My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Goblin Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Furnace Goblin Hut
Zap
Goblin Gang Furnace Goblin Hut
Barbarian Barrel
Knight Goblin Gang Furnace Goblin Hut Ice Wizard
The Log
Goblin Gang Furnace Goblin Hut
Earthquake
Goblin Gang Furnace Goblin Hut
Arrows
Goblin Gang Furnace Goblin Hut
Royal Delivery
Knight Goblin Gang Goblin Hut Ice Wizard
Fireball
Goblin Gang Furnace Goblin Hut Ice Wizard
Poison
Goblin Gang Furnace Goblin Hut Ice Wizard
Lightning
Knight Furnace Goblin Hut Ice Wizard
Rocket
Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Ice Wizard Furnace Poison Goblin Hut Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Ice Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Lightning
Knight
Goblin Gang Arrows Furnace Goblin Hut Poison Ice Wizard
Goblin Gang
Knight Goblin Hut
Furnace
Knight Goblin Hut
Goblin Hut
Knight Goblin Gang Furnace Ice Wizard
Poison
Knight
Lightning
Arrows
Ice Wizard
Knight Goblin Hut

Defense Synergies 2 15

Arrows
Knight Furnace Goblin Hut Lightning Ice Wizard
Knight
Goblin Gang Ice Wizard Arrows Furnace Goblin Hut Poison
Goblin Gang
Knight Furnace Goblin Hut Ice Wizard
Furnace
Arrows Knight Goblin Gang Goblin Hut Ice Wizard
Goblin Hut
Arrows Knight Goblin Gang Furnace Ice Wizard
Poison
Knight Ice Wizard
Lightning
Arrows
Ice Wizard
Knight Arrows Goblin Gang Furnace Goblin Hut Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Goblin Hut
Knight Goblin Gang Furnace Goblin Hut Ice Wizard
Goblin Gang Furnace Goblin Hut Knight Lightning Ice Wizard
Goblin Hut Knight Goblin Gang Furnace Ice Wizard
Lightning Arrows Poison
Arrows Goblin Gang Furnace Ice Wizard
Furnace Lightning Arrows Goblin Gang Goblin Hut Poison Ice Wizard
Lightning Arrows Poison
Goblin Gang Furnace Goblin Hut Ice Wizard
Knight Goblin Gang Ice Wizard
Goblin Gang Poison Ice Wizard Arrows Knight Furnace Goblin Hut
Arrows Goblin Gang Furnace Goblin Hut Poison Ice Wizard
Furnace Goblin Hut Knight Goblin Gang Lightning Ice Wizard
Arrows Goblin Gang Furnace Goblin Hut Poison
Knight Goblin Gang Furnace Goblin Hut
Goblin Gang Furnace Goblin Hut Lightning
Arrows Knight Goblin Gang Furnace Goblin Hut Poison
Arrows Knight Goblin Gang Furnace Goblin Hut Ice Wizard
Arrows Furnace Poison Knight Goblin Hut Ice Wizard
Goblin Hut
Goblin Gang Arrows Knight Furnace Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Furnace Goblin Hut
Poison Arrows Knight Goblin Gang Lightning
Goblin Gang Knight Furnace Goblin Hut Lightning
Goblin Gang Lightning Knight
Knight Goblin Gang Goblin Hut
Arrows Furnace Poison Goblin Gang Goblin Hut Ice Wizard
Goblin Gang Knight Furnace Goblin Hut Lightning Ice Wizard
Knight
Lightning Knight Goblin Hut Poison
Goblin Gang Goblin Hut
Knight Goblin Hut
Lightning Arrows Poison
Lightning Knight Goblin Gang
Furnace
Goblin Gang Goblin Hut Knight Furnace Poison Lightning
Arrows Poison Goblin Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Arrows Knight
Arrows Poison Ice Wizard
Lightning Arrows Goblin Hut Poison
Lightning Arrows Knight Poison
Poison Arrows Furnace
Arrows Poison Furnace Ice Wizard
Arrows Furnace Poison
Arrows Poison Lightning Ice Wizard
Arrows Poison Lightning
Lightning Goblin Gang Poison
Poison Lightning Arrows Knight
Poison Lightning Arrows
Poison Lightning Knight Goblin Hut
Lightning Arrows Poison
Lightning Arrows Furnace Goblin Hut Poison
Lightning Arrows Furnace Goblin Hut Poison
Lightning Arrows Furnace Goblin Hut Poison
Lightning Arrows Poison
Lightning
Lightning Arrows Poison
Lightning Arrows Poison
Lightning Poison
Lightning Arrows Poison
Lightning
Lightning Arrows Poison
Arrows Poison Furnace Ice Wizard
Arrows Poison Lightning Ice Wizard
Lightning Arrows Poison
Poison Lightning Arrows
Poison Lightning Arrows Furnace Ice Wizard
Lightning Goblin Hut Poison
Lightning
Poison Lightning Arrows
Lightning Arrows Poison
Arrows Poison Lightning
Lightning Goblin Gang Goblin Hut
Poison Lightning Arrows Ice Wizard
Arrows
Poison Lightning Knight Goblin Gang
Arrows Poison Lightning
Lightning Arrows Poison
Goblin Gang Poison Lightning
Poison Lightning
Poison Lightning

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