My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Flying Machine Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Flying Machine Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Flying Machine Skeleton Army
Zap
Flying Machine Inferno Tower Skeleton Army
Barbarian Barrel
Valkyrie Inferno Tower Skeleton Army Electro Wizard
The Log
Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Flying Machine Skeleton Army
Royal Delivery
Valkyrie Flying Machine Skeleton Army Electro Wizard
Fireball
Flying Machine Inferno Tower Skeleton Army Electro Wizard
Poison
Flying Machine Inferno Tower Skeleton Army Electro Wizard
Lightning
Ice Golem Valkyrie Inferno Tower Electro Wizard
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Golem Arrows Skeleton Army Valkyrie Flying Machine Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Ice Golem Arrows Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror
Ice Golem
Flying Machine Electro Wizard
Valkyrie
Flying Machine Electro Wizard
Flying Machine
Ice Golem Valkyrie Mirror
Inferno Tower
Mirror
Arrows Flying Machine Skeleton Army
Skeleton Army
Mirror
Electro Wizard
Ice Golem Valkyrie

Defense Synergies 5 16

Arrows
Mirror Ice Golem Valkyrie Inferno Tower
Ice Golem
Inferno Tower Arrows Flying Machine Electro Wizard
Valkyrie
Arrows Flying Machine Inferno Tower Mirror Electro Wizard
Flying Machine
Ice Golem Valkyrie Inferno Tower Mirror Skeleton Army Electro Wizard
Inferno Tower
Ice Golem Skeleton Army Electro Wizard Arrows Valkyrie Flying Machine Mirror
Mirror
Arrows Skeleton Army Valkyrie Flying Machine Inferno Tower Electro Wizard
Skeleton Army
Inferno Tower Mirror Flying Machine Electro Wizard
Electro Wizard
Inferno Tower Ice Golem Valkyrie Flying Machine Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Valkyrie Flying Machine Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Valkyrie Flying Machine Electro Wizard
Inferno Tower Skeleton Army Valkyrie Electro Wizard
Inferno Tower Skeleton Army Valkyrie Electro Wizard
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Valkyrie Flying Machine Electro Wizard
Inferno Tower Electro Wizard Arrows Flying Machine
Arrows Ice Golem Valkyrie Flying Machine Inferno Tower Electro Wizard
Inferno Tower Skeleton Army
Skeleton Army Ice Golem Valkyrie Inferno Tower Electro Wizard
Valkyrie Skeleton Army Electro Wizard Arrows Ice Golem Flying Machine
Arrows Inferno Tower Flying Machine Electro Wizard
Inferno Tower Skeleton Army Valkyrie Flying Machine Electro Wizard
Valkyrie Skeleton Army Arrows Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Arrows Valkyrie Inferno Tower Skeleton Army Electro Wizard
Arrows Valkyrie Flying Machine Skeleton Army Electro Wizard
Arrows Valkyrie Ice Golem Flying Machine Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Skeleton Army Arrows Flying Machine Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Ice Golem Inferno Tower Electro Wizard
Electro Wizard Arrows Ice Golem Valkyrie Flying Machine
Skeleton Army Ice Golem Valkyrie Inferno Tower Electro Wizard
Valkyrie Skeleton Army Ice Golem Inferno Tower Electro Wizard
Inferno Tower Valkyrie Skeleton Army
Arrows Ice Golem Flying Machine Electro Wizard
Skeleton Army Ice Golem Valkyrie Flying Machine Inferno Tower Electro Wizard
Inferno Tower Valkyrie Skeleton Army
Electro Wizard Ice Golem Valkyrie Flying Machine Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Valkyrie Flying Machine Inferno Tower
Skeleton Army Arrows Valkyrie Electro Wizard
Skeleton Army Ice Golem Valkyrie Inferno Tower
Valkyrie Flying Machine Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Ice Golem Valkyrie Flying Machine
Arrows Valkyrie Ice Golem Flying Machine Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Valkyrie Flying Machine
Arrows Flying Machine Electro Wizard
Arrows Flying Machine
Arrows Ice Golem Valkyrie Flying Machine
Arrows Valkyrie
Arrows Ice Golem Flying Machine
Arrows Flying Machine
Arrows Ice Golem Flying Machine
Arrows Flying Machine
Electro Wizard
Arrows Valkyrie Flying Machine Electro Wizard
Arrows Flying Machine
Flying Machine Ice Golem
Arrows Flying Machine
Arrows Ice Golem Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows
Arrows Flying Machine Electro Wizard
Arrows Valkyrie Flying Machine
Arrows
Arrows Flying Machine
Arrows Ice Golem Valkyrie
Arrows Flying Machine Electro Wizard
Arrows Flying Machine
Arrows
Arrows Ice Golem Flying Machine Electro Wizard
Electro Wizard Flying Machine
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Flying Machine Skeleton Army
Arrows Flying Machine Electro Wizard
Arrows
Valkyrie Flying Machine Electro Wizard
Arrows Ice Golem Flying Machine
Arrows
Flying Machine
Flying Machine Electro Wizard
Flying Machine Electro Wizard
Flying Machine Electro Wizard

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