My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Baby Dragon Lumberjack Ram Rider
Zap
Inferno Tower Ram Rider
Barbarian Barrel
Inferno Tower Lumberjack
The Log
Lumberjack Ram Rider
Earthquake
Inferno Tower
Arrows
Royal Delivery
Baby Dragon Lumberjack Ram Rider
Fireball
Inferno Tower Baby Dragon Lumberjack Ram Rider
Poison
Inferno Tower
Lightning
Inferno Tower Baby Dragon Lumberjack Ram Rider
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Baby Dragon Freeze Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Baby Dragon Freeze Lumberjack Inferno Tower Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Baby Dragon Freeze

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Freeze Lumberjack Ram Rider Mega Knight
Inferno Tower
Mirror
Arrows Freeze Lumberjack Ram Rider
Baby Dragon
Lumberjack Ram Rider Mega Knight
Freeze
Arrows Mirror
Lumberjack
Arrows Mirror Baby Dragon Ram Rider Mega Knight
Ram Rider
Arrows Mirror Baby Dragon Lumberjack Mega Knight
Mega Knight
Arrows Baby Dragon Lumberjack Ram Rider

Defense Synergies 2 13

Arrows
Mirror Mega Knight Inferno Tower Lumberjack
Inferno Tower
Arrows Mirror Baby Dragon Lumberjack Mega Knight
Mirror
Arrows Inferno Tower Lumberjack Mega Knight
Baby Dragon
Inferno Tower Lumberjack Mega Knight
Freeze
Lumberjack Mega Knight
Lumberjack
Arrows Inferno Tower Mirror Baby Dragon Freeze Ram Rider
Ram Rider
Lumberjack
Mega Knight
Arrows Inferno Tower Mirror Baby Dragon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Baby Dragon Ram Rider
Inferno Tower Lumberjack Ram Rider Mega Knight
Inferno Tower Lumberjack Ram Rider Mega Knight Freeze
Inferno Tower Lumberjack Ram Rider Mega Knight
Arrows Lumberjack Mega Knight
Arrows Freeze Baby Dragon Lumberjack Mega Knight
Inferno Tower Ram Rider Arrows Baby Dragon Freeze
Arrows Inferno Tower Baby Dragon Ram Rider Mega Knight
Inferno Tower Lumberjack
Inferno Tower Lumberjack Mega Knight
Arrows Baby Dragon Freeze Lumberjack Ram Rider Mega Knight
Arrows Inferno Tower Baby Dragon Ram Rider
Inferno Tower Lumberjack Mega Knight Freeze Ram Rider
Mega Knight Arrows Baby Dragon Freeze Lumberjack
Inferno Tower Lumberjack Ram Rider Mega Knight
Inferno Tower Freeze Lumberjack Ram Rider Mega Knight
Mega Knight Arrows Inferno Tower Lumberjack
Arrows Mega Knight Baby Dragon Lumberjack Ram Rider
Arrows Baby Dragon Freeze Lumberjack Ram Rider Mega Knight
Inferno Tower Lumberjack Ram Rider
Mega Knight Arrows Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Inferno Tower
Arrows Baby Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Inferno Tower Ram Rider
Lumberjack Mega Knight Inferno Tower Ram Rider
Inferno Tower Lumberjack Ram Rider Mega Knight
Arrows Baby Dragon Freeze Ram Rider
Inferno Tower Lumberjack Ram Rider
Inferno Tower Mega Knight Lumberjack
Freeze Mega Knight Inferno Tower Baby Dragon
Inferno Tower
Mega Knight Inferno Tower Lumberjack
Mega Knight Arrows
Mega Knight Inferno Tower Lumberjack Ram Rider
Baby Dragon Mega Knight
Inferno Tower Baby Dragon Freeze Lumberjack
Arrows Mega Knight Inferno Tower Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Freeze
Arrows Baby Dragon Ram Rider
Arrows Baby Dragon
Arrows Freeze
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon Freeze Ram Rider
Arrows Baby Dragon
Arrows Baby Dragon Freeze Ram Rider
Arrows Ram Rider
Lumberjack
Arrows Ram Rider
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Freeze
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Freeze Baby Dragon Mega Knight
Arrows Baby Dragon Ram Rider
Arrows Baby Dragon Ram Rider Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon
Freeze
Arrows Mega Knight
Arrows Freeze
Mega Knight
Arrows
Freeze
Arrows Baby Dragon Ram Rider
Freeze
Arrows
Baby Dragon Lumberjack Mega Knight
Arrows Baby Dragon
Arrows
Mega Knight
Baby Dragon Freeze
Baby Dragon Freeze Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: