My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Tombstone Musketeer Baby Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Bandit
Giant Snowball
Bomber Tombstone Musketeer Hog Rider Baby Dragon
Zap
Bomber Tombstone Bandit
Barbarian Barrel
Bomber Knight Tombstone Musketeer Bandit
The Log
Bomber Tombstone Musketeer Hog Rider Bandit
Earthquake
Bomber Tombstone Hog Rider
Arrows
Bomber Tombstone
Royal Delivery
Bomber Knight Musketeer Hog Rider Baby Dragon Bandit
Fireball
Bomber Tombstone Musketeer Hog Rider Baby Dragon Bandit
Poison
Bomber Tombstone Musketeer
Lightning
Knight Tombstone Musketeer Baby Dragon Bandit
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Tombstone Bandit Musketeer Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Tombstone

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Hog Rider Baby Dragon Bandit
Arrows
Hog Rider Knight Bandit
Knight
Musketeer Hog Rider Baby Dragon Bomber Arrows
Tombstone
Musketeer
Knight Hog Rider Baby Dragon Bandit
Hog Rider
Arrows Knight Musketeer Bomber Baby Dragon Bandit
Baby Dragon
Knight Bomber Musketeer Hog Rider Bandit
Bandit
Bomber Arrows Musketeer Hog Rider Baby Dragon

Defense Synergies 3 10

Bomber
Knight Tombstone Bandit
Arrows
Knight Tombstone Bandit
Knight
Bomber Musketeer Arrows Baby Dragon
Tombstone
Musketeer Bomber Arrows Baby Dragon
Musketeer
Knight Tombstone Baby Dragon Bandit
Hog Rider
Baby Dragon
Knight Tombstone Musketeer Bandit
Bandit
Bomber Arrows Musketeer Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tombstone Musketeer Baby Dragon
Bomber Knight Tombstone Musketeer Bandit
Bomber Knight Tombstone Musketeer Bandit
Bomber Knight Tombstone Musketeer Bandit
Bomber Arrows Tombstone
Arrows Bomber Musketeer Baby Dragon Bandit
Musketeer Arrows Tombstone Baby Dragon
Arrows Musketeer Baby Dragon Bandit
Tombstone Musketeer
Knight Bomber Musketeer Bandit
Bomber Arrows Knight Tombstone Musketeer Baby Dragon Bandit
Arrows Musketeer Baby Dragon
Tombstone Bomber Knight Musketeer Bandit
Bomber Arrows Tombstone Baby Dragon
Knight Tombstone Bandit
Bandit
Bomber Arrows Knight Tombstone Musketeer
Arrows Tombstone Bomber Knight Musketeer Baby Dragon Bandit
Arrows Baby Dragon Bomber Knight Tombstone Musketeer Bandit
Musketeer
Bomber Arrows Knight Musketeer Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Bandit
Bandit Bomber Arrows Knight Musketeer Baby Dragon
Tombstone Bandit Knight Musketeer
Knight Musketeer Bandit
Knight Tombstone Musketeer Bandit
Arrows Musketeer Baby Dragon
Knight Tombstone Musketeer Bandit
Knight
Knight Tombstone Baby Dragon Bandit
Tombstone Musketeer
Knight Tombstone Musketeer
Arrows
Knight Tombstone Bandit
Bomber Musketeer Baby Dragon
Tombstone Bomber Knight Musketeer Baby Dragon
Arrows Bomber Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Baby Dragon Bandit
Arrows Musketeer Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Knight Musketeer
Bomber Arrows Baby Dragon
Arrows Musketeer Baby Dragon
Bomber Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Bandit
Musketeer
Arrows Knight Musketeer Bandit
Arrows Musketeer Baby Dragon
Knight Musketeer Baby Dragon Bandit
Arrows Musketeer Baby Dragon Bandit
Arrows Musketeer Baby Dragon
Bomber Arrows Musketeer Baby Dragon Bandit
Arrows Musketeer Baby Dragon Bandit
Arrows
Bomber
Bomber Arrows Musketeer Baby Dragon Bandit
Bomber Arrows Baby Dragon
Musketeer Baby Dragon
Arrows
Musketeer
Arrows Musketeer Baby Dragon
Arrows Bomber Baby Dragon
Arrows Musketeer Baby Dragon Bandit
Arrows Musketeer Baby Dragon Bandit
Arrows Musketeer Baby Dragon Bandit
Arrows Musketeer Baby Dragon
Musketeer
Bomber Arrows Musketeer Bandit
Arrows
Arrows
Tombstone Musketeer Bandit
Arrows Musketeer Baby Dragon
Arrows
Knight Musketeer Baby Dragon
Arrows Bomber Musketeer Baby Dragon
Arrows
Musketeer
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon Bandit

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