My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards
Giant Snowball
Minion Horde Guards
Zap
Minion Horde Guards
Barbarian Barrel
Valkyrie Wizard Guards Electro Wizard
The Log
Guards
Earthquake
Guards
Arrows
Minion Horde Guards
Royal Delivery
Minion Horde Valkyrie Wizard Guards Electro Wizard
Fireball
Minion Horde Wizard Electro Wizard
Poison
Minion Horde Wizard Guards Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Valkyrie Electro Wizard Minion Horde Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Valkyrie Electro Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lightning Mega Knight
Minion Horde
Mega Knight
Valkyrie
Wizard Electro Wizard
Wizard
Valkyrie Mega Knight
Guards
Lightning
Arrows
Electro Wizard
Valkyrie Mega Knight
Mega Knight
Minion Horde Arrows Wizard Electro Wizard

Defense Synergies 1 9

Arrows
Mega Knight Valkyrie Lightning
Minion Horde
Valkyrie
Arrows Wizard Electro Wizard
Wizard
Valkyrie Guards Electro Wizard Mega Knight
Guards
Wizard Electro Wizard
Lightning
Arrows
Electro Wizard
Valkyrie Wizard Guards Mega Knight
Mega Knight
Arrows Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Valkyrie Wizard Electro Wizard
Minion Horde Valkyrie Electro Wizard Mega Knight
Minion Horde Mega Knight Valkyrie Lightning Electro Wizard
Minion Horde Valkyrie Guards Electro Wizard Mega Knight
Lightning Arrows Valkyrie Mega Knight
Arrows Valkyrie Guards Electro Wizard Mega Knight
Minion Horde Lightning Electro Wizard Arrows Wizard
Lightning Arrows Valkyrie Electro Wizard Mega Knight
Minion Horde
Guards Minion Horde Valkyrie Electro Wizard Mega Knight
Minion Horde Valkyrie Guards Electro Wizard Arrows Wizard Mega Knight
Arrows Minion Horde Wizard Electro Wizard
Minion Horde Mega Knight Valkyrie Wizard Guards Lightning Electro Wizard
Valkyrie Wizard Mega Knight Arrows Minion Horde Guards Electro Wizard
Minion Horde Electro Wizard Mega Knight
Minion Horde Lightning Electro Wizard Mega Knight
Minion Horde Wizard Mega Knight Arrows Valkyrie Electro Wizard
Arrows Mega Knight Minion Horde Valkyrie Wizard Guards Electro Wizard
Arrows Valkyrie Wizard Guards Electro Wizard Mega Knight
Electro Wizard
Valkyrie Wizard Mega Knight Arrows Minion Horde Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Electro Wizard
Electro Wizard Arrows Valkyrie Wizard Lightning Mega Knight
Guards Mega Knight Minion Horde Valkyrie Lightning Electro Wizard
Valkyrie Guards Lightning Mega Knight Minion Horde Electro Wizard
Minion Horde Valkyrie Guards Mega Knight
Arrows Wizard Minion Horde Electro Wizard
Guards Minion Horde Valkyrie Lightning Electro Wizard
Mega Knight Minion Horde Valkyrie
Minion Horde Lightning Electro Wizard Mega Knight Valkyrie
Minion Horde Guards
Mega Knight Minion Horde Valkyrie Guards
Lightning Mega Knight Arrows Valkyrie Guards Electro Wizard
Lightning Mega Knight Minion Horde Valkyrie Wizard Guards
Wizard Minion Horde Valkyrie Mega Knight
Guards Electro Wizard Minion Horde Valkyrie Lightning
Arrows Valkyrie Mega Knight Minion Horde Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Minion Horde Valkyrie Guards
Arrows Electro Wizard
Lightning Arrows Minion Horde
Lightning Arrows Valkyrie Guards
Wizard Arrows Minion Horde Valkyrie Mega Knight
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Minion Horde Guards Electro Wizard
Lightning Arrows Minion Horde Valkyrie Wizard Electro Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows Minion Horde
Lightning Arrows
Lightning Arrows Minion Horde Wizard
Lightning Arrows Minion Horde Wizard Mega Knight
Lightning Arrows
Minion Horde Lightning
Lightning Arrows Wizard Electro Wizard Mega Knight
Lightning Arrows Valkyrie Wizard Mega Knight
Lightning Minion Horde Mega Knight
Lightning Arrows Wizard
Lightning
Lightning Arrows Minion Horde
Arrows Valkyrie Wizard Mega Knight
Minion Horde
Arrows Wizard Lightning Electro Wizard
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Lightning Arrows Minion Horde Wizard Electro Wizard
Lightning Electro Wizard Minion Horde Wizard Guards
Lightning Minion Horde
Lightning Arrows Minion Horde Wizard Mega Knight
Lightning Arrows Minion Horde Electro Wizard
Minion Horde Mega Knight
Arrows Wizard Lightning
Minion Horde Lightning Electro Wizard Guards
Lightning Arrows Wizard Electro Wizard
Arrows
Lightning Minion Horde Valkyrie Wizard Electro Wizard Mega Knight
Arrows Wizard Lightning
Lightning Arrows
Minion Horde Mega Knight
Minion Horde Guards Lightning Electro Wizard
Lightning Electro Wizard
Lightning Electro Wizard Mega Knight

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