My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Skeleton Army Miner
Giant Snowball
Minion Horde Skeleton Army Baby Dragon Miner
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Elite Barbarians Skeleton Army Electro Wizard
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Skeleton Army Baby Dragon Bowler Miner Electro Wizard
Fireball
Minion Horde Elite Barbarians Skeleton Army Baby Dragon Bowler Electro Wizard
Poison
Minion Horde Skeleton Army Electro Wizard
Lightning
Elite Barbarians Baby Dragon Bowler Electro Wizard
Rocket
Minion Horde Elite Barbarians Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon Bowler Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Miner Baby Dragon Electro Wizard Minion Horde Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Miner Baby Dragon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Bowler Miner
Minion Horde
Miner
Elite Barbarians
Arrows
Skeleton Army
Baby Dragon
Bowler Miner Electro Wizard
Bowler
Arrows Baby Dragon Miner Electro Wizard
Miner
Minion Horde Arrows Baby Dragon Bowler Electro Wizard
Electro Wizard
Baby Dragon Bowler Miner

Defense Synergies 0 4

Arrows
Bowler
Minion Horde
Elite Barbarians
Skeleton Army
Electro Wizard
Baby Dragon
Bowler
Bowler
Arrows Baby Dragon Electro Wizard
Miner
Electro Wizard
Skeleton Army Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minion Horde Baby Dragon Electro Wizard
Minion Horde Elite Barbarians Skeleton Army Electro Wizard
Minion Horde Skeleton Army Bowler Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Skeleton Army Bowler Electro Wizard
Arrows Elite Barbarians Skeleton Army Bowler
Arrows Skeleton Army Bowler Baby Dragon Electro Wizard
Minion Horde Electro Wizard Arrows Baby Dragon
Bowler Arrows Baby Dragon Electro Wizard
Minion Horde Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Minion Horde Bowler Miner Electro Wizard
Minion Horde Skeleton Army Electro Wizard Arrows Baby Dragon Bowler
Arrows Minion Horde Baby Dragon Electro Wizard
Minion Horde Skeleton Army Bowler Elite Barbarians Electro Wizard
Skeleton Army Bowler Arrows Minion Horde Baby Dragon Electro Wizard
Elite Barbarians Skeleton Army Minion Horde Electro Wizard
Minion Horde Skeleton Army Elite Barbarians Bowler Electro Wizard
Minion Horde Arrows Elite Barbarians Skeleton Army Bowler Electro Wizard
Arrows Minion Horde Elite Barbarians Skeleton Army Baby Dragon Bowler Electro Wizard
Arrows Baby Dragon Bowler Electro Wizard
Elite Barbarians Electro Wizard
Skeleton Army Bowler Arrows Minion Horde Elite Barbarians Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Bowler Electro Wizard
Electro Wizard Arrows Elite Barbarians Baby Dragon Bowler Miner
Skeleton Army Minion Horde Elite Barbarians Bowler Electro Wizard
Skeleton Army Bowler Minion Horde Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Skeleton Army Bowler
Arrows Minion Horde Baby Dragon Electro Wizard
Skeleton Army Minion Horde Elite Barbarians Bowler Electro Wizard
Minion Horde Elite Barbarians Skeleton Army
Minion Horde Electro Wizard Elite Barbarians Skeleton Army Baby Dragon
Minion Horde Skeleton Army
Minion Horde Elite Barbarians Bowler
Skeleton Army Arrows Elite Barbarians Bowler Electro Wizard
Elite Barbarians Skeleton Army Bowler Minion Horde
Minion Horde Skeleton Army Baby Dragon Bowler
Elite Barbarians Skeleton Army Electro Wizard Minion Horde Baby Dragon Bowler
Arrows Bowler Minion Horde Elite Barbarians Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Baby Dragon
Arrows Baby Dragon Bowler Miner Electro Wizard
Arrows Minion Horde Baby Dragon Miner
Arrows
Arrows Minion Horde Baby Dragon Bowler
Arrows Minion Horde Baby Dragon
Arrows Minion Horde Baby Dragon Bowler
Arrows Baby Dragon Bowler
Arrows Miner
Minion Horde Elite Barbarians Bowler Electro Wizard
Miner Arrows Minion Horde Bowler Electro Wizard
Arrows Baby Dragon
Elite Barbarians Baby Dragon Bowler Miner
Arrows Minion Horde Baby Dragon
Arrows Elite Barbarians Baby Dragon
Arrows Minion Horde Baby Dragon Bowler
Arrows Minion Horde Baby Dragon Bowler
Arrows
Minion Horde
Arrows Baby Dragon Bowler Electro Wizard
Arrows Baby Dragon Bowler Miner
Minion Horde Baby Dragon Bowler
Arrows
Bowler
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon Bowler
Minion Horde
Arrows Miner Baby Dragon Bowler Electro Wizard
Arrows Baby Dragon Bowler Miner
Miner Arrows Baby Dragon
Elite Barbarians Arrows Minion Horde Baby Dragon Electro Wizard
Electro Wizard Minion Horde
Minion Horde Elite Barbarians Bowler
Arrows Minion Horde Miner
Arrows Minion Horde Electro Wizard
Minion Horde
Arrows Bowler
Minion Horde Electro Wizard Skeleton Army
Arrows Baby Dragon Electro Wizard
Arrows
Miner Minion Horde Baby Dragon Bowler Electro Wizard
Arrows Baby Dragon Bowler
Arrows
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Baby Dragon Bowler Electro Wizard
Electro Wizard
Baby Dragon Bowler Miner Electro Wizard

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