My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Balloon Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Balloon Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider Royal Hogs Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Royal Hogs Balloon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Royal Hogs Balloon Graveyard
Giant Snowball
Minion Horde Hog Rider Royal Hogs Baby Dragon Balloon Graveyard
Zap
Minion Horde Royal Hogs Balloon Graveyard
Barbarian Barrel
Valkyrie Royal Hogs Graveyard
The Log
Hog Rider Royal Hogs Graveyard
Earthquake
Hog Rider Royal Hogs Graveyard
Arrows
Minion Horde Royal Hogs Graveyard
Royal Delivery
Minion Horde Valkyrie Hog Rider Royal Hogs Baby Dragon Balloon Graveyard
Fireball
Minion Horde Hog Rider Royal Hogs Baby Dragon Balloon
Poison
Minion Horde Royal Hogs Balloon Graveyard
Lightning
Valkyrie Baby Dragon Balloon
Rocket
Minion Horde Valkyrie Hog Rider Royal Hogs Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Hog Rider Baby Dragon Minion Horde Royal Hogs Balloon Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Valkyrie Hog Rider Baby Dragon

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Royal Hogs Balloon Graveyard
Minion Horde
Hog Rider
Valkyrie
Hog Rider Balloon Graveyard Royal Hogs Baby Dragon
Hog Rider
Arrows Valkyrie Minion Horde Baby Dragon Balloon Graveyard
Royal Hogs
Arrows Valkyrie
Baby Dragon
Graveyard Valkyrie Hog Rider Balloon
Balloon
Arrows Valkyrie Hog Rider Baby Dragon Graveyard
Graveyard
Arrows Valkyrie Baby Dragon Hog Rider Balloon

Defense Synergies 0 2

Arrows
Valkyrie
Minion Horde
Valkyrie
Arrows Baby Dragon
Hog Rider
Royal Hogs
Baby Dragon
Valkyrie
Balloon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Baby Dragon
Minion Horde Valkyrie
Minion Horde Valkyrie
Minion Horde Valkyrie
Arrows Valkyrie
Arrows Valkyrie Baby Dragon
Minion Horde Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Minion Horde
Minion Horde Valkyrie
Minion Horde Valkyrie Arrows Baby Dragon
Arrows Minion Horde Baby Dragon
Minion Horde Valkyrie
Valkyrie Arrows Minion Horde Baby Dragon
Minion Horde
Minion Horde
Minion Horde Arrows Valkyrie
Arrows Minion Horde Valkyrie Baby Dragon
Arrows Valkyrie Baby Dragon
Valkyrie Arrows Minion Horde Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Arrows Valkyrie Baby Dragon
Minion Horde Valkyrie
Valkyrie Minion Horde
Minion Horde Valkyrie
Arrows Minion Horde Baby Dragon
Minion Horde Valkyrie
Minion Horde Valkyrie
Minion Horde Valkyrie Baby Dragon
Minion Horde
Minion Horde Valkyrie
Arrows Valkyrie
Minion Horde Valkyrie
Minion Horde Valkyrie Baby Dragon
Minion Horde Valkyrie Baby Dragon
Arrows Valkyrie Minion Horde Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Valkyrie
Arrows Minion Horde Valkyrie Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows
Minion Horde
Arrows Minion Horde Valkyrie
Arrows Baby Dragon
Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows
Minion Horde
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Minion Horde Baby Dragon
Arrows
Arrows Minion Horde Baby Dragon
Arrows Valkyrie Baby Dragon
Minion Horde
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon
Minion Horde
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde
Arrows Baby Dragon
Arrows
Minion Horde Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows
Minion Horde
Minion Horde Baby Dragon
Baby Dragon

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