My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer Giant Goblin Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Giant
Giant Snowball
Bomber Goblin Gang Musketeer Goblin Hut Witch
Zap
Bomber Goblin Gang Goblin Hut Witch
Barbarian Barrel
Bomber Knight Goblin Gang Musketeer Goblin Hut Witch
The Log
Bomber Goblin Gang Musketeer Goblin Hut Witch
Earthquake
Bomber Goblin Gang Goblin Hut Witch
Arrows
Bomber Goblin Gang Goblin Hut Witch
Royal Delivery
Bomber Knight Goblin Gang Musketeer Goblin Hut Witch
Fireball
Bomber Goblin Gang Musketeer Goblin Hut Witch
Poison
Bomber Goblin Gang Musketeer Goblin Hut Witch
Lightning
Knight Musketeer Goblin Hut Witch
Rocket
Musketeer Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Goblin Gang Musketeer Giant Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight
Arrows
Giant Knight
Knight
Goblin Gang Musketeer Bomber Arrows Goblin Hut Witch
Goblin Gang
Knight Giant Goblin Hut
Musketeer
Knight Giant Goblin Hut
Giant
Bomber Arrows Musketeer Goblin Gang Goblin Hut Witch
Goblin Hut
Knight Goblin Gang Musketeer Giant
Witch
Knight Giant

Defense Synergies 4 6

Bomber
Knight
Arrows
Knight Goblin Hut
Knight
Bomber Goblin Gang Musketeer Arrows Goblin Hut Witch
Goblin Gang
Knight Musketeer Goblin Hut
Musketeer
Knight Goblin Gang Goblin Hut
Giant
Goblin Hut
Arrows Knight Goblin Gang Musketeer
Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Musketeer Goblin Hut
Bomber Knight Goblin Gang Musketeer Goblin Hut Witch
Goblin Gang Goblin Hut Witch Bomber Knight Musketeer
Goblin Hut Witch Bomber Knight Goblin Gang Musketeer
Bomber Arrows
Arrows Goblin Gang Bomber Musketeer
Musketeer Arrows Goblin Gang Goblin Hut Witch
Arrows Musketeer
Witch Goblin Gang Musketeer Goblin Hut
Knight Goblin Gang Bomber Musketeer
Goblin Gang Witch Bomber Arrows Knight Musketeer Goblin Hut
Arrows Musketeer Goblin Gang Goblin Hut Witch
Goblin Hut Bomber Knight Goblin Gang Musketeer Witch
Bomber Arrows Goblin Gang Goblin Hut Witch
Knight Goblin Gang Goblin Hut
Goblin Gang Goblin Hut
Bomber Arrows Knight Goblin Gang Musketeer Goblin Hut Witch
Arrows Bomber Knight Goblin Gang Musketeer Goblin Hut Witch
Arrows Witch Bomber Knight Musketeer Goblin Hut
Musketeer Goblin Hut
Bomber Goblin Gang Arrows Knight Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Goblin Hut Witch
Bomber Arrows Knight Goblin Gang Musketeer
Goblin Gang Knight Musketeer Goblin Hut Witch
Goblin Gang Knight Musketeer
Knight Goblin Gang Musketeer Goblin Hut Witch
Arrows Goblin Gang Musketeer Goblin Hut Witch
Goblin Gang Knight Musketeer Goblin Hut Witch
Knight
Knight Goblin Hut Witch
Witch Goblin Gang Musketeer Goblin Hut
Knight Musketeer Goblin Hut Witch
Arrows
Knight Goblin Gang Witch
Bomber Musketeer Witch
Goblin Gang Goblin Hut Witch Bomber Knight Musketeer
Arrows Bomber Musketeer Goblin Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Musketeer
Arrows Goblin Hut
Arrows Knight Musketeer
Bomber Arrows
Arrows Musketeer Witch
Bomber Arrows Musketeer Witch
Arrows
Arrows
Goblin Gang Musketeer
Arrows Knight Musketeer
Arrows Musketeer
Knight Musketeer Goblin Hut
Arrows Musketeer
Arrows Musketeer Goblin Hut
Bomber Arrows Musketeer Goblin Hut Witch
Arrows Musketeer Goblin Hut
Arrows
Bomber
Bomber Arrows Musketeer
Bomber Arrows Witch
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Bomber Witch
Witch
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows Musketeer
Arrows Musketeer Witch
Musketeer Goblin Hut Witch
Bomber Arrows Musketeer
Arrows
Arrows
Goblin Gang Musketeer Goblin Hut Witch
Arrows Musketeer Witch
Arrows
Knight Goblin Gang Musketeer
Arrows Bomber Musketeer
Arrows
Musketeer
Goblin Gang Musketeer Witch
Musketeer Witch
Musketeer Witch

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