My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Prince
Giant Snowball
Minion Horde Skeleton Army Witch Lumberjack
Zap
Minion Horde Skeleton Army Witch Prince
Barbarian Barrel
Skeleton Army Witch Lumberjack
The Log
Mini P.E.K.K.A Skeleton Army Witch Prince Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Mini P.E.K.K.A Skeleton Army Witch Prince Lumberjack
Fireball
Minion Horde Skeleton Army Witch Lumberjack
Poison
Minion Horde Skeleton Army Witch
Lightning
Mini P.E.K.K.A Witch Prince Lumberjack
Rocket
Minion Horde Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Skeleton Army Mini P.E.K.K.A Lumberjack Minion Horde Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Prince Lumberjack
Minion Horde
Rage Prince Lumberjack
Mini P.E.K.K.A
Arrows Rage Lumberjack
Rage
Minion Horde Witch Mini P.E.K.K.A Prince
Skeleton Army
Witch
Rage Prince Lumberjack
Prince
Arrows Minion Horde Rage Witch Lumberjack
Lumberjack
Arrows Minion Horde Mini P.E.K.K.A Witch Prince

Defense Synergies 0 9

Arrows
Mini P.E.K.K.A Prince Lumberjack
Minion Horde
Mini P.E.K.K.A
Arrows Skeleton Army Witch
Rage
Skeleton Army
Mini P.E.K.K.A Prince Lumberjack
Witch
Mini P.E.K.K.A Prince Lumberjack
Prince
Arrows Skeleton Army Witch
Lumberjack
Arrows Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde Mini P.E.K.K.A Skeleton Army Lumberjack Witch Prince
Minion Horde Mini P.E.K.K.A Skeleton Army Witch Prince Lumberjack
Minion Horde Mini P.E.K.K.A Skeleton Army Witch Prince Lumberjack
Arrows Mini P.E.K.K.A Skeleton Army Prince Lumberjack
Arrows Skeleton Army Lumberjack
Minion Horde Arrows Witch
Arrows
Minion Horde Mini P.E.K.K.A Witch Skeleton Army Prince Lumberjack
Skeleton Army Minion Horde Mini P.E.K.K.A Prince Lumberjack
Minion Horde Skeleton Army Witch Arrows Lumberjack
Arrows Minion Horde Witch
Minion Horde Mini P.E.K.K.A Skeleton Army Prince Lumberjack Witch
Skeleton Army Arrows Minion Horde Mini P.E.K.K.A Witch Prince Lumberjack
Mini P.E.K.K.A Skeleton Army Minion Horde Prince Lumberjack
Minion Horde Skeleton Army Mini P.E.K.K.A Prince Lumberjack
Minion Horde Arrows Mini P.E.K.K.A Skeleton Army Witch Prince Lumberjack
Arrows Minion Horde Skeleton Army Witch Prince Lumberjack
Arrows Witch Lumberjack
Mini P.E.K.K.A Prince Lumberjack
Skeleton Army Arrows Minion Horde Mini P.E.K.K.A Witch Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack Witch Prince
Arrows Mini P.E.K.K.A Prince Lumberjack
Skeleton Army Lumberjack Minion Horde Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Skeleton Army Prince Lumberjack Minion Horde
Minion Horde Mini P.E.K.K.A Skeleton Army Witch Prince Lumberjack
Arrows Minion Horde Witch
Mini P.E.K.K.A Skeleton Army Prince Minion Horde Witch Lumberjack
Mini P.E.K.K.A Minion Horde Skeleton Army Prince Lumberjack
Minion Horde Mini P.E.K.K.A Skeleton Army Witch Prince
Witch Minion Horde Skeleton Army
Minion Horde Mini P.E.K.K.A Witch Prince Lumberjack
Skeleton Army Arrows Prince
Mini P.E.K.K.A Skeleton Army Prince Minion Horde Witch Lumberjack
Minion Horde Skeleton Army Witch
Skeleton Army Witch Minion Horde Mini P.E.K.K.A Prince Lumberjack
Arrows Minion Horde Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Prince
Arrows Minion Horde
Arrows Minion Horde Witch
Arrows Minion Horde Witch
Arrows
Arrows
Minion Horde Mini P.E.K.K.A Prince Lumberjack
Arrows Minion Horde Prince
Arrows
Arrows Minion Horde
Arrows Prince
Arrows Minion Horde Witch
Arrows Minion Horde
Arrows
Minion Horde Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Prince
Arrows Witch
Minion Horde Prince
Arrows
Prince
Arrows Minion Horde
Arrows Witch
Minion Horde Witch
Arrows Witch
Arrows Witch Prince
Arrows
Arrows Minion Horde Witch
Minion Horde Witch
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde
Arrows Minion Horde
Minion Horde Prince
Arrows
Minion Horde Skeleton Army Witch Prince
Arrows Witch
Arrows
Minion Horde Mini P.E.K.K.A Prince Lumberjack
Arrows
Arrows
Minion Horde Prince
Minion Horde Witch
Witch
Witch Prince

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