My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblin Hut
Zap
Goblin Hut
Barbarian Barrel
Valkyrie Goblin Hut Ice Wizard Electro Wizard
The Log
Goblin Hut
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Valkyrie Goblin Hut Ice Wizard Electro Wizard
Fireball
Goblin Hut Ice Wizard Electro Wizard
Poison
Goblin Hut Ice Wizard Electro Wizard
Lightning
Valkyrie Goblin Hut Ice Wizard Electro Wizard
Rocket
Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Tornado The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Tornado Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tornado Ice Wizard Valkyrie Electro Wizard Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Tornado Ice Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Valkyrie
Goblin Hut Tornado Electro Wizard
Goblin Hut
Valkyrie The Log Ice Wizard Mega Knight
Tornado
Valkyrie The Log Ice Wizard Mega Knight
The Log
Goblin Hut Tornado Mega Knight
Ice Wizard
Goblin Hut Tornado
Electro Wizard
Valkyrie Mega Knight
Mega Knight
Arrows Goblin Hut Tornado The Log Electro Wizard

Defense Synergies 2 19

Arrows
Mega Knight Valkyrie Goblin Hut Tornado Ice Wizard
Valkyrie
Arrows Goblin Hut Tornado The Log Ice Wizard Electro Wizard
Goblin Hut
Arrows Valkyrie Ice Wizard Electro Wizard
Tornado
Ice Wizard Arrows Valkyrie The Log Electro Wizard Mega Knight
The Log
Valkyrie Tornado Ice Wizard Electro Wizard Mega Knight
Ice Wizard
Tornado Arrows Valkyrie Goblin Hut The Log Mega Knight
Electro Wizard
Valkyrie Goblin Hut Tornado The Log Mega Knight
Mega Knight
Arrows Tornado The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut The Log Electro Wizard
Valkyrie Goblin Hut The Log Ice Wizard Electro Wizard Mega Knight
Goblin Hut Tornado Mega Knight Valkyrie Ice Wizard Electro Wizard
Goblin Hut Valkyrie Ice Wizard Electro Wizard Mega Knight
Arrows Valkyrie Tornado The Log Mega Knight
Arrows Tornado The Log Valkyrie Ice Wizard Electro Wizard Mega Knight
Tornado Electro Wizard Arrows Goblin Hut Ice Wizard
Arrows Valkyrie The Log Electro Wizard Mega Knight
Goblin Hut Tornado Ice Wizard
Tornado Valkyrie Ice Wizard Electro Wizard Mega Knight
Valkyrie Ice Wizard Electro Wizard Arrows Goblin Hut Tornado The Log Mega Knight
Arrows Goblin Hut Tornado Ice Wizard Electro Wizard
Goblin Hut Mega Knight Valkyrie The Log Ice Wizard Electro Wizard
Valkyrie Mega Knight Arrows Goblin Hut Tornado The Log Electro Wizard
Goblin Hut Electro Wizard Mega Knight
Tornado Goblin Hut The Log Electro Wizard Mega Knight
Mega Knight Arrows Valkyrie Goblin Hut Tornado Electro Wizard
Arrows Mega Knight Valkyrie Goblin Hut Tornado The Log Ice Wizard Electro Wizard
Arrows Valkyrie Tornado The Log Goblin Hut Ice Wizard Electro Wizard Mega Knight
Goblin Hut Tornado Electro Wizard
Valkyrie Mega Knight Arrows The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Goblin Hut Electro Wizard
Electro Wizard Arrows Valkyrie The Log Mega Knight
Mega Knight Valkyrie Goblin Hut The Log Electro Wizard
Valkyrie Mega Knight Tornado The Log Electro Wizard
Valkyrie Goblin Hut Mega Knight
Arrows Goblin Hut Tornado Ice Wizard Electro Wizard
Valkyrie Goblin Hut Ice Wizard Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Valkyrie Goblin Hut Tornado The Log
Goblin Hut
Mega Knight Valkyrie Goblin Hut
Mega Knight Arrows Valkyrie Tornado The Log Electro Wizard
Mega Knight Valkyrie
Valkyrie Mega Knight
Goblin Hut Electro Wizard Valkyrie Tornado The Log
Arrows Valkyrie Mega Knight Goblin Hut The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows Tornado The Log Ice Wizard Electro Wizard
Arrows Goblin Hut The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log Mega Knight
Arrows Tornado Ice Wizard
Arrows Tornado The Log
Arrows The Log Tornado Ice Wizard
Arrows The Log Tornado
Tornado Electro Wizard
Arrows Valkyrie Tornado The Log Electro Wizard
Arrows Tornado
Goblin Hut The Log
Arrows
Arrows Goblin Hut The Log
Arrows Goblin Hut The Log
Arrows Goblin Hut The Log Mega Knight
Arrows Tornado
Arrows The Log Electro Wizard Mega Knight
Arrows Valkyrie Tornado The Log Mega Knight
The Log Mega Knight
Arrows Tornado
Tornado The Log
Arrows The Log
Arrows Tornado The Log Valkyrie Ice Wizard Mega Knight
Arrows The Log Tornado Ice Wizard Electro Wizard
Arrows Tornado The Log Mega Knight
Arrows Tornado The Log
Arrows Tornado Ice Wizard Electro Wizard
Electro Wizard Goblin Hut
Arrows The Log Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard Goblin Hut
Arrows Tornado Ice Wizard Electro Wizard
Arrows The Log
Valkyrie Electro Wizard Mega Knight
Arrows The Log
Arrows Tornado
Mega Knight
Tornado The Log Electro Wizard
Tornado Electro Wizard
Tornado The Log Electro Wizard Mega Knight

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