My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Electro Dragon X-Bow Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine X-Bow Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Flying Machine Guards Electro Dragon
Zap
Flying Machine Guards X-Bow
Barbarian Barrel
Knight Guards X-Bow
The Log
Guards X-Bow
Earthquake
Guards X-Bow
Arrows
Flying Machine Guards
Royal Delivery
Knight Flying Machine Guards Electro Dragon
Fireball
Flying Machine Electro Dragon X-Bow
Poison
Flying Machine Guards Electro Dragon X-Bow
Lightning
Knight Electro Dragon X-Bow
Rocket
Electro Dragon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Guards Fireball Flying Machine Electro Dragon X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Guards Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight X-Bow Mega Knight
Knight
X-Bow Arrows Fireball Flying Machine Electro Dragon
Fireball
Arrows X-Bow Knight Mega Knight
Flying Machine
Knight Electro Dragon X-Bow Mega Knight
Guards
X-Bow
Electro Dragon
Knight Flying Machine Mega Knight
X-Bow
Knight Fireball Arrows Flying Machine Guards
Mega Knight
Arrows Fireball Flying Machine Electro Dragon

Defense Synergies 4 10

Arrows
Mega Knight Knight Fireball
Knight
Electro Dragon X-Bow Arrows Fireball Flying Machine
Fireball
X-Bow Arrows Knight Mega Knight
Flying Machine
Knight Guards Electro Dragon Mega Knight
Guards
Flying Machine Electro Dragon X-Bow
Electro Dragon
Knight Flying Machine Guards
X-Bow
Knight Fireball Guards
Mega Knight
Arrows Fireball Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Flying Machine Electro Dragon X-Bow
Knight Flying Machine Electro Dragon X-Bow Mega Knight
Mega Knight Knight Electro Dragon
Knight Guards Electro Dragon Mega Knight
Arrows Fireball X-Bow Mega Knight
Arrows Fireball Flying Machine Guards Electro Dragon X-Bow Mega Knight
Arrows Fireball Flying Machine Electro Dragon X-Bow
Arrows Fireball Flying Machine Electro Dragon X-Bow Mega Knight
X-Bow
Knight Guards Mega Knight
Guards Arrows Knight Fireball Flying Machine Electro Dragon X-Bow Mega Knight
Arrows Fireball Flying Machine Electro Dragon
Mega Knight Knight Fireball Flying Machine Guards Electro Dragon X-Bow
Fireball Mega Knight Arrows Guards Electro Dragon X-Bow
Knight X-Bow Mega Knight
Fireball X-Bow Mega Knight
Mega Knight Arrows Knight Fireball Electro Dragon X-Bow
Arrows Fireball Mega Knight Knight Flying Machine Guards Electro Dragon X-Bow
Arrows Knight Fireball Flying Machine Guards Electro Dragon Mega Knight
Mega Knight Arrows Knight Fireball Flying Machine Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Fireball X-Bow
Fireball Arrows Knight Flying Machine Electro Dragon X-Bow Mega Knight
Guards Mega Knight Knight Electro Dragon
Guards Mega Knight Knight Fireball X-Bow
Knight Guards Mega Knight
Arrows Fireball Flying Machine Electro Dragon
Guards Knight Fireball Flying Machine
Mega Knight Knight
Electro Dragon Mega Knight Knight Fireball Flying Machine X-Bow
Guards
Mega Knight Knight Flying Machine Guards Electro Dragon
Mega Knight Arrows Fireball Guards
Mega Knight Knight Fireball Guards
Fireball Flying Machine Electro Dragon Mega Knight
Guards Electro Dragon Knight Fireball Flying Machine X-Bow
Arrows Mega Knight Fireball Flying Machine Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Flying Machine Guards Electro Dragon X-Bow
Arrows Fireball Flying Machine Electro Dragon X-Bow
Arrows Fireball Flying Machine Electro Dragon X-Bow
Arrows Knight Fireball Flying Machine Guards
Fireball Arrows Mega Knight
Arrows Fireball Flying Machine Electro Dragon
Arrows Flying Machine
Arrows Fireball X-Bow Flying Machine Electro Dragon
Arrows Fireball Flying Machine Electro Dragon X-Bow
Fireball Guards Electro Dragon X-Bow
Arrows Knight Fireball Flying Machine Electro Dragon X-Bow
Fireball Arrows Flying Machine Electro Dragon
Flying Machine Knight Fireball
Arrows Fireball Flying Machine Electro Dragon X-Bow
Arrows Fireball Flying Machine X-Bow
X-Bow Arrows Fireball Flying Machine Electro Dragon
Arrows Fireball Flying Machine Electro Dragon X-Bow Mega Knight
Arrows Fireball
Arrows Fireball Flying Machine Electro Dragon X-Bow Mega Knight
Arrows Fireball Flying Machine Electro Dragon X-Bow Mega Knight
Fireball X-Bow Mega Knight
Arrows Fireball
X-Bow
Arrows Fireball Flying Machine Electro Dragon X-Bow
Arrows Fireball Electro Dragon Mega Knight
Arrows Fireball X-Bow Flying Machine Electro Dragon
Fireball Arrows Flying Machine Electro Dragon X-Bow Mega Knight
Fireball Arrows X-Bow
Arrows Fireball Flying Machine Electro Dragon X-Bow
Electro Dragon Fireball Flying Machine Guards
Fireball
Arrows Fireball Electro Dragon X-Bow Mega Knight
Arrows Fireball Electro Dragon
Mega Knight
Arrows Fireball
Fireball Flying Machine Guards Electro Dragon X-Bow
Fireball Arrows Flying Machine Electro Dragon
Arrows Fireball
Fireball Knight Flying Machine Electro Dragon Mega Knight
Arrows Fireball Flying Machine Electro Dragon
Arrows Fireball
Flying Machine Electro Dragon Mega Knight
Electro Dragon Fireball Flying Machine Guards
Fireball Flying Machine Electro Dragon
Electro Dragon Fireball Flying Machine X-Bow Mega Knight

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