My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Witch Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Musketeer Hog Rider Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Knight Musketeer Witch
The Log
Musketeer Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Musketeer Hog Rider Witch Bowler Inferno Dragon
Fireball
Musketeer Hog Rider Witch Bowler Inferno Dragon
Poison
Musketeer Witch
Lightning
Knight Musketeer Witch Bowler Inferno Dragon
Rocket
Musketeer Hog Rider Witch Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Fireball Musketeer Hog Rider Inferno Dragon Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Fireball Musketeer

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Knight Bowler
Knight
Musketeer Hog Rider Arrows Fireball Witch
Fireball
Arrows Hog Rider Knight
Musketeer
Knight Hog Rider Bowler
Hog Rider
Arrows Knight Fireball Musketeer Witch Bowler
Witch
Knight Hog Rider Bowler
Bowler
Arrows Musketeer Hog Rider Witch
Inferno Dragon

Defense Synergies 1 9

Arrows
Knight Fireball Bowler
Knight
Musketeer Arrows Fireball Witch Bowler
Fireball
Arrows Knight Musketeer
Musketeer
Knight Fireball Bowler
Hog Rider
Witch
Knight Bowler
Bowler
Arrows Knight Musketeer Witch
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Fireball Musketeer
Inferno Dragon Knight Musketeer Witch
Witch Bowler Knight Musketeer Inferno Dragon
Witch Inferno Dragon Knight Musketeer Bowler
Arrows Fireball Bowler
Arrows Fireball Bowler Musketeer
Musketeer Inferno Dragon Arrows Fireball Witch
Bowler Arrows Fireball Musketeer
Witch Inferno Dragon Musketeer
Knight Musketeer Bowler
Witch Arrows Knight Fireball Musketeer Bowler
Arrows Musketeer Inferno Dragon Fireball Witch
Bowler Knight Fireball Musketeer Witch
Fireball Bowler Arrows Witch
Inferno Dragon Knight
Fireball Bowler Inferno Dragon
Arrows Knight Fireball Musketeer Witch Bowler
Arrows Fireball Knight Musketeer Witch Bowler
Arrows Witch Knight Fireball Musketeer Bowler Inferno Dragon
Musketeer Inferno Dragon
Bowler Arrows Knight Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Witch Bowler
Fireball Arrows Knight Musketeer Bowler Inferno Dragon
Knight Musketeer Witch Bowler
Bowler Knight Fireball Musketeer
Knight Musketeer Witch Bowler Inferno Dragon
Arrows Fireball Musketeer Witch
Knight Fireball Musketeer Witch Bowler
Knight Inferno Dragon
Knight Fireball Witch Inferno Dragon
Witch Musketeer Inferno Dragon
Inferno Dragon Knight Musketeer Witch Bowler
Arrows Fireball Bowler
Bowler Knight Fireball Witch
Fireball Musketeer Witch Bowler
Witch Knight Fireball Musketeer Bowler Inferno Dragon
Arrows Bowler Fireball Musketeer Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer
Arrows Fireball Musketeer Bowler
Arrows Fireball
Arrows Knight Fireball Musketeer
Fireball Arrows Bowler
Arrows Fireball Musketeer Witch
Arrows Musketeer Witch Bowler
Arrows Fireball Bowler
Arrows Fireball
Fireball Musketeer Bowler
Arrows Knight Fireball Musketeer Bowler
Fireball Arrows Musketeer
Knight Fireball Musketeer Bowler
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer Witch Bowler
Arrows Fireball Musketeer Bowler
Arrows Fireball
Arrows Fireball Musketeer Bowler
Arrows Fireball Witch Bowler
Fireball Musketeer Bowler
Arrows Fireball
Musketeer Bowler
Arrows Fireball Musketeer
Arrows Fireball Witch Bowler
Witch Inferno Dragon
Arrows Fireball Musketeer Witch Bowler
Fireball Arrows Musketeer Witch Bowler
Fireball Arrows Musketeer
Arrows Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Bowler
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Bowler
Fireball Musketeer Witch
Fireball Arrows Musketeer Witch
Arrows Fireball
Fireball Knight Musketeer Bowler
Arrows Fireball Musketeer Bowler
Arrows Fireball
Musketeer
Fireball Musketeer Witch Bowler
Fireball Musketeer Witch
Fireball Musketeer Witch Bowler

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