My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Graveyard
Giant Snowball
Goblin Gang Tombstone Graveyard
Zap
Goblin Gang Tombstone Graveyard
Barbarian Barrel
Knight Goblin Gang Tombstone Ice Wizard Graveyard
The Log
Goblin Gang Tombstone Graveyard
Earthquake
Goblin Gang Tombstone Graveyard
Arrows
Goblin Gang Tombstone Graveyard
Royal Delivery
Knight Goblin Gang Ice Wizard Graveyard
Fireball
Goblin Gang Tombstone Ice Wizard
Poison
Goblin Gang Tombstone Ice Wizard Graveyard
Lightning
Knight Tombstone Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Goblin Gang Tombstone Ice Wizard Freeze Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Goblin Gang

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Knight Freeze
Knight
Goblin Gang Graveyard Arrows The Log Ice Wizard
Goblin Gang
Knight
Tombstone
Freeze
Graveyard Arrows
The Log
Knight Graveyard
Ice Wizard
Knight Graveyard
Graveyard
Arrows Knight Freeze The Log Ice Wizard

Defense Synergies 2 9

Arrows
Knight Tombstone Ice Wizard
Knight
Goblin Gang Ice Wizard Arrows The Log
Goblin Gang
Knight Tombstone The Log Ice Wizard
Tombstone
Arrows Goblin Gang Ice Wizard
Freeze
The Log
Knight Goblin Gang Ice Wizard
Ice Wizard
Knight Arrows Goblin Gang Tombstone The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone The Log
Knight Goblin Gang Tombstone The Log Ice Wizard
Goblin Gang Knight Tombstone Freeze Ice Wizard
Knight Goblin Gang Tombstone Ice Wizard
Arrows Tombstone The Log
Arrows Goblin Gang Freeze The Log Ice Wizard
Arrows Goblin Gang Tombstone Freeze Ice Wizard
Arrows The Log
Goblin Gang Tombstone Ice Wizard
Knight Goblin Gang Ice Wizard
Goblin Gang Ice Wizard Arrows Knight Tombstone Freeze The Log
Arrows Goblin Gang Ice Wizard
Tombstone Knight Goblin Gang Freeze The Log Ice Wizard
Arrows Goblin Gang Tombstone Freeze The Log
Knight Goblin Gang Tombstone
Goblin Gang Freeze The Log
Arrows Knight Goblin Gang Tombstone
Arrows Tombstone Knight Goblin Gang The Log Ice Wizard
Arrows Freeze The Log Knight Tombstone Ice Wizard
Goblin Gang Arrows Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tombstone
Arrows Knight Goblin Gang The Log
Goblin Gang Tombstone Knight The Log
Goblin Gang Knight The Log
Knight Goblin Gang Tombstone
Arrows Goblin Gang Freeze Ice Wizard
Goblin Gang Knight Tombstone Ice Wizard
Knight
Freeze Knight Tombstone The Log
Goblin Gang Tombstone
Knight Tombstone
Arrows The Log
Knight Goblin Gang Tombstone
Goblin Gang Tombstone Knight Freeze The Log
Arrows Freeze The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze The Log
Arrows The Log Ice Wizard
Arrows The Log
Arrows Knight Freeze The Log
Arrows The Log
Arrows Freeze Ice Wizard
Arrows The Log
Arrows The Log Freeze Ice Wizard
Arrows The Log
Goblin Gang
Arrows Knight The Log
Arrows
Knight The Log
Arrows Freeze
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Freeze
Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Freeze The Log Ice Wizard
Arrows The Log Ice Wizard
Arrows The Log
Arrows The Log
Arrows Ice Wizard
Freeze
Arrows The Log
Arrows Freeze
Arrows The Log
Goblin Gang Tombstone Freeze
Arrows Ice Wizard
Freeze
Arrows The Log
Knight Goblin Gang
Arrows The Log
Arrows
Goblin Gang Freeze The Log
Freeze The Log

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