My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Hunter Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Lumberjack
Zap
Guards
Barbarian Barrel
Guards Hunter Magic Archer Lumberjack
The Log
Guards Hunter Lumberjack
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Hunter Magic Archer Lumberjack
Fireball
Hunter Magic Archer Lumberjack
Poison
Guards Hunter Magic Archer
Lightning
Ice Golem Hunter Magic Archer Lumberjack
Rocket
Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Tornado Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Tornado Hunter Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Guards Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Guards Tornado Hunter Magic Archer Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Guards Tornado

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lumberjack Mega Knight
Ice Golem
Lumberjack Hunter Magic Archer
Guards
Lumberjack
Tornado
Magic Archer Hunter Mega Knight
Hunter
Ice Golem Tornado Lumberjack Mega Knight
Magic Archer
Tornado Ice Golem Lumberjack Mega Knight
Lumberjack
Ice Golem Arrows Guards Hunter Magic Archer Mega Knight
Mega Knight
Arrows Tornado Hunter Magic Archer Lumberjack

Defense Synergies 3 17

Arrows
Mega Knight Ice Golem Tornado Lumberjack
Ice Golem
Arrows Guards Tornado Hunter Magic Archer Lumberjack Mega Knight
Guards
Hunter Ice Golem Magic Archer Lumberjack
Tornado
Magic Archer Arrows Ice Golem Hunter Mega Knight
Hunter
Guards Ice Golem Tornado Lumberjack Mega Knight
Magic Archer
Tornado Ice Golem Guards Lumberjack Mega Knight
Lumberjack
Arrows Ice Golem Guards Hunter Magic Archer
Mega Knight
Arrows Ice Golem Tornado Hunter Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Magic Archer
Hunter Lumberjack Mega Knight
Tornado Hunter Lumberjack Mega Knight
Hunter Lumberjack Guards Mega Knight
Arrows Tornado Lumberjack Mega Knight
Arrows Tornado Guards Hunter Magic Archer Lumberjack Mega Knight
Tornado Hunter Arrows Magic Archer
Arrows Ice Golem Magic Archer Mega Knight
Hunter Tornado Lumberjack
Guards Tornado Ice Golem Hunter Lumberjack Mega Knight
Guards Arrows Ice Golem Tornado Hunter Magic Archer Lumberjack Mega Knight
Arrows Hunter Tornado Magic Archer
Hunter Lumberjack Mega Knight Guards
Mega Knight Arrows Guards Tornado Hunter Magic Archer Lumberjack
Hunter Lumberjack Mega Knight
Tornado Hunter Lumberjack Mega Knight
Mega Knight Arrows Tornado Hunter Lumberjack
Arrows Mega Knight Guards Tornado Hunter Magic Archer Lumberjack
Arrows Tornado Hunter Ice Golem Guards Magic Archer Lumberjack Mega Knight
Tornado Hunter Lumberjack
Mega Knight Arrows Guards Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Ice Golem
Arrows Ice Golem Hunter Magic Archer Lumberjack Mega Knight
Guards Lumberjack Mega Knight Ice Golem Hunter
Guards Hunter Lumberjack Mega Knight Ice Golem Tornado
Guards Hunter Lumberjack Mega Knight
Arrows Ice Golem Tornado Hunter Magic Archer
Guards Ice Golem Hunter Lumberjack
Mega Knight Hunter Lumberjack
Mega Knight Ice Golem Tornado Magic Archer
Guards
Mega Knight Guards Hunter Lumberjack
Mega Knight Arrows Guards Tornado
Mega Knight Ice Golem Guards Hunter Lumberjack
Magic Archer Mega Knight
Guards Ice Golem Tornado Hunter Magic Archer Lumberjack
Arrows Mega Knight Ice Golem Hunter Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Ice Golem Guards
Arrows Tornado Magic Archer
Arrows Magic Archer
Arrows Ice Golem Guards
Arrows Magic Archer Mega Knight
Arrows Ice Golem Tornado Hunter Magic Archer
Arrows Tornado Magic Archer
Arrows Ice Golem Tornado Hunter Magic Archer
Arrows Tornado
Guards Tornado Lumberjack
Arrows Tornado Magic Archer
Arrows Tornado Magic Archer
Ice Golem Hunter Magic Archer
Arrows Magic Archer
Arrows Ice Golem Magic Archer
Arrows Hunter Magic Archer
Magic Archer Arrows Mega Knight
Arrows Tornado
Arrows Hunter Magic Archer Mega Knight
Arrows Tornado Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows Tornado
Tornado
Arrows
Arrows Ice Golem Tornado Hunter Magic Archer Mega Knight
Arrows Tornado Hunter Magic Archer
Arrows Tornado Magic Archer Mega Knight
Arrows Tornado Magic Archer
Arrows Ice Golem Tornado Hunter Magic Archer
Guards
Arrows Hunter Magic Archer Mega Knight
Arrows Magic Archer
Mega Knight
Arrows Magic Archer
Guards Magic Archer
Arrows Tornado Hunter Magic Archer
Arrows
Hunter Magic Archer Lumberjack Mega Knight
Arrows Ice Golem Magic Archer
Arrows Tornado
Mega Knight
Guards Tornado Magic Archer
Tornado Magic Archer
Tornado Magic Archer Mega Knight

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