My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince
Giant Snowball
Witch Balloon
Zap
Inferno Tower Witch Balloon Prince
Barbarian Barrel
Inferno Tower Wizard Witch
The Log
Witch Prince
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Wizard Witch Balloon Prince P.E.K.K.A
Fireball
Inferno Tower Wizard Witch Balloon
Poison
Inferno Tower Wizard Witch Balloon
Lightning
Inferno Tower Wizard Witch Balloon Prince
Rocket
Inferno Tower Wizard Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Freeze Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Freeze Inferno Tower Wizard Witch Balloon Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Freeze Inferno Tower Wizard

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Freeze Prince
Inferno Tower
Wizard
Balloon Prince P.E.K.K.A
Freeze
Balloon Arrows
Witch
Prince P.E.K.K.A
Balloon
Arrows Freeze Wizard
Prince
Arrows Wizard Witch
P.E.K.K.A
Arrows Wizard Witch

Defense Synergies 0 8

Arrows
Inferno Tower Prince P.E.K.K.A
Inferno Tower
Arrows Prince
Wizard
Freeze Prince P.E.K.K.A
Freeze
Wizard
Witch
Prince
Balloon
Prince
Arrows Inferno Tower Wizard Witch
P.E.K.K.A
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Inferno Tower P.E.K.K.A Witch Prince
Inferno Tower Witch Prince P.E.K.K.A Freeze
Inferno Tower Witch Prince P.E.K.K.A
Arrows Prince P.E.K.K.A
Arrows Freeze
Inferno Tower Arrows Wizard Freeze Witch
Arrows Inferno Tower P.E.K.K.A
Inferno Tower Witch P.E.K.K.A Prince
Inferno Tower Prince
Witch Arrows Wizard Freeze
Arrows Inferno Tower Wizard Witch
Inferno Tower Prince P.E.K.K.A Wizard Freeze Witch
Wizard Arrows Freeze Witch Prince P.E.K.K.A
Inferno Tower P.E.K.K.A Prince
Inferno Tower Freeze Prince P.E.K.K.A
Wizard Arrows Inferno Tower Witch Prince P.E.K.K.A
Arrows Wizard Witch Prince
Arrows Wizard Freeze Witch
P.E.K.K.A Inferno Tower Prince
Wizard Arrows Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Witch Prince P.E.K.K.A
Arrows Wizard Prince
P.E.K.K.A Inferno Tower Witch Prince
Prince P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Witch Prince
Arrows Wizard Freeze Witch
Prince P.E.K.K.A Inferno Tower Witch
Inferno Tower P.E.K.K.A Prince
Freeze P.E.K.K.A Inferno Tower Witch Prince
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Inferno Tower Witch Prince
P.E.K.K.A Arrows Prince
Prince P.E.K.K.A Inferno Tower Wizard Witch
Wizard Witch
Inferno Tower Witch Freeze Prince P.E.K.K.A
Arrows Inferno Tower Wizard Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Freeze Prince
Wizard Arrows
Arrows Wizard Freeze Witch
Arrows Wizard Witch
Arrows Wizard Freeze
Arrows Wizard
Prince
Arrows Wizard Prince
Arrows Wizard
Arrows Freeze
Arrows Prince
Arrows Wizard Witch
Arrows Wizard
Arrows Freeze
Arrows Wizard Prince
Arrows Wizard Witch
Prince
Arrows Wizard
Prince
Arrows
Arrows Freeze Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch Prince
Arrows
Arrows Wizard Witch
Wizard Freeze Witch
Arrows Wizard
Arrows Freeze
P.E.K.K.A Prince
Arrows Wizard
Freeze Witch Prince
Arrows Wizard Witch
Freeze
Arrows
Wizard Prince
Arrows Wizard
Arrows
Prince P.E.K.K.A
Freeze Witch
Witch
Freeze Witch Prince

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