My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Golem Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Balloon Inferno Dragon
Giant Snowball
Minion Horde Skeleton Army Balloon Inferno Dragon Lumberjack
Zap
Minion Horde Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Wizard Skeleton Army Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Wizard Skeleton Army Balloon Inferno Dragon Lumberjack
Fireball
Minion Horde Wizard Skeleton Army Balloon Inferno Dragon Lumberjack
Poison
Minion Horde Wizard Skeleton Army Balloon
Lightning
Wizard Balloon Inferno Dragon Lumberjack
Rocket
Minion Horde Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Inferno Dragon Lumberjack Minion Horde Wizard Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Inferno Dragon Lumberjack

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Golem Lumberjack
Minion Horde
Golem Lumberjack
Wizard
Balloon Golem Lumberjack
Skeleton Army
Balloon
Arrows Lumberjack Wizard Golem
Golem
Arrows Minion Horde Wizard Balloon Lumberjack
Inferno Dragon
Lumberjack
Balloon Arrows Minion Horde Wizard Golem

Defense Synergies 0 5

Arrows
Lumberjack
Minion Horde
Wizard
Skeleton Army Lumberjack
Skeleton Army
Wizard Inferno Dragon Lumberjack
Balloon
Golem
Inferno Dragon
Skeleton Army
Lumberjack
Arrows Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Skeleton Army Inferno Dragon Lumberjack
Minion Horde Skeleton Army Lumberjack Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon Lumberjack
Arrows Skeleton Army Lumberjack
Arrows Skeleton Army Lumberjack
Minion Horde Inferno Dragon Arrows Wizard
Arrows
Minion Horde Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Minion Horde Lumberjack
Minion Horde Skeleton Army Arrows Wizard Lumberjack
Arrows Minion Horde Inferno Dragon Wizard
Minion Horde Skeleton Army Lumberjack Wizard
Wizard Skeleton Army Arrows Minion Horde Lumberjack
Skeleton Army Inferno Dragon Minion Horde Lumberjack
Minion Horde Skeleton Army Inferno Dragon Lumberjack
Minion Horde Wizard Arrows Skeleton Army Lumberjack
Arrows Minion Horde Wizard Skeleton Army Lumberjack
Arrows Wizard Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Wizard Skeleton Army Arrows Minion Horde Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack
Arrows Wizard Inferno Dragon Lumberjack
Skeleton Army Lumberjack Minion Horde
Skeleton Army Lumberjack Minion Horde
Minion Horde Skeleton Army Inferno Dragon Lumberjack
Arrows Wizard Minion Horde
Skeleton Army Minion Horde Lumberjack
Minion Horde Skeleton Army Inferno Dragon Lumberjack
Minion Horde Skeleton Army Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon
Inferno Dragon Minion Horde Lumberjack
Skeleton Army Arrows
Skeleton Army Minion Horde Wizard Lumberjack
Wizard Minion Horde Skeleton Army
Skeleton Army Minion Horde Inferno Dragon Lumberjack
Arrows Minion Horde Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Wizard
Minion Horde Lumberjack
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Minion Horde
Arrows
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows
Minion Horde
Arrows Wizard
Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Wizard
Minion Horde Inferno Dragon
Arrows Wizard
Arrows Wizard
Arrows
Arrows Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Skeleton Army
Arrows Wizard
Arrows
Minion Horde Wizard Lumberjack
Arrows Wizard
Arrows
Minion Horde
Minion Horde

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