My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Royal Ghost Bandit Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Royal Ghost Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Bandit Sparky
Giant Snowball
Minion Horde Lumberjack
Zap
Minion Horde Bandit Sparky
Barbarian Barrel
Elite Barbarians Wizard Royal Ghost Bandit Lumberjack Sparky
The Log
Elite Barbarians Bandit Lumberjack Sparky
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Wizard Royal Ghost Bandit Lumberjack Sparky
Fireball
Minion Horde Elite Barbarians Wizard Bandit Lumberjack Sparky
Poison
Minion Horde Wizard Sparky
Lightning
Elite Barbarians Wizard Bandit Lumberjack Sparky
Rocket
Minion Horde Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Ghost Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Royal Ghost Bandit Lumberjack Minion Horde Wizard Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Royal Ghost Bandit Lumberjack

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Sparky Bandit Lumberjack
Minion Horde
Lumberjack Sparky
Elite Barbarians
Arrows Wizard Royal Ghost Bandit Lumberjack Sparky
Wizard
Elite Barbarians Royal Ghost Bandit Lumberjack Sparky
Royal Ghost
Elite Barbarians Wizard Bandit Lumberjack
Bandit
Arrows Elite Barbarians Wizard Royal Ghost Lumberjack
Lumberjack
Arrows Minion Horde Elite Barbarians Wizard Royal Ghost Bandit Sparky
Sparky
Arrows Minion Horde Elite Barbarians Wizard Lumberjack

Defense Synergies 0 9

Arrows
Bandit Lumberjack Sparky
Minion Horde
Sparky
Elite Barbarians
Wizard
Wizard
Elite Barbarians Royal Ghost Bandit Lumberjack
Royal Ghost
Wizard
Bandit
Arrows Wizard Lumberjack
Lumberjack
Arrows Wizard Bandit
Sparky
Arrows Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Sparky
Minion Horde Elite Barbarians Lumberjack Sparky Bandit
Minion Horde Lumberjack Sparky Elite Barbarians Bandit
Minion Horde Elite Barbarians Lumberjack Sparky Bandit
Arrows Elite Barbarians Lumberjack Sparky
Arrows Royal Ghost Bandit Lumberjack
Minion Horde Arrows Wizard
Arrows Bandit Sparky
Minion Horde Sparky Elite Barbarians Lumberjack
Elite Barbarians Minion Horde Royal Ghost Bandit Lumberjack Sparky
Minion Horde Arrows Wizard Royal Ghost Bandit Lumberjack
Arrows Minion Horde Wizard
Minion Horde Lumberjack Sparky Elite Barbarians Wizard Bandit
Wizard Sparky Arrows Minion Horde Royal Ghost Lumberjack
Elite Barbarians Sparky Minion Horde Bandit Lumberjack
Minion Horde Elite Barbarians Bandit Lumberjack Sparky
Minion Horde Wizard Sparky Arrows Elite Barbarians Lumberjack
Arrows Minion Horde Elite Barbarians Wizard Royal Ghost Bandit Lumberjack
Arrows Wizard Royal Ghost Bandit Lumberjack
Sparky Elite Barbarians Lumberjack
Wizard Royal Ghost Arrows Minion Horde Elite Barbarians Bandit Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Royal Ghost Bandit Sparky
Bandit Arrows Elite Barbarians Wizard Royal Ghost Lumberjack
Bandit Lumberjack Minion Horde Elite Barbarians Sparky
Lumberjack Minion Horde Elite Barbarians Bandit Sparky
Minion Horde Elite Barbarians Bandit Lumberjack Sparky
Arrows Wizard Minion Horde
Sparky Minion Horde Elite Barbarians Bandit Lumberjack
Minion Horde Elite Barbarians Lumberjack Sparky
Minion Horde Elite Barbarians Bandit Sparky
Minion Horde Sparky
Minion Horde Elite Barbarians Lumberjack Sparky
Arrows Elite Barbarians
Elite Barbarians Minion Horde Wizard Bandit Lumberjack Sparky
Wizard Minion Horde Sparky
Elite Barbarians Sparky Minion Horde Lumberjack
Arrows Minion Horde Elite Barbarians Wizard Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Royal Ghost Bandit Sparky
Arrows Royal Ghost Bandit
Arrows Minion Horde Bandit Sparky
Arrows Sparky
Wizard Arrows Minion Horde Sparky
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard Sparky
Arrows Wizard
Arrows Wizard Bandit
Minion Horde Elite Barbarians Lumberjack Sparky
Arrows Minion Horde Wizard Bandit Sparky
Arrows Wizard
Elite Barbarians Bandit Sparky
Arrows Minion Horde Bandit
Arrows Elite Barbarians Sparky
Arrows Minion Horde Wizard Bandit Sparky
Arrows Minion Horde Wizard Bandit Sparky
Arrows Sparky
Minion Horde Sparky
Arrows Wizard Bandit Sparky
Arrows Wizard
Minion Horde Sparky
Arrows Wizard
Sparky
Arrows Minion Horde
Arrows Wizard Sparky
Minion Horde
Arrows Wizard Royal Ghost Bandit Sparky
Arrows Wizard Bandit Sparky
Arrows Bandit Sparky
Elite Barbarians Arrows Minion Horde Wizard Sparky
Minion Horde Wizard
Minion Horde Elite Barbarians Sparky
Arrows Minion Horde Wizard Bandit Sparky
Arrows Minion Horde Sparky
Minion Horde Sparky
Arrows Wizard Sparky
Minion Horde Bandit
Arrows Wizard
Arrows
Minion Horde Wizard Lumberjack Sparky
Arrows Wizard
Arrows Sparky
Minion Horde Elite Barbarians Sparky
Minion Horde Elite Barbarians Sparky
Royal Ghost Bandit Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: