My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Zappies Hunter Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Royal Recruits Zappies Hunter Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits Royal Hogs Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Royal Hogs
Giant Snowball
Archers Royal Recruits Zappies Royal Hogs Princess
Zap
Archers Zappies Royal Hogs Princess
Barbarian Barrel
Ice Spirit Archers Royal Recruits Zappies Royal Hogs Hunter Princess
The Log
Ice Spirit Archers Royal Recruits Zappies Royal Hogs Hunter Princess
Earthquake
Archers Zappies Royal Hogs
Arrows
Ice Spirit Archers Royal Recruits Zappies Royal Hogs Princess
Royal Delivery
Ice Spirit Archers Royal Recruits Zappies Royal Hogs Hunter Princess
Fireball
Archers Zappies Royal Hogs Hunter Princess
Poison
Archers Royal Recruits Zappies Royal Hogs Hunter Princess
Lightning
Hunter
Rocket
Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Hunter Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Royal Recruits Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Archers Arrows Princess Zappies Hunter Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Archers Arrows Princess

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Hogs Archers Royal Recruits Hunter Princess
Archers
Ice Spirit Arrows Royal Recruits Royal Hogs
Arrows
Royal Hogs Archers
Royal Recruits
Ice Spirit Archers Zappies Royal Hogs Princess
Zappies
Royal Recruits Royal Hogs
Royal Hogs
Ice Spirit Arrows Archers Royal Recruits Zappies Princess
Hunter
Ice Spirit
Princess
Ice Spirit Royal Recruits Royal Hogs

Defense Synergies 0 7

Ice Spirit
Archers Royal Recruits Zappies Hunter Princess
Archers
Ice Spirit Royal Recruits
Arrows
Royal Recruits
Ice Spirit Archers Princess
Zappies
Ice Spirit
Royal Hogs
Hunter
Ice Spirit
Princess
Ice Spirit Royal Recruits

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Zappies
Hunter Ice Spirit Royal Recruits Zappies
Hunter Archers Royal Recruits Zappies
Royal Recruits Hunter Zappies
Arrows Royal Recruits Princess
Arrows Archers Zappies Hunter
Hunter Ice Spirit Archers Arrows Zappies Princess
Arrows Royal Recruits
Zappies Hunter Royal Recruits Princess
Ice Spirit Archers Royal Recruits Zappies Hunter
Archers Arrows Royal Recruits Zappies Hunter Princess
Arrows Hunter Archers Zappies Princess
Royal Recruits Hunter Ice Spirit Zappies
Ice Spirit Arrows Royal Recruits Zappies Hunter Princess
Royal Recruits Zappies Hunter
Ice Spirit Royal Recruits Zappies Hunter
Arrows Royal Recruits Zappies Hunter
Ice Spirit Arrows Archers Royal Recruits Zappies Hunter
Arrows Hunter Ice Spirit Archers Royal Recruits Zappies Princess
Royal Recruits Zappies Hunter
Royal Recruits Archers Arrows Zappies Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers Zappies
Archers Arrows Hunter
Royal Recruits Zappies Ice Spirit Hunter
Royal Recruits Hunter Zappies
Royal Recruits Zappies Hunter
Arrows Ice Spirit Archers Zappies Hunter Princess
Royal Recruits Archers Zappies Hunter
Royal Recruits Zappies Hunter
Royal Recruits Ice Spirit Zappies
Royal Recruits Zappies
Royal Recruits Zappies Hunter
Royal Recruits Arrows
Royal Recruits Zappies Hunter
Royal Recruits Archers Zappies Princess
Royal Recruits Zappies Ice Spirit Archers Hunter
Arrows Archers Royal Recruits Zappies Hunter Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Royal Recruits
Arrows Princess
Arrows
Arrows Royal Recruits
Arrows
Arrows Ice Spirit Hunter Princess
Archers Arrows Princess
Arrows Ice Spirit Hunter Princess
Arrows
Arrows Royal Recruits Princess
Archers Arrows Princess
Hunter Princess
Arrows Princess
Princess Arrows
Arrows Hunter Princess
Arrows Royal Recruits Princess
Arrows
Archers Arrows Hunter Princess
Arrows Princess
Arrows Princess
Arrows Royal Recruits
Arrows Ice Spirit Hunter Princess
Arrows Hunter Princess
Arrows Princess
Arrows
Archers Arrows Hunter Princess
Ice Spirit Zappies
Arrows Hunter
Ice Spirit Arrows Zappies Princess
Arrows Princess
Ice Spirit Archers Royal Recruits Zappies Princess
Archers Arrows Zappies Hunter Princess
Arrows
Hunter Princess
Arrows Princess
Arrows
Royal Recruits
Ice Spirit Royal Recruits Zappies Princess
Zappies Princess
Royal Recruits Princess

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