My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Inferno Dragon
Giant Snowball
Minion Horde Witch Inferno Dragon
Zap
Minion Horde Witch Inferno Dragon
Barbarian Barrel
Elite Barbarians Witch
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Elite Barbarians Witch Inferno Dragon
Fireball
Minion Horde Elite Barbarians Witch Inferno Dragon
Poison
Minion Horde Witch
Lightning
Elite Barbarians Witch Inferno Dragon
Rocket
Minion Horde Elite Barbarians Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Fireball Inferno Dragon Minion Horde Witch Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Fireball Inferno Dragon

Attack Synergies 7 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Golem
Minion Horde
Rage Golem
Elite Barbarians
Arrows Rage Fireball
Fireball
Arrows Golem Elite Barbarians
Rage
Minion Horde Elite Barbarians Witch
Witch
Rage Golem
Golem
Arrows Fireball Minion Horde Witch
Inferno Dragon

Defense Synergies 0 1

Arrows
Fireball
Minion Horde
Elite Barbarians
Fireball
Arrows
Rage
Witch
Golem
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball
Minion Horde Elite Barbarians Inferno Dragon Witch
Minion Horde Witch Elite Barbarians Inferno Dragon
Minion Horde Elite Barbarians Witch Inferno Dragon
Arrows Elite Barbarians Fireball
Arrows Fireball
Minion Horde Inferno Dragon Arrows Fireball Witch
Arrows Fireball
Minion Horde Witch Inferno Dragon Elite Barbarians
Elite Barbarians Minion Horde
Minion Horde Witch Arrows Fireball
Arrows Minion Horde Inferno Dragon Fireball Witch
Minion Horde Elite Barbarians Fireball Witch
Fireball Arrows Minion Horde Witch
Elite Barbarians Inferno Dragon Minion Horde
Minion Horde Elite Barbarians Fireball Inferno Dragon
Minion Horde Arrows Elite Barbarians Fireball Witch
Arrows Fireball Minion Horde Elite Barbarians Witch
Arrows Witch Fireball Inferno Dragon
Elite Barbarians Inferno Dragon
Arrows Minion Horde Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Witch
Fireball Arrows Elite Barbarians Inferno Dragon
Minion Horde Elite Barbarians Witch
Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians Witch Inferno Dragon
Arrows Fireball Minion Horde Witch
Minion Horde Elite Barbarians Fireball Witch
Minion Horde Elite Barbarians Inferno Dragon
Minion Horde Elite Barbarians Fireball Witch Inferno Dragon
Witch Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Elite Barbarians Witch
Arrows Elite Barbarians Fireball
Elite Barbarians Minion Horde Fireball Witch
Minion Horde Fireball Witch
Elite Barbarians Witch Minion Horde Fireball Inferno Dragon
Arrows Minion Horde Elite Barbarians Fireball Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Fireball Arrows Minion Horde
Arrows Fireball Minion Horde Witch
Arrows Minion Horde Witch
Arrows Fireball
Arrows Fireball
Minion Horde Elite Barbarians Fireball
Arrows Minion Horde Fireball
Fireball Arrows
Elite Barbarians Fireball
Arrows Minion Horde Fireball
Arrows Elite Barbarians Fireball
Arrows Minion Horde Fireball Witch
Arrows Minion Horde Fireball
Arrows Fireball
Minion Horde
Arrows Fireball
Arrows Fireball Witch
Minion Horde Fireball
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Fireball Witch
Minion Horde Witch Inferno Dragon
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Elite Barbarians Arrows Minion Horde Fireball Witch
Minion Horde Fireball Witch
Minion Horde Elite Barbarians Fireball
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Minion Horde Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Minion Horde
Arrows Fireball
Arrows Fireball
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Fireball Witch
Fireball Witch
Fireball Witch

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