby Dragon Minion Horde Rascals Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Goblin Barrel Baby Dragon

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Knight Goblin Barrel
Knight
Goblin Barrel Baby Dragon Arrows Minion Horde Witch
Minion Horde
Knight Rascals Giant
Rascals
Goblin Barrel Minion Horde Baby Dragon
Giant
Arrows Goblin Barrel Minion Horde Baby Dragon Witch
Goblin Barrel
Knight Rascals Giant Arrows Baby Dragon
Baby Dragon
Knight Rascals Giant Goblin Barrel Witch
Witch
Knight Giant Baby Dragon

Defense Synergies 0 6

Arrows
Knight
Knight
Arrows Minion Horde Baby Dragon Witch
Minion Horde
Knight
Rascals
Baby Dragon
Giant
Goblin Barrel
Baby Dragon
Knight Rascals Witch
Witch
Knight Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Baby Dragon
Minion Horde Knight Rascals Witch
Minion Horde Witch Knight Rascals
Minion Horde Witch Knight Rascals
Arrows
Arrows Rascals Baby Dragon
Minion Horde Arrows Rascals Baby Dragon Witch
Arrows Rascals Baby Dragon
Minion Horde Witch Rascals
Knight Minion Horde Rascals
Minion Horde Witch Arrows Knight Rascals Baby Dragon
Arrows Minion Horde Rascals Baby Dragon Witch
Minion Horde Knight Rascals Witch
Arrows Minion Horde Rascals Baby Dragon Witch
Knight Minion Horde Rascals
Minion Horde Rascals
Minion Horde Arrows Knight Rascals Witch
Arrows Knight Minion Horde Rascals Baby Dragon Witch
Arrows Baby Dragon Witch Knight Rascals
Rascals Arrows Knight Minion Horde Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Witch
Arrows Knight Baby Dragon
Knight Minion Horde Rascals Witch
Knight Minion Horde Rascals
Knight Minion Horde Rascals Witch
Arrows Minion Horde Rascals Baby Dragon Witch
Rascals Knight Minion Horde Witch
Knight Minion Horde Rascals
Minion Horde Knight Baby Dragon Witch
Witch Minion Horde
Knight Minion Horde Rascals Witch
Arrows
Rascals Knight Minion Horde Witch
Minion Horde Rascals Baby Dragon Witch
Rascals Witch Knight Minion Horde Baby Dragon
Arrows Minion Horde Rascals Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde Rascals Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Knight Rascals
Arrows Minion Horde Baby Dragon
Arrows Minion Horde Baby Dragon Witch
Arrows Minion Horde Baby Dragon Witch
Arrows Baby Dragon
Arrows
Minion Horde
Arrows Knight Minion Horde
Arrows Baby Dragon
Knight Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon Witch
Arrows Minion Horde Baby Dragon
Arrows
Minion Horde
Arrows Baby Dragon
Arrows Baby Dragon Witch
Minion Horde Baby Dragon
Arrows
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon Witch
Minion Horde Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon Witch
Minion Horde Witch
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Witch
Arrows Baby Dragon Witch
Arrows
Knight Minion Horde Rascals Baby Dragon
Arrows Baby Dragon
Arrows
Minion Horde
Minion Horde Rascals Baby Dragon Witch
Witch
Baby Dragon Witch

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