My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Furnace Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Furnace Witch
Zap
Furnace Witch
Barbarian Barrel
Knight Valkyrie Furnace Wizard Witch
The Log
Hog Rider Furnace Witch
Earthquake
Hog Rider Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Knight Valkyrie Hog Rider Wizard Witch
Fireball
Hog Rider Furnace Wizard Witch
Poison
Furnace Wizard Witch
Lightning
Knight Valkyrie Furnace Wizard Witch
Rocket
Valkyrie Hog Rider Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Valkyrie Hog Rider Furnace Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Knight Valkyrie

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight
Knight
Hog Rider Arrows Furnace Wizard Witch The Log
Valkyrie
Hog Rider Furnace Wizard Witch
Hog Rider
Arrows Knight Valkyrie The Log Furnace Wizard Witch
Furnace
Knight Valkyrie Hog Rider
Wizard
Knight Valkyrie Hog Rider
Witch
Knight Valkyrie Hog Rider
The Log
Hog Rider Knight

Defense Synergies 0 13

Arrows
Knight Valkyrie Furnace
Knight
Arrows Furnace Wizard Witch The Log
Valkyrie
Arrows Furnace Wizard Witch The Log
Hog Rider
Furnace
Arrows Knight Valkyrie
Wizard
Knight Valkyrie The Log
Witch
Knight Valkyrie The Log
The Log
Knight Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard The Log
Knight Valkyrie Furnace Witch The Log
Furnace Witch Knight Valkyrie
Witch Knight Valkyrie Furnace
Arrows Valkyrie The Log
Arrows The Log Valkyrie Furnace
Furnace Arrows Wizard Witch
Arrows Valkyrie The Log
Witch Furnace
Knight Valkyrie
Valkyrie Witch Arrows Knight Furnace Wizard The Log
Arrows Furnace Wizard Witch
Furnace Knight Valkyrie Wizard Witch The Log
Valkyrie Wizard Arrows Furnace Witch The Log
Knight Furnace
Furnace The Log
Wizard Arrows Knight Valkyrie Furnace Witch
Arrows Knight Valkyrie Furnace Wizard Witch The Log
Arrows Valkyrie Furnace Wizard Witch The Log Knight
Valkyrie Wizard Arrows Knight Furnace Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Furnace Witch
Arrows Knight Valkyrie Wizard The Log
Knight Valkyrie Furnace Witch The Log
Valkyrie Knight The Log
Knight Valkyrie Witch
Arrows Furnace Wizard Witch
Knight Valkyrie Furnace Witch
Knight Valkyrie
Knight Valkyrie Witch The Log
Witch
Knight Valkyrie Witch
Arrows Valkyrie The Log
Knight Valkyrie Wizard Witch
Wizard Valkyrie Furnace Witch
Witch Knight Valkyrie Furnace The Log
Arrows Valkyrie Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Knight Valkyrie The Log
Wizard Arrows Valkyrie Furnace The Log
Arrows Wizard Furnace Witch
Arrows Furnace Wizard Witch The Log
Arrows The Log Wizard
Arrows The Log Wizard
Arrows Knight Valkyrie Wizard The Log
Arrows Wizard
Knight The Log
Arrows
Arrows Furnace The Log
Arrows Furnace Wizard Witch The Log
Arrows Furnace Wizard The Log
Arrows
Arrows Wizard The Log
Arrows Valkyrie Wizard Witch The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Valkyrie Furnace Wizard Witch
Witch
Arrows The Log Wizard Witch
Arrows Wizard Witch The Log
Arrows The Log
Arrows Furnace Wizard Witch
Wizard Witch
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Witch
Arrows Wizard Witch
Arrows The Log
Knight Valkyrie Wizard
Arrows The Log Wizard
Arrows
Witch The Log
Witch
Witch The Log

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