My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Furnace Goblin Hut Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Giant Skeleton
Giant Snowball
Furnace Goblin Hut Guards
Zap
Firecracker Furnace Goblin Hut Guards
Barbarian Barrel
Knight Firecracker Tesla Furnace Goblin Hut Guards Giant Skeleton
The Log
Firecracker Furnace Goblin Hut Guards Giant Skeleton
Earthquake
Firecracker Tesla Furnace Goblin Hut Guards
Arrows
Firecracker Furnace Goblin Hut Guards
Royal Delivery
Knight Firecracker Goblin Hut Guards Giant Skeleton
Fireball
Firecracker Tesla Furnace Goblin Hut
Poison
Firecracker Furnace Goblin Hut Guards
Lightning
Knight Tesla Furnace Goblin Hut
Rocket
Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Guards Tesla Furnace Goblin Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Guards

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Giant Skeleton
Knight
Firecracker Arrows Furnace Goblin Hut
Firecracker
Knight Goblin Hut Giant Skeleton
Tesla
Furnace
Knight Goblin Hut Giant Skeleton
Goblin Hut
Knight Firecracker Furnace Giant Skeleton
Guards
Giant Skeleton
Arrows Firecracker Furnace Goblin Hut

Defense Synergies 2 16

Arrows
Knight Tesla Furnace Goblin Hut Giant Skeleton
Knight
Firecracker Tesla Arrows Furnace Goblin Hut
Firecracker
Knight Tesla Goblin Hut Guards Giant Skeleton
Tesla
Knight Arrows Firecracker Guards
Furnace
Arrows Knight Goblin Hut Guards
Goblin Hut
Arrows Knight Firecracker Furnace Giant Skeleton
Guards
Firecracker Tesla Furnace Giant Skeleton
Giant Skeleton
Arrows Firecracker Goblin Hut Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Goblin Hut
Knight Firecracker Tesla Furnace Goblin Hut
Tesla Furnace Goblin Hut Knight Giant Skeleton
Tesla Goblin Hut Knight Firecracker Furnace Guards
Arrows Firecracker Giant Skeleton
Arrows Firecracker Tesla Furnace Guards
Tesla Furnace Arrows Firecracker Goblin Hut
Arrows Tesla Giant Skeleton
Tesla Furnace Goblin Hut
Knight Guards Firecracker Tesla Giant Skeleton
Guards Arrows Knight Firecracker Tesla Furnace Goblin Hut Giant Skeleton
Arrows Tesla Firecracker Furnace Goblin Hut
Tesla Furnace Goblin Hut Knight Guards Giant Skeleton
Arrows Firecracker Tesla Furnace Goblin Hut Guards
Knight Tesla Furnace Goblin Hut
Tesla Furnace Goblin Hut
Tesla Arrows Knight Firecracker Furnace Goblin Hut
Arrows Tesla Knight Firecracker Furnace Goblin Hut Guards
Arrows Furnace Knight Firecracker Tesla Goblin Hut Guards Giant Skeleton
Tesla Goblin Hut
Arrows Knight Firecracker Tesla Furnace Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tesla Furnace Goblin Hut Giant Skeleton
Arrows Knight Firecracker Tesla
Guards Giant Skeleton Knight Furnace Goblin Hut
Guards Giant Skeleton Knight Tesla
Giant Skeleton Knight Tesla Goblin Hut Guards
Arrows Firecracker Furnace Tesla Goblin Hut
Guards Knight Tesla Furnace Goblin Hut Giant Skeleton
Giant Skeleton Knight Tesla
Giant Skeleton Knight Firecracker Goblin Hut
Tesla Goblin Hut Guards
Knight Tesla Goblin Hut Guards Giant Skeleton
Arrows Guards Giant Skeleton
Giant Skeleton Knight Tesla Guards
Firecracker Tesla Furnace
Tesla Goblin Hut Guards Knight Firecracker Furnace Giant Skeleton
Arrows Firecracker Tesla Goblin Hut Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Guards Giant Skeleton
Arrows Firecracker
Arrows Goblin Hut Giant Skeleton
Arrows Knight Firecracker Guards Giant Skeleton
Arrows Firecracker Furnace
Arrows Firecracker Furnace
Arrows Firecracker Furnace
Arrows Firecracker
Arrows Firecracker
Guards
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker Goblin Hut
Arrows Firecracker
Arrows Firecracker Furnace Goblin Hut
Arrows Firecracker Furnace Goblin Hut
Arrows Firecracker Furnace Goblin Hut
Arrows
Arrows Firecracker
Arrows Firecracker
Giant Skeleton
Arrows
Arrows
Arrows Firecracker Furnace
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Furnace
Firecracker Goblin Hut Guards
Arrows
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Goblin Hut Guards
Arrows Firecracker
Arrows
Knight Firecracker
Arrows Firecracker
Arrows Giant Skeleton
Firecracker
Firecracker Guards Giant Skeleton
Firecracker
Firecracker Giant Skeleton

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