My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Wizard Balloon Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Inferno Dragon
Giant Snowball
Skeleton Army Balloon Inferno Dragon
Zap
Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Skeleton Army Electro Wizard
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Wizard Skeleton Army Balloon Electro Wizard Inferno Dragon
Fireball
Wizard Skeleton Army Balloon Electro Wizard Inferno Dragon
Poison
Wizard Skeleton Army Balloon Electro Wizard
Lightning
Ice Golem Valkyrie Wizard Balloon Electro Wizard Inferno Dragon
Rocket
Valkyrie Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Valkyrie Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Skeleton Army Valkyrie Electro Wizard Inferno Dragon Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Arrows Skeleton Army Valkyrie

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon
Ice Golem
Balloon Electro Wizard
Valkyrie
Balloon Wizard Electro Wizard
Wizard
Valkyrie Balloon
Skeleton Army
Balloon
Arrows Ice Golem Valkyrie Wizard Electro Wizard
Electro Wizard
Ice Golem Valkyrie Balloon
Inferno Dragon

Defense Synergies 0 12

Arrows
Ice Golem Valkyrie
Ice Golem
Arrows Wizard Electro Wizard Inferno Dragon
Valkyrie
Arrows Wizard Electro Wizard
Wizard
Ice Golem Valkyrie Skeleton Army Electro Wizard
Skeleton Army
Wizard Electro Wizard Inferno Dragon
Balloon
Electro Wizard
Ice Golem Valkyrie Wizard Skeleton Army Inferno Dragon
Inferno Dragon
Ice Golem Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Valkyrie Wizard Electro Wizard
Skeleton Army Inferno Dragon Valkyrie Electro Wizard
Skeleton Army Valkyrie Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Valkyrie Electro Wizard
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Valkyrie Electro Wizard
Electro Wizard Inferno Dragon Arrows Wizard
Arrows Ice Golem Valkyrie Electro Wizard
Inferno Dragon Skeleton Army
Skeleton Army Ice Golem Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Wizard Arrows Ice Golem Wizard
Arrows Inferno Dragon Wizard Electro Wizard
Skeleton Army Valkyrie Wizard Electro Wizard
Valkyrie Wizard Skeleton Army Arrows Electro Wizard
Skeleton Army Inferno Dragon Electro Wizard
Skeleton Army Electro Wizard Inferno Dragon
Wizard Arrows Valkyrie Skeleton Army Electro Wizard
Arrows Valkyrie Wizard Skeleton Army Electro Wizard
Arrows Valkyrie Wizard Ice Golem Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Wizard Skeleton Army Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Ice Golem Electro Wizard
Electro Wizard Arrows Ice Golem Valkyrie Wizard Inferno Dragon
Skeleton Army Ice Golem Valkyrie Electro Wizard
Valkyrie Skeleton Army Ice Golem Electro Wizard
Valkyrie Skeleton Army Inferno Dragon
Arrows Wizard Ice Golem Electro Wizard
Skeleton Army Ice Golem Valkyrie Electro Wizard
Valkyrie Skeleton Army Inferno Dragon
Electro Wizard Ice Golem Valkyrie Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Valkyrie
Skeleton Army Arrows Valkyrie Electro Wizard
Skeleton Army Ice Golem Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Skeleton Army Electro Wizard Ice Golem Valkyrie Inferno Dragon
Arrows Valkyrie Ice Golem Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Valkyrie
Arrows Electro Wizard
Arrows
Arrows Ice Golem Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Ice Golem
Arrows Wizard
Arrows Ice Golem Wizard
Arrows Wizard
Electro Wizard
Arrows Valkyrie Wizard Electro Wizard
Arrows Wizard
Ice Golem
Arrows
Arrows Ice Golem
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Ice Golem Valkyrie Wizard
Inferno Dragon
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows Ice Golem Wizard Electro Wizard
Electro Wizard Wizard
Arrows Wizard
Arrows Electro Wizard
Arrows Wizard
Electro Wizard Skeleton Army
Arrows Wizard Electro Wizard
Arrows
Valkyrie Wizard Electro Wizard
Arrows Ice Golem Wizard
Arrows
Electro Wizard
Electro Wizard
Electro Wizard

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