My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Goblin Gang Baby Dragon Witch Miner
Zap
Goblin Gang Witch
Barbarian Barrel
Knight Goblin Gang Witch
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Knight Goblin Gang Baby Dragon Witch P.E.K.K.A Miner
Fireball
Goblin Gang Baby Dragon Witch
Poison
Goblin Gang Witch
Lightning
Knight Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Goblin Gang Miner Baby Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Goblin Gang

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Miner
Knight
Goblin Gang Baby Dragon Arrows Witch The Log Miner
Goblin Gang
Knight Miner Baby Dragon P.E.K.K.A
Baby Dragon
Knight Goblin Gang Witch P.E.K.K.A Miner
Witch
Knight Baby Dragon P.E.K.K.A Miner
P.E.K.K.A
Arrows Goblin Gang Baby Dragon Witch The Log
The Log
Knight P.E.K.K.A Miner
Miner
Goblin Gang Arrows Knight Baby Dragon Witch The Log

Defense Synergies 2 13

Arrows
Knight P.E.K.K.A
Knight
Goblin Gang Arrows Baby Dragon Witch The Log
Goblin Gang
Knight P.E.K.K.A The Log Miner
Baby Dragon
Knight Witch P.E.K.K.A The Log
Witch
Knight Baby Dragon The Log
P.E.K.K.A
The Log Arrows Goblin Gang Baby Dragon
The Log
P.E.K.K.A Knight Goblin Gang Baby Dragon Witch Miner
Miner
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon The Log
P.E.K.K.A Knight Goblin Gang Witch The Log
Goblin Gang Witch P.E.K.K.A Knight
Witch P.E.K.K.A Knight Goblin Gang
Arrows P.E.K.K.A The Log
Arrows Goblin Gang The Log Baby Dragon
Arrows Goblin Gang Baby Dragon Witch
Arrows Baby Dragon P.E.K.K.A The Log
Witch P.E.K.K.A Goblin Gang
Knight Goblin Gang Miner
Goblin Gang Witch Arrows Knight Baby Dragon The Log
Arrows Goblin Gang Baby Dragon Witch
P.E.K.K.A Knight Goblin Gang Witch The Log
Arrows Goblin Gang Baby Dragon Witch P.E.K.K.A The Log
P.E.K.K.A Knight Goblin Gang
Goblin Gang P.E.K.K.A The Log
Arrows Knight Goblin Gang Witch P.E.K.K.A
Arrows Knight Goblin Gang Baby Dragon Witch The Log
Arrows Baby Dragon Witch The Log Knight
P.E.K.K.A
Goblin Gang Arrows Knight Baby Dragon Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Witch P.E.K.K.A
Arrows Knight Goblin Gang Baby Dragon The Log Miner
Goblin Gang P.E.K.K.A Knight Witch The Log
Goblin Gang P.E.K.K.A Knight The Log
P.E.K.K.A Knight Goblin Gang Witch
Arrows Goblin Gang Baby Dragon Witch
Goblin Gang P.E.K.K.A Knight Witch
P.E.K.K.A Knight
P.E.K.K.A Knight Baby Dragon Witch The Log
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Knight Witch
P.E.K.K.A Arrows The Log
P.E.K.K.A Knight Goblin Gang Witch
Baby Dragon Witch
Goblin Gang Witch Knight Baby Dragon P.E.K.K.A The Log
Arrows Baby Dragon Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon The Log
Arrows Baby Dragon The Log Miner
Arrows Baby Dragon The Log Miner
Arrows Knight The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch The Log
Arrows The Log Baby Dragon
Arrows The Log Miner
Goblin Gang
Miner Arrows Knight The Log
Arrows Baby Dragon
Knight Baby Dragon The Log Miner
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon Witch The Log
Arrows Baby Dragon The Log
Arrows
Arrows Baby Dragon The Log
Arrows Baby Dragon Witch The Log Miner
Baby Dragon The Log
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon Witch
Witch
Arrows The Log Miner Baby Dragon Witch
Arrows Baby Dragon Witch The Log Miner
Miner Arrows Baby Dragon The Log
Arrows Baby Dragon Witch
Witch
Arrows The Log Miner
Arrows
P.E.K.K.A
Arrows The Log
Goblin Gang Witch
Arrows Baby Dragon Witch
Arrows The Log
Miner Knight Goblin Gang Baby Dragon
Arrows The Log Baby Dragon
Arrows
P.E.K.K.A
Goblin Gang Baby Dragon Witch The Log
Witch
Baby Dragon Witch The Log Miner

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