My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Balloon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Miner
Giant Snowball
Mega Minion Balloon Miner
Zap
Balloon
Barbarian Barrel
Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Mega Minion Balloon P.E.K.K.A Miner Electro Wizard
Fireball
Mega Minion Balloon Electro Wizard
Poison
Mega Minion Balloon Electro Wizard
Lightning
Ice Golem Mega Minion Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Mega Minion P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Arrows Mega Minion Miner Electro Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Arrows Mega Minion

Attack Synergies 12 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Balloon P.E.K.K.A Miner Electro Wizard Ice Golem
Arrows
Zap Balloon P.E.K.K.A Mega Minion Miner
Ice Golem
Mega Minion Balloon Zap Miner Electro Wizard
Mega Minion
Zap Ice Golem Arrows Balloon Miner
Balloon
Zap Arrows Ice Golem Miner Mega Minion Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard
Miner
Zap Balloon Arrows Ice Golem Mega Minion Electro Wizard
Electro Wizard
Zap P.E.K.K.A Ice Golem Balloon Miner

Defense Synergies 3 11

Zap
Mega Minion Electro Wizard Arrows Ice Golem P.E.K.K.A Miner
Arrows
Zap Ice Golem Mega Minion P.E.K.K.A
Ice Golem
Mega Minion Zap Arrows Electro Wizard
Mega Minion
Zap Ice Golem Arrows Miner Electro Wizard
Balloon
P.E.K.K.A
Zap Arrows Electro Wizard
Miner
Zap Mega Minion
Electro Wizard
Zap Ice Golem Mega Minion P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Mega Minion Electro Wizard
P.E.K.K.A Zap Mega Minion Electro Wizard
P.E.K.K.A Mega Minion Electro Wizard
P.E.K.K.A Mega Minion Electro Wizard
Arrows P.E.K.K.A
Arrows Zap Mega Minion Electro Wizard
Mega Minion Electro Wizard Zap Arrows
Zap Arrows Ice Golem P.E.K.K.A Electro Wizard
P.E.K.K.A
Ice Golem Miner Electro Wizard
Electro Wizard Zap Arrows Ice Golem Mega Minion
Arrows Mega Minion Zap Electro Wizard
P.E.K.K.A Zap Electro Wizard
Zap Arrows Mega Minion P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Arrows P.E.K.K.A Electro Wizard
Arrows Zap Mega Minion Electro Wizard
Zap Arrows Ice Golem Mega Minion Electro Wizard
P.E.K.K.A Electro Wizard
Arrows P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Ice Golem Mega Minion Miner
P.E.K.K.A Zap Ice Golem Electro Wizard
P.E.K.K.A Zap Ice Golem Electro Wizard
P.E.K.K.A
Arrows Zap Ice Golem Electro Wizard
P.E.K.K.A Ice Golem Mega Minion Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Ice Golem Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Zap Arrows Electro Wizard
P.E.K.K.A Ice Golem
Electro Wizard Zap Ice Golem Mega Minion P.E.K.K.A
Arrows Zap Ice Golem Mega Minion P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem
Arrows Zap Miner Electro Wizard
Arrows Miner
Arrows Ice Golem
Zap Arrows
Arrows Zap Ice Golem Mega Minion
Arrows
Arrows Zap Ice Golem
Arrows Miner Zap
Electro Wizard
Miner Zap Arrows Electro Wizard
Zap Arrows
Ice Golem Miner
Arrows
Zap Arrows Ice Golem
Zap Arrows
Arrows
Arrows
Zap Arrows Mega Minion Electro Wizard
Zap Arrows Miner
Arrows
Zap Arrows
Zap Arrows Ice Golem
Mega Minion
Arrows Miner Zap Electro Wizard
Zap Arrows Miner
Miner Zap Arrows
Zap Arrows Ice Golem Electro Wizard
Zap Electro Wizard Mega Minion
Mega Minion
Zap Arrows Miner
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard
Zap Arrows Mega Minion Electro Wizard
Arrows
Miner Mega Minion Electro Wizard
Arrows Zap Ice Golem
Zap Arrows
Mega Minion P.E.K.K.A
Zap Electro Wizard
Zap Electro Wizard
Zap Miner Electro Wizard

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