My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Night Witch
Giant Snowball
Hog Rider Witch Night Witch
Zap
Witch Night Witch
Barbarian Barrel
Valkyrie Witch Electro Wizard Night Witch
The Log
Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch Night Witch
Royal Delivery
Valkyrie Hog Rider Witch Electro Wizard Night Witch
Fireball
Hog Rider Witch Electro Wizard Night Witch
Poison
Witch Electro Wizard Night Witch
Lightning
Valkyrie Witch Electro Wizard Night Witch
Rocket
Valkyrie Hog Rider Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Tornado Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tornado Valkyrie Hog Rider Electro Wizard Night Witch Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Tornado Valkyrie

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Night Witch
Valkyrie
Hog Rider Tornado Witch Electro Wizard
Hog Rider
Arrows Valkyrie The Log Tornado Witch Electro Wizard
Tornado
Valkyrie Hog Rider Witch The Log Night Witch
Witch
Valkyrie Hog Rider Tornado
The Log
Hog Rider Tornado
Electro Wizard
Valkyrie Hog Rider
Night Witch
Arrows Tornado

Defense Synergies 0 15

Arrows
Valkyrie Tornado
Valkyrie
Arrows Tornado Witch The Log Electro Wizard Night Witch
Hog Rider
Tornado
Arrows Valkyrie Witch The Log Electro Wizard
Witch
Valkyrie Tornado The Log Electro Wizard
The Log
Valkyrie Tornado Witch Electro Wizard Night Witch
Electro Wizard
Valkyrie Tornado Witch The Log Night Witch
Night Witch
Valkyrie The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
Valkyrie Witch The Log Electro Wizard Night Witch
Tornado Witch Valkyrie Electro Wizard Night Witch
Witch Night Witch Valkyrie Electro Wizard
Arrows Valkyrie Tornado The Log
Arrows Tornado The Log Valkyrie Electro Wizard Night Witch
Tornado Electro Wizard Arrows Witch Night Witch
Arrows Valkyrie The Log Electro Wizard
Witch Tornado Night Witch
Tornado Valkyrie Electro Wizard Night Witch
Valkyrie Witch Electro Wizard Arrows Tornado The Log Night Witch
Arrows Tornado Witch Electro Wizard Night Witch
Night Witch Valkyrie Witch The Log Electro Wizard
Valkyrie Arrows Tornado Witch The Log Electro Wizard Night Witch
Electro Wizard
Tornado The Log Electro Wizard
Arrows Valkyrie Tornado Witch Electro Wizard Night Witch
Arrows Valkyrie Tornado Witch The Log Electro Wizard Night Witch
Arrows Valkyrie Tornado Witch The Log Electro Wizard
Tornado Electro Wizard
Valkyrie Arrows Witch The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Electro Wizard
Electro Wizard Arrows Valkyrie The Log
Valkyrie Witch The Log Electro Wizard
Valkyrie Tornado The Log Electro Wizard Night Witch
Valkyrie Witch Night Witch
Arrows Tornado Witch Electro Wizard
Valkyrie Witch Electro Wizard Night Witch
Valkyrie
Electro Wizard Valkyrie Tornado Witch The Log
Witch
Valkyrie Witch
Arrows Valkyrie Tornado The Log Electro Wizard
Valkyrie Witch Night Witch
Valkyrie Witch
Witch Electro Wizard Valkyrie Tornado The Log Night Witch
Arrows Valkyrie Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows Tornado The Log Electro Wizard
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows Tornado Witch
Arrows Tornado Witch The Log
Arrows The Log Tornado
Arrows The Log Tornado
Tornado Electro Wizard Night Witch
Arrows Valkyrie Tornado The Log Electro Wizard
Arrows Tornado
The Log
Arrows
Arrows The Log
Arrows Witch The Log
Arrows The Log
Arrows Tornado
Night Witch
Arrows The Log Electro Wizard
Arrows Valkyrie Tornado Witch The Log
The Log Night Witch
Arrows Tornado
Tornado The Log
Arrows The Log
Arrows Tornado The Log Valkyrie Witch
Witch
Arrows The Log Tornado Witch Electro Wizard
Arrows Tornado Witch The Log
Arrows Tornado The Log
Arrows Tornado Witch Electro Wizard Night Witch
Electro Wizard Witch
Night Witch
Arrows The Log Night Witch
Arrows Electro Wizard
Arrows The Log
Electro Wizard Witch Night Witch
Arrows Tornado Witch Electro Wizard
Arrows The Log
Valkyrie Electro Wizard
Arrows The Log
Arrows Tornado
Tornado Witch The Log Electro Wizard
Tornado Witch Electro Wizard
Tornado Witch The Log Electro Wizard

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