My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Skeleton Army Balloon Prince Inferno Dragon
Giant Snowball
Minion Horde Goblin Barrel Skeleton Army Balloon Inferno Dragon
Zap
Minion Horde Goblin Barrel Skeleton Army Balloon Prince Inferno Dragon
Barbarian Barrel
Goblin Barrel Skeleton Army
The Log
Goblin Barrel Skeleton Army Prince
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Minion Horde Goblin Barrel Skeleton Army Balloon Prince Inferno Dragon
Fireball
Minion Horde Goblin Barrel Skeleton Army Balloon Inferno Dragon
Poison
Minion Horde Skeleton Army Balloon
Lightning
Balloon Prince Inferno Dragon
Rocket
Minion Horde Balloon Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Skeleton Army Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Barrel Skeleton Army Inferno Dragon Minion Horde Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Goblin Barrel Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Goblin Barrel Prince
Minion Horde
Rage Prince
Rage
Minion Horde Balloon Prince
Goblin Barrel
Prince Arrows Skeleton Army Balloon
Skeleton Army
Goblin Barrel
Balloon
Arrows Rage Goblin Barrel
Prince
Goblin Barrel Arrows Minion Horde Rage
Inferno Dragon

Defense Synergies 0 3

Arrows
Prince
Minion Horde
Rage
Goblin Barrel
Skeleton Army
Prince Inferno Dragon
Balloon
Prince
Arrows Skeleton Army
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde Skeleton Army Inferno Dragon Prince
Minion Horde Skeleton Army Prince Inferno Dragon
Minion Horde Skeleton Army Prince Inferno Dragon
Arrows Skeleton Army Prince
Arrows Skeleton Army
Minion Horde Inferno Dragon Arrows
Arrows
Minion Horde Inferno Dragon Skeleton Army Prince
Skeleton Army Minion Horde Prince
Minion Horde Skeleton Army Arrows
Arrows Minion Horde Inferno Dragon
Minion Horde Skeleton Army Prince
Skeleton Army Arrows Minion Horde Prince
Skeleton Army Inferno Dragon Minion Horde Prince
Minion Horde Skeleton Army Prince Inferno Dragon
Minion Horde Arrows Skeleton Army Prince
Arrows Minion Horde Skeleton Army Prince
Arrows Inferno Dragon
Prince Inferno Dragon
Skeleton Army Arrows Minion Horde Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince
Arrows Prince Inferno Dragon
Skeleton Army Minion Horde Prince
Skeleton Army Prince Minion Horde
Minion Horde Skeleton Army Prince Inferno Dragon
Arrows Minion Horde
Skeleton Army Prince Minion Horde
Minion Horde Skeleton Army Prince Inferno Dragon
Minion Horde Skeleton Army Prince Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon
Inferno Dragon Minion Horde Prince
Skeleton Army Arrows Prince
Skeleton Army Prince Minion Horde
Minion Horde Skeleton Army
Skeleton Army Minion Horde Prince Inferno Dragon
Arrows Minion Horde Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Prince
Arrows Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Arrows
Arrows
Minion Horde Prince
Arrows Minion Horde Prince
Arrows
Arrows Minion Horde
Arrows Prince
Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde
Arrows Prince
Arrows
Minion Horde Prince
Arrows
Prince
Arrows Minion Horde
Arrows
Minion Horde Inferno Dragon
Arrows
Arrows Prince
Arrows
Arrows Minion Horde
Minion Horde
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde Prince
Arrows
Minion Horde Skeleton Army Prince
Arrows
Arrows
Minion Horde Prince
Arrows
Arrows
Minion Horde Prince
Minion Horde
Prince

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