My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Electro Wizard Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Night Witch
Giant Snowball
Lumberjack Night Witch
Zap
Inferno Tower Bandit Night Witch
Barbarian Barrel
Inferno Tower Bandit Electro Wizard Lumberjack Night Witch
The Log
Bandit Lumberjack
Earthquake
Inferno Tower
Arrows
Night Witch
Royal Delivery
Bandit Electro Wizard Lumberjack Night Witch
Fireball
Inferno Tower Bandit Electro Wizard Lumberjack Night Witch
Poison
Inferno Tower Electro Wizard Night Witch
Lightning
Inferno Tower Bandit Electro Wizard Lumberjack Night Witch
Rocket
Inferno Tower Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bandit Electro Wizard Lumberjack Night Witch Inferno Tower Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Bandit Electro Wizard Lumberjack

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Bandit Lumberjack Night Witch Mega Knight
Inferno Tower
Rocket
Bandit
Arrows Electro Wizard Lumberjack Mega Knight
Electro Wizard
Bandit Lumberjack Mega Knight
Lumberjack
Arrows Bandit Electro Wizard Night Witch Mega Knight
Night Witch
Arrows Lumberjack Mega Knight
Mega Knight
Arrows Bandit Electro Wizard Lumberjack Night Witch

Defense Synergies 2 14

Arrows
Mega Knight Inferno Tower Bandit Lumberjack
Inferno Tower
Electro Wizard Arrows Bandit Lumberjack Night Witch Mega Knight
Rocket
Bandit
Arrows Inferno Tower Electro Wizard Lumberjack Mega Knight
Electro Wizard
Inferno Tower Bandit Lumberjack Night Witch Mega Knight
Lumberjack
Arrows Inferno Tower Bandit Electro Wizard
Night Witch
Inferno Tower Electro Wizard Mega Knight
Mega Knight
Arrows Inferno Tower Bandit Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Electro Wizard
Inferno Tower Lumberjack Bandit Electro Wizard Night Witch Mega Knight
Inferno Tower Rocket Lumberjack Mega Knight Bandit Electro Wizard Night Witch
Inferno Tower Lumberjack Night Witch Bandit Electro Wizard Mega Knight
Arrows Rocket Lumberjack Mega Knight
Arrows Bandit Electro Wizard Lumberjack Night Witch Mega Knight
Inferno Tower Rocket Electro Wizard Arrows Night Witch
Rocket Arrows Inferno Tower Bandit Electro Wizard Mega Knight
Inferno Tower Lumberjack Night Witch
Inferno Tower Bandit Electro Wizard Lumberjack Night Witch Mega Knight
Electro Wizard Arrows Bandit Lumberjack Night Witch Mega Knight
Arrows Inferno Tower Electro Wizard Night Witch
Inferno Tower Lumberjack Night Witch Mega Knight Rocket Bandit Electro Wizard
Rocket Mega Knight Arrows Electro Wizard Lumberjack Night Witch
Inferno Tower Bandit Electro Wizard Lumberjack Mega Knight
Inferno Tower Rocket Bandit Electro Wizard Lumberjack Mega Knight
Mega Knight Arrows Inferno Tower Electro Wizard Lumberjack Night Witch
Arrows Mega Knight Bandit Electro Wizard Lumberjack Night Witch
Arrows Bandit Electro Wizard Lumberjack Mega Knight
Inferno Tower Electro Wizard Lumberjack
Mega Knight Arrows Bandit Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Inferno Tower Bandit Electro Wizard
Bandit Electro Wizard Arrows Rocket Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Inferno Tower Rocket Electro Wizard
Rocket Lumberjack Mega Knight Inferno Tower Bandit Electro Wizard Night Witch
Inferno Tower Bandit Lumberjack Night Witch Mega Knight
Arrows Rocket Electro Wizard
Rocket Inferno Tower Bandit Electro Wizard Lumberjack Night Witch
Inferno Tower Mega Knight Lumberjack
Rocket Electro Wizard Mega Knight Inferno Tower Bandit
Inferno Tower
Mega Knight Inferno Tower Lumberjack
Rocket Mega Knight Arrows Electro Wizard
Rocket Mega Knight Inferno Tower Bandit Lumberjack Night Witch
Mega Knight
Inferno Tower Electro Wizard Rocket Lumberjack Night Witch
Arrows Mega Knight Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Bandit
Arrows Bandit Electro Wizard
Rocket Arrows Bandit
Arrows Rocket
Rocket Arrows Mega Knight
Arrows Rocket
Arrows
Arrows
Arrows Bandit
Rocket Electro Wizard Lumberjack Night Witch
Rocket Arrows Bandit Electro Wizard
Arrows Rocket
Rocket Bandit
Arrows Rocket Bandit
Arrows
Rocket Arrows Bandit
Arrows Rocket Bandit Mega Knight
Arrows Rocket
Rocket Night Witch
Rocket Arrows Bandit Electro Wizard Mega Knight
Rocket Arrows Mega Knight
Rocket Night Witch Mega Knight
Rocket Arrows
Rocket
Rocket Arrows
Arrows Mega Knight
Arrows Bandit Electro Wizard
Arrows Bandit Mega Knight
Rocket Arrows Bandit
Arrows Electro Wizard Night Witch
Rocket Electro Wizard
Night Witch
Arrows Rocket Bandit Night Witch Mega Knight
Rocket Arrows Electro Wizard
Mega Knight
Rocket Arrows
Electro Wizard Rocket Bandit Night Witch
Rocket Arrows Electro Wizard
Arrows
Rocket Electro Wizard Lumberjack Mega Knight
Arrows
Rocket Arrows
Mega Knight
Rocket Electro Wizard
Rocket Electro Wizard
Rocket Bandit Electro Wizard Mega Knight

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