Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Mediocre

3 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Ice Wizard Lumberjack

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Valkyrie Prince Lumberjack

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Hog Rider Valkyrie Lumberjack

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Hog Rider Prince
Giant Snowball Hog Rider Lumberjack
Zap Prince
Barbarian Barrel Valkyrie Wizard Ice Wizard Lumberjack
The Log Hog Rider Prince Lumberjack
Earthquake Hog Rider
Arrows
Royal Delivery Hog Rider Valkyrie Wizard Prince Ice Wizard Lumberjack
Fireball Hog Rider Wizard Ice Wizard Lumberjack
Poison Wizard Ice Wizard
Lightning Valkyrie Wizard Prince Ice Wizard Lumberjack
Rocket Hog Rider Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Rocket Ice Wizard

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Arrows Hog Rider Valkyrie Lumberjack Wizard Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Ice Wizard Arrows Hog Rider Valkyrie

Synergies   2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows + Hog Rider Prince
Hog Rider + Arrows Valkyrie Rocket Prince Lumberjack
Valkyrie + Hog Rider Wizard
Wizard + Valkyrie
+ Hog Rider
+ Ice Wizard Arrows Hog Rider
+ Prince
+ Hog Rider

Counters   51 81

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Valkyrie Prince
Ice Wizard Valkyrie Arrows Rocket Wizard
Valkyrie Wizard Arrows Ice Wizard Lumberjack
Arrows
Wizard Prince Hog Rider Ice Wizard Valkyrie Rocket Lumberjack
Wizard Ice Wizard Arrows
Wizard Ice Wizard Rocket Valkyrie
Arrows Wizard Ice Wizard Rocket
Valkyrie Rocket Wizard Lumberjack Arrows Prince
Wizard Lumberjack Ice Wizard Prince
Rocket Valkyrie Prince Ice Wizard Wizard
Valkyrie Wizard
Wizard Ice Wizard
Arrows Valkyrie Ice Wizard Wizard
Lumberjack Prince Wizard Valkyrie
Lumberjack Prince Ice Wizard Valkyrie
Prince Valkyrie Rocket Lumberjack
Rocket Ice Wizard Prince Lumberjack
Ice Wizard Valkyrie Wizard
Lumberjack Wizard Prince Valkyrie Ice Wizard
Rocket Hog Rider Ice Wizard Wizard
Ice Wizard Rocket Wizard
Prince Rocket
Arrows Wizard Valkyrie Ice Wizard
Lumberjack Prince
Rocket
Prince Ice Wizard Lumberjack Valkyrie
Ice Wizard Hog Rider Rocket
Ice Wizard
Prince Lumberjack Wizard Valkyrie Rocket Ice Wizard
Wizard Valkyrie
Rocket
Rocket Valkyrie Ice Wizard
Rocket Wizard Valkyrie
Arrows Valkyrie Lumberjack Ice Wizard Wizard Prince
Wizard Ice Wizard Arrows Valkyrie
Arrows Valkyrie Wizard Lumberjack
Wizard Valkyrie Arrows Ice Wizard Lumberjack
Arrows Ice Wizard Wizard
Wizard Ice Wizard
Valkyrie Rocket Wizard
Valkyrie Ice Wizard Lumberjack Prince
Valkyrie Rocket Prince Ice Wizard
Valkyrie Lumberjack Wizard Rocket Ice Wizard Arrows
Wizard Rocket Ice Wizard
Prince Ice Wizard Rocket
Prince Valkyrie Rocket
Rocket Ice Wizard Wizard
Prince Valkyrie Ice Wizard Rocket Lumberjack
Valkyrie Ice Wizard Prince
Rocket Wizard Hog Rider Valkyrie Prince
Lumberjack Prince Valkyrie
Ice Wizard
Prince Lumberjack
Lumberjack Ice Wizard Prince Valkyrie
Arrows Valkyrie Ice Wizard Lumberjack Wizard
Ice Wizard Prince Valkyrie Lumberjack
Valkyrie Rocket Wizard Prince Lumberjack
Lumberjack Prince Valkyrie Ice Wizard Wizard
Lumberjack Prince Valkyrie Arrows
Ice Wizard Rocket Wizard Valkyrie Arrows Lumberjack
Rocket Wizard Ice Wizard
Valkyrie Ice Wizard Lumberjack Prince Wizard
Valkyrie Lumberjack Rocket Prince
Rocket Lumberjack Wizard Prince Ice Wizard
Valkyrie Ice Wizard Lumberjack Wizard Arrows
Rocket Ice Wizard Prince Valkyrie Lumberjack
Arrows Ice Wizard Wizard
Wizard Prince Lumberjack Valkyrie

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Wizard Valkyrie Ice Wizard Arrows
Wizard Arrows
Wizard Arrows Valkyrie Ice Wizard Lumberjack
Arrows Wizard Ice Wizard Valkyrie Lumberjack
Ice Wizard Arrows Wizard
Arrows Ice Wizard Wizard Valkyrie
Arrows Valkyrie Ice Wizard Wizard Lumberjack
Ice Wizard Valkyrie Lumberjack Prince Wizard
Wizard Arrows Ice Wizard
Prince Valkyrie
Arrows Wizard
Prince Lumberjack
Ice Wizard Prince Valkyrie