My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Executioner P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dark Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Dark Prince
Giant Snowball
Minion Horde
Zap
Minion Horde Dark Prince
Barbarian Barrel
Wizard Dark Prince Executioner Magic Archer
The Log
Dark Prince
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Wizard Dark Prince Executioner P.E.K.K.A Magic Archer
Fireball
Minion Horde Wizard Executioner Magic Archer
Poison
Minion Horde Wizard Executioner Magic Archer
Lightning
Wizard Dark Prince Executioner Magic Archer
Rocket
Minion Horde Wizard Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Dark Prince Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Dark Prince Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Dark Prince Magic Archer Minion Horde Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Dark Prince Magic Archer

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Dark Prince
Minion Horde
Rage Dark Prince
Wizard
Rage Dark Prince P.E.K.K.A
Rage
Minion Horde Wizard Dark Prince
Dark Prince
Arrows Minion Horde Wizard Rage Executioner Magic Archer
Executioner
Dark Prince P.E.K.K.A
P.E.K.K.A
Arrows Magic Archer Wizard Executioner
Magic Archer
P.E.K.K.A Dark Prince

Defense Synergies 0 6

Arrows
Dark Prince P.E.K.K.A
Minion Horde
Wizard
Dark Prince P.E.K.K.A
Rage
Dark Prince
Arrows Wizard Executioner Magic Archer
Executioner
Dark Prince
P.E.K.K.A
Arrows Wizard
Magic Archer
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Executioner Magic Archer
Minion Horde P.E.K.K.A Dark Prince Executioner
Minion Horde P.E.K.K.A Dark Prince Executioner
Minion Horde P.E.K.K.A Dark Prince
Arrows Dark Prince P.E.K.K.A
Arrows Dark Prince Executioner Magic Archer
Minion Horde Arrows Wizard Executioner Magic Archer
Arrows P.E.K.K.A Magic Archer
Minion Horde P.E.K.K.A
Minion Horde Dark Prince
Minion Horde Executioner Arrows Wizard Dark Prince Magic Archer
Arrows Minion Horde Executioner Wizard Magic Archer
Minion Horde P.E.K.K.A Wizard Dark Prince
Wizard Executioner Arrows Minion Horde Dark Prince P.E.K.K.A Magic Archer
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A
Minion Horde Wizard Arrows Dark Prince Executioner P.E.K.K.A
Arrows Minion Horde Wizard Dark Prince Executioner Magic Archer
Arrows Wizard Executioner Dark Prince Magic Archer
P.E.K.K.A
Wizard Dark Prince Arrows Minion Horde Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince P.E.K.K.A
Arrows Wizard Executioner Magic Archer
P.E.K.K.A Minion Horde Dark Prince
Dark Prince P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Dark Prince Executioner
Arrows Wizard Executioner Minion Horde Magic Archer
Dark Prince P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Dark Prince
Minion Horde P.E.K.K.A Dark Prince Magic Archer
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Dark Prince
P.E.K.K.A Arrows Dark Prince
Dark Prince P.E.K.K.A Minion Horde Wizard Executioner
Wizard Minion Horde Executioner Magic Archer
Minion Horde Dark Prince Executioner P.E.K.K.A Magic Archer
Arrows Executioner Minion Horde Wizard Dark Prince P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Minion Horde
Arrows Executioner Magic Archer
Arrows Minion Horde Magic Archer
Arrows Dark Prince
Wizard Executioner Arrows Minion Horde Dark Prince Magic Archer
Arrows Wizard Executioner Minion Horde Magic Archer
Arrows Minion Horde Wizard Executioner Magic Archer
Arrows Wizard Executioner Magic Archer
Arrows Wizard
Minion Horde
Arrows Minion Horde Wizard Dark Prince Magic Archer
Arrows Wizard Executioner Magic Archer
Executioner Magic Archer
Arrows Minion Horde Magic Archer
Arrows Magic Archer
Arrows Minion Horde Wizard Executioner Magic Archer
Magic Archer Arrows Minion Horde Wizard Executioner
Arrows
Minion Horde
Arrows Wizard Dark Prince Executioner Magic Archer
Arrows Wizard Magic Archer
Minion Horde Magic Archer
Arrows Wizard
Arrows Minion Horde
Arrows Wizard Dark Prince Executioner Magic Archer
Minion Horde
Arrows Wizard Executioner Magic Archer
Arrows Wizard Magic Archer
Arrows Magic Archer
Arrows Minion Horde Wizard Executioner Magic Archer
Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard Magic Archer
Arrows Minion Horde Magic Archer
P.E.K.K.A Minion Horde
Arrows Wizard Magic Archer
Minion Horde Dark Prince Magic Archer
Arrows Wizard Executioner Magic Archer
Arrows
Minion Horde Wizard Dark Prince Executioner Magic Archer
Arrows Wizard Executioner Magic Archer
Arrows
Minion Horde Dark Prince Executioner P.E.K.K.A
Minion Horde Magic Archer
Executioner Magic Archer
Dark Prince Executioner Magic Archer

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