My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Executioner Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Barbarian Hut Executioner Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards Phoenix
Giant Snowball
Minion Horde Guards
Zap
Minion Horde Guards
Barbarian Barrel
Valkyrie Barbarian Hut Guards Executioner
The Log
Barbarian Hut Guards
Earthquake
Barbarian Hut Guards
Arrows
Minion Horde Guards
Royal Delivery
Minion Horde Valkyrie Guards Executioner
Fireball
Minion Horde Barbarian Hut Executioner
Poison
Minion Horde Barbarian Hut Guards Executioner Phoenix
Lightning
Valkyrie Barbarian Hut Executioner Phoenix
Rocket
Minion Horde Valkyrie Barbarian Hut Executioner Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Valkyrie Phoenix Minion Horde Executioner Barbarian Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Valkyrie Phoenix

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Barbarian Hut Phoenix Mega Knight
Minion Horde
Mega Knight Barbarian Hut
Valkyrie
Barbarian Hut Executioner
Barbarian Hut
Arrows Minion Horde Valkyrie
Guards
Executioner
Valkyrie Mega Knight
Phoenix
Arrows
Mega Knight
Minion Horde Arrows Executioner

Defense Synergies 1 7

Arrows
Mega Knight Valkyrie Barbarian Hut Phoenix
Minion Horde
Barbarian Hut
Valkyrie
Arrows Executioner
Barbarian Hut
Arrows Minion Horde
Guards
Executioner
Executioner
Valkyrie Guards Mega Knight
Phoenix
Arrows
Mega Knight
Arrows Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minion Horde Valkyrie Executioner
Minion Horde Barbarian Hut Valkyrie Executioner Phoenix Mega Knight
Minion Horde Barbarian Hut Mega Knight Valkyrie Executioner
Minion Horde Barbarian Hut Valkyrie Guards Phoenix Mega Knight
Arrows Valkyrie Mega Knight
Arrows Valkyrie Guards Executioner Mega Knight
Minion Horde Arrows Barbarian Hut Executioner Phoenix
Barbarian Hut Arrows Valkyrie Phoenix Mega Knight
Minion Horde Barbarian Hut Phoenix
Guards Minion Horde Valkyrie Phoenix Mega Knight
Minion Horde Valkyrie Guards Executioner Arrows Mega Knight
Arrows Minion Horde Executioner Barbarian Hut Phoenix
Minion Horde Barbarian Hut Mega Knight Valkyrie Guards
Valkyrie Barbarian Hut Executioner Mega Knight Arrows Minion Horde Guards
Barbarian Hut Minion Horde Phoenix Mega Knight
Minion Horde Barbarian Hut Mega Knight
Minion Horde Barbarian Hut Mega Knight Arrows Valkyrie Executioner
Arrows Mega Knight Minion Horde Valkyrie Barbarian Hut Guards Executioner
Arrows Valkyrie Executioner Barbarian Hut Guards Mega Knight
Barbarian Hut Phoenix
Valkyrie Mega Knight Arrows Minion Horde Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Guards Mega Knight
Arrows Valkyrie Executioner Phoenix Mega Knight
Guards Mega Knight Minion Horde Valkyrie Barbarian Hut
Valkyrie Guards Mega Knight Minion Horde Barbarian Hut Phoenix
Barbarian Hut Minion Horde Valkyrie Guards Executioner Phoenix Mega Knight
Arrows Executioner Minion Horde
Guards Minion Horde Valkyrie Barbarian Hut Phoenix
Mega Knight Minion Horde Valkyrie Barbarian Hut Phoenix
Minion Horde Mega Knight Valkyrie Barbarian Hut Phoenix
Minion Horde Barbarian Hut Guards Phoenix
Mega Knight Minion Horde Valkyrie Guards Phoenix
Mega Knight Arrows Valkyrie Guards Phoenix
Mega Knight Minion Horde Valkyrie Barbarian Hut Guards Executioner
Minion Horde Valkyrie Barbarian Hut Executioner Mega Knight
Guards Phoenix Minion Horde Valkyrie Barbarian Hut Executioner
Arrows Valkyrie Executioner Mega Knight Minion Horde Barbarian Hut Phoenix
Arrows Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie Barbarian Hut Guards
Arrows Executioner
Arrows Minion Horde Barbarian Hut
Arrows Valkyrie Barbarian Hut Guards
Executioner Arrows Minion Horde Valkyrie Mega Knight
Arrows Executioner Minion Horde
Arrows Minion Horde Executioner
Arrows Barbarian Hut Executioner
Arrows
Minion Horde Guards
Arrows Minion Horde Valkyrie
Arrows Executioner
Barbarian Hut Executioner
Arrows Minion Horde
Arrows Barbarian Hut
Arrows Minion Horde Barbarian Hut Executioner
Arrows Minion Horde Barbarian Hut Executioner Mega Knight
Arrows
Minion Horde
Arrows Executioner Mega Knight
Arrows Valkyrie Mega Knight
Minion Horde Mega Knight
Arrows
Arrows Minion Horde Barbarian Hut
Arrows Valkyrie Executioner Mega Knight
Minion Horde
Arrows Executioner
Arrows Mega Knight
Arrows
Arrows Minion Horde Executioner
Minion Horde Guards
Minion Horde
Arrows Minion Horde Mega Knight
Arrows Minion Horde
Minion Horde Mega Knight
Arrows
Minion Horde Barbarian Hut Guards
Arrows Executioner
Arrows
Minion Horde Valkyrie Executioner Mega Knight
Arrows Executioner
Arrows
Minion Horde Executioner Mega Knight
Minion Horde Guards
Executioner
Executioner Mega Knight

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