My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Hog Rider Baby Dragon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider
Giant Snowball
Minion Horde Hog Rider Baby Dragon
Zap
Minion Horde
Barbarian Barrel
Elite Barbarians Royal Ghost Electro Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Hog Rider Baby Dragon Royal Ghost Electro Wizard
Fireball
Minion Horde Elite Barbarians Hog Rider Baby Dragon Electro Wizard
Poison
Minion Horde Electro Wizard
Lightning
Elite Barbarians Baby Dragon Electro Wizard
Rocket
Minion Horde Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Royal Ghost Hog Rider Baby Dragon Electro Wizard Minion Horde Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Royal Ghost Hog Rider Baby Dragon

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Mega Knight
Minion Horde
Mega Knight Hog Rider
Elite Barbarians
Arrows Hog Rider Royal Ghost Mega Knight
Hog Rider
Arrows Minion Horde Elite Barbarians Baby Dragon Electro Wizard Mega Knight
Baby Dragon
Hog Rider Electro Wizard Mega Knight
Royal Ghost
Elite Barbarians Electro Wizard Mega Knight
Electro Wizard
Hog Rider Baby Dragon Royal Ghost Mega Knight
Mega Knight
Minion Horde Arrows Elite Barbarians Hog Rider Baby Dragon Royal Ghost Electro Wizard

Defense Synergies 1 5

Arrows
Mega Knight
Minion Horde
Elite Barbarians
Mega Knight
Hog Rider
Baby Dragon
Mega Knight
Royal Ghost
Electro Wizard Mega Knight
Electro Wizard
Royal Ghost Mega Knight
Mega Knight
Arrows Elite Barbarians Baby Dragon Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Baby Dragon Electro Wizard
Minion Horde Elite Barbarians Electro Wizard Mega Knight
Minion Horde Mega Knight Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Electro Wizard Mega Knight
Arrows Elite Barbarians Mega Knight
Arrows Baby Dragon Royal Ghost Electro Wizard Mega Knight
Minion Horde Electro Wizard Arrows Baby Dragon
Arrows Baby Dragon Electro Wizard Mega Knight
Minion Horde Elite Barbarians
Elite Barbarians Minion Horde Royal Ghost Electro Wizard Mega Knight
Minion Horde Electro Wizard Arrows Baby Dragon Royal Ghost Mega Knight
Arrows Minion Horde Baby Dragon Electro Wizard
Minion Horde Mega Knight Elite Barbarians Electro Wizard
Mega Knight Arrows Minion Horde Baby Dragon Royal Ghost Electro Wizard
Elite Barbarians Minion Horde Electro Wizard Mega Knight
Minion Horde Elite Barbarians Electro Wizard Mega Knight
Minion Horde Mega Knight Arrows Elite Barbarians Electro Wizard
Arrows Mega Knight Minion Horde Elite Barbarians Baby Dragon Royal Ghost Electro Wizard
Arrows Baby Dragon Royal Ghost Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Royal Ghost Mega Knight Arrows Minion Horde Elite Barbarians Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Royal Ghost Electro Wizard
Electro Wizard Arrows Elite Barbarians Baby Dragon Royal Ghost Mega Knight
Mega Knight Minion Horde Elite Barbarians Electro Wizard
Mega Knight Minion Horde Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Mega Knight
Arrows Minion Horde Baby Dragon Electro Wizard
Minion Horde Elite Barbarians Electro Wizard
Mega Knight Minion Horde Elite Barbarians
Minion Horde Electro Wizard Mega Knight Elite Barbarians Baby Dragon
Minion Horde
Mega Knight Minion Horde Elite Barbarians
Mega Knight Arrows Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Minion Horde
Minion Horde Baby Dragon Mega Knight
Elite Barbarians Electro Wizard Minion Horde Baby Dragon
Arrows Mega Knight Minion Horde Elite Barbarians Baby Dragon Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Baby Dragon Royal Ghost
Arrows Baby Dragon Royal Ghost Electro Wizard
Arrows Minion Horde Baby Dragon
Arrows
Arrows Minion Horde Baby Dragon Mega Knight
Arrows Minion Horde Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows
Minion Horde Elite Barbarians Electro Wizard
Arrows Minion Horde Electro Wizard
Arrows Baby Dragon
Elite Barbarians Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Elite Barbarians Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Minion Horde Baby Dragon Mega Knight
Arrows
Minion Horde
Arrows Baby Dragon Electro Wizard Mega Knight
Arrows Baby Dragon Mega Knight
Minion Horde Baby Dragon Mega Knight
Arrows
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon Mega Knight
Minion Horde
Arrows Baby Dragon Royal Ghost Electro Wizard
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Elite Barbarians Arrows Minion Horde Baby Dragon Electro Wizard
Electro Wizard Minion Horde
Minion Horde Elite Barbarians
Arrows Minion Horde Mega Knight
Arrows Minion Horde Electro Wizard
Minion Horde Mega Knight
Arrows
Minion Horde Electro Wizard
Arrows Baby Dragon Electro Wizard
Arrows
Minion Horde Baby Dragon Electro Wizard Mega Knight
Arrows Baby Dragon
Arrows
Minion Horde Elite Barbarians Mega Knight
Minion Horde Elite Barbarians Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Royal Ghost Electro Wizard Mega Knight

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