My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Dark Prince Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Dark Prince Prince Sparky
Giant Snowball
Minion Horde Skeleton Army
Zap
Minion Horde Skeleton Army Dark Prince Prince Sparky
Barbarian Barrel
Valkyrie Wizard Skeleton Army Dark Prince Sparky
The Log
Skeleton Army Dark Prince Prince Sparky
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Valkyrie Wizard Skeleton Army Dark Prince Prince Sparky
Fireball
Minion Horde Wizard Skeleton Army Sparky
Poison
Minion Horde Wizard Skeleton Army Sparky
Lightning
Valkyrie Wizard Dark Prince Prince Sparky
Rocket
Minion Horde Valkyrie Wizard Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Dark Prince Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Dark Prince Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Valkyrie Dark Prince Minion Horde Wizard Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Valkyrie Dark Prince

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Dark Prince Prince
Minion Horde
Dark Prince Prince Sparky
Valkyrie
Prince Wizard Dark Prince Sparky
Wizard
Valkyrie Dark Prince Prince Sparky
Skeleton Army
Sparky
Dark Prince
Prince Arrows Minion Horde Valkyrie Wizard Sparky
Prince
Valkyrie Dark Prince Arrows Minion Horde Wizard
Sparky
Arrows Minion Horde Valkyrie Wizard Skeleton Army Dark Prince

Defense Synergies 0 14

Arrows
Valkyrie Dark Prince Prince Sparky
Minion Horde
Sparky
Valkyrie
Arrows Wizard Prince Sparky
Wizard
Valkyrie Skeleton Army Dark Prince Prince
Skeleton Army
Wizard Prince Sparky
Dark Prince
Arrows Wizard Prince
Prince
Arrows Valkyrie Wizard Skeleton Army Dark Prince
Sparky
Arrows Minion Horde Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Sparky
Minion Horde Skeleton Army Sparky Valkyrie Dark Prince Prince
Minion Horde Skeleton Army Prince Sparky Valkyrie Dark Prince
Minion Horde Skeleton Army Prince Sparky Valkyrie Dark Prince
Arrows Valkyrie Skeleton Army Dark Prince Prince Sparky
Arrows Skeleton Army Valkyrie Dark Prince
Minion Horde Arrows Wizard
Arrows Valkyrie Sparky
Minion Horde Sparky Skeleton Army Prince
Skeleton Army Minion Horde Valkyrie Dark Prince Prince Sparky
Minion Horde Valkyrie Skeleton Army Arrows Wizard Dark Prince
Arrows Minion Horde Wizard
Minion Horde Skeleton Army Prince Sparky Valkyrie Wizard Dark Prince
Valkyrie Wizard Skeleton Army Sparky Arrows Minion Horde Dark Prince Prince
Skeleton Army Sparky Minion Horde Prince
Minion Horde Skeleton Army Prince Sparky
Minion Horde Wizard Sparky Arrows Valkyrie Skeleton Army Dark Prince Prince
Arrows Minion Horde Valkyrie Wizard Skeleton Army Dark Prince Prince
Arrows Valkyrie Wizard Dark Prince
Sparky Prince
Valkyrie Wizard Skeleton Army Dark Prince Arrows Minion Horde Prince Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Dark Prince Prince Sparky
Arrows Valkyrie Wizard Prince
Skeleton Army Minion Horde Valkyrie Dark Prince Prince Sparky
Valkyrie Skeleton Army Dark Prince Prince Minion Horde Sparky
Minion Horde Valkyrie Skeleton Army Dark Prince Prince Sparky
Arrows Wizard Minion Horde
Skeleton Army Dark Prince Prince Sparky Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army Dark Prince Prince Sparky
Minion Horde Valkyrie Skeleton Army Dark Prince Prince Sparky
Minion Horde Skeleton Army Sparky
Minion Horde Valkyrie Dark Prince Prince Sparky
Skeleton Army Arrows Valkyrie Dark Prince Prince
Skeleton Army Dark Prince Prince Minion Horde Valkyrie Wizard Sparky
Wizard Minion Horde Valkyrie Skeleton Army Sparky
Skeleton Army Sparky Minion Horde Valkyrie Dark Prince Prince
Arrows Valkyrie Minion Horde Wizard Dark Prince Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie Sparky
Arrows
Arrows Minion Horde Sparky
Arrows Valkyrie Dark Prince Prince Sparky
Wizard Arrows Minion Horde Valkyrie Dark Prince Sparky
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard Sparky
Arrows Wizard
Arrows Wizard
Minion Horde Prince Sparky
Arrows Minion Horde Valkyrie Wizard Dark Prince Prince Sparky
Arrows Wizard
Sparky
Arrows Minion Horde
Arrows Prince Sparky
Arrows Minion Horde Wizard Sparky
Arrows Minion Horde Wizard Sparky
Arrows Sparky
Minion Horde Sparky
Arrows Wizard Dark Prince Prince Sparky
Arrows Valkyrie Wizard
Minion Horde Prince Sparky
Arrows Wizard
Prince Sparky
Arrows Minion Horde
Arrows Valkyrie Wizard Dark Prince Sparky
Minion Horde
Arrows Wizard Sparky
Arrows Wizard Prince Sparky
Arrows Sparky
Arrows Minion Horde Wizard Sparky
Minion Horde Wizard
Minion Horde Sparky
Arrows Minion Horde Wizard Sparky
Arrows Minion Horde Sparky
Minion Horde Prince Sparky
Arrows Wizard Sparky
Minion Horde Skeleton Army Dark Prince Prince
Arrows Wizard
Arrows
Minion Horde Valkyrie Wizard Dark Prince Prince Sparky
Arrows Wizard
Arrows Sparky
Minion Horde Dark Prince Prince Sparky
Minion Horde Sparky
Dark Prince Prince Sparky

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