My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Rascals Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Rascals Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Guards Miner
Giant Snowball
Minion Horde Guards Miner
Zap
Minion Horde Inferno Tower Guards
Barbarian Barrel
Rascals Elite Barbarians Inferno Tower Guards
The Log
Rascals Elite Barbarians Guards
Earthquake
Inferno Tower Guards
Arrows
Minion Horde Rascals Guards
Royal Delivery
Minion Horde Rascals Elite Barbarians Guards Miner
Fireball
Minion Horde Rascals Elite Barbarians Inferno Tower
Poison
Minion Horde Rascals Inferno Tower Guards
Lightning
Elite Barbarians Inferno Tower
Rocket
Minion Horde Rascals Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Guards Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Miner Minion Horde Rascals Inferno Tower Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Miner Minion Horde

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Miner Mega Knight
Minion Horde
Miner Mega Knight Rascals
Rascals
Minion Horde Miner
Elite Barbarians
Arrows Mega Knight
Inferno Tower
Guards
Miner
Miner
Minion Horde Guards Arrows Rascals Mega Knight
Mega Knight
Minion Horde Arrows Elite Barbarians Miner

Defense Synergies 2 6

Arrows
Mega Knight Inferno Tower
Minion Horde
Inferno Tower
Rascals
Inferno Tower
Elite Barbarians
Mega Knight
Inferno Tower
Guards Arrows Minion Horde Rascals Mega Knight
Guards
Inferno Tower
Miner
Mega Knight
Mega Knight
Arrows Elite Barbarians Inferno Tower Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Inferno Tower
Minion Horde Elite Barbarians Inferno Tower Rascals Mega Knight
Minion Horde Inferno Tower Mega Knight Rascals Elite Barbarians
Minion Horde Elite Barbarians Inferno Tower Rascals Guards Mega Knight
Arrows Elite Barbarians Mega Knight
Arrows Rascals Guards Mega Knight
Minion Horde Inferno Tower Arrows Rascals
Arrows Rascals Inferno Tower Mega Knight
Minion Horde Inferno Tower Rascals Elite Barbarians
Elite Barbarians Guards Minion Horde Rascals Inferno Tower Miner Mega Knight
Minion Horde Guards Arrows Rascals Mega Knight
Arrows Minion Horde Inferno Tower Rascals
Minion Horde Inferno Tower Mega Knight Rascals Elite Barbarians Guards
Mega Knight Arrows Minion Horde Rascals Guards
Elite Barbarians Inferno Tower Minion Horde Rascals Mega Knight
Minion Horde Inferno Tower Rascals Elite Barbarians Mega Knight
Minion Horde Mega Knight Arrows Rascals Elite Barbarians Inferno Tower
Arrows Mega Knight Minion Horde Rascals Elite Barbarians Guards
Arrows Rascals Guards Mega Knight
Elite Barbarians Inferno Tower
Rascals Mega Knight Arrows Minion Horde Elite Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Mega Knight Elite Barbarians Inferno Tower
Arrows Elite Barbarians Miner Mega Knight
Guards Mega Knight Minion Horde Rascals Elite Barbarians Inferno Tower
Guards Mega Knight Minion Horde Rascals Elite Barbarians Inferno Tower
Inferno Tower Minion Horde Rascals Elite Barbarians Guards Mega Knight
Arrows Minion Horde Rascals
Rascals Guards Minion Horde Elite Barbarians Inferno Tower
Inferno Tower Mega Knight Minion Horde Rascals Elite Barbarians
Minion Horde Mega Knight Elite Barbarians Inferno Tower
Inferno Tower Minion Horde Guards
Mega Knight Minion Horde Rascals Elite Barbarians Inferno Tower Guards
Mega Knight Arrows Elite Barbarians Guards
Rascals Elite Barbarians Mega Knight Minion Horde Inferno Tower Guards
Minion Horde Rascals Mega Knight
Rascals Elite Barbarians Inferno Tower Guards Minion Horde
Arrows Mega Knight Minion Horde Rascals Elite Barbarians Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Rascals Guards
Arrows Miner
Arrows Minion Horde Miner
Arrows Rascals Guards
Arrows Minion Horde Mega Knight
Arrows Minion Horde
Arrows Minion Horde
Arrows
Arrows Miner
Minion Horde Elite Barbarians Guards
Miner Arrows Minion Horde
Arrows
Elite Barbarians Miner
Arrows Minion Horde
Arrows Elite Barbarians
Arrows Minion Horde
Arrows Minion Horde Mega Knight
Arrows
Minion Horde
Arrows Mega Knight
Arrows Miner Mega Knight
Minion Horde Mega Knight
Arrows
Arrows Minion Horde
Arrows Mega Knight
Minion Horde
Arrows Miner
Arrows Miner Mega Knight
Miner Arrows
Elite Barbarians Arrows Minion Horde
Minion Horde Guards
Minion Horde Elite Barbarians
Arrows Minion Horde Miner Mega Knight
Arrows Minion Horde
Minion Horde Mega Knight
Arrows
Minion Horde Guards
Arrows
Arrows
Miner Minion Horde Rascals Mega Knight
Arrows
Arrows
Minion Horde Elite Barbarians Mega Knight
Minion Horde Rascals Elite Barbarians Guards
Miner Mega Knight

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