My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Miner Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Miner
Giant Snowball
Hog Rider Witch Miner Lumberjack
Zap
Witch
Barbarian Barrel
Valkyrie Witch Royal Ghost Lumberjack
The Log
Hog Rider Witch Lumberjack
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Valkyrie Hog Rider Witch Miner Royal Ghost Lumberjack
Fireball
Hog Rider Witch Lumberjack
Poison
Witch
Lightning
Valkyrie Witch Lumberjack
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Royal Ghost Valkyrie Hog Rider Lumberjack Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Miner Royal Ghost Valkyrie

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Giant Miner Lumberjack
Valkyrie
Hog Rider Lumberjack Giant Witch Royal Ghost
Hog Rider
Arrows Valkyrie Giant Witch Lumberjack
Giant
Arrows Miner Valkyrie Hog Rider Witch Royal Ghost Lumberjack
Witch
Valkyrie Hog Rider Giant Miner Royal Ghost Lumberjack
Miner
Giant Arrows Witch Royal Ghost Lumberjack
Royal Ghost
Valkyrie Giant Witch Miner Lumberjack
Lumberjack
Valkyrie Arrows Hog Rider Giant Witch Miner Royal Ghost

Defense Synergies 0 6

Arrows
Valkyrie Lumberjack
Valkyrie
Arrows Witch Lumberjack
Hog Rider
Giant
Witch
Valkyrie Royal Ghost Lumberjack
Miner
Royal Ghost
Witch
Lumberjack
Arrows Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Lumberjack Valkyrie Witch
Witch Lumberjack Valkyrie
Witch Lumberjack Valkyrie
Arrows Valkyrie Lumberjack
Arrows Valkyrie Royal Ghost Lumberjack
Arrows Witch
Arrows Valkyrie
Witch Lumberjack
Valkyrie Miner Royal Ghost Lumberjack
Valkyrie Witch Arrows Royal Ghost Lumberjack
Arrows Witch
Lumberjack Valkyrie Witch
Valkyrie Arrows Witch Royal Ghost Lumberjack
Lumberjack
Lumberjack
Arrows Valkyrie Witch Lumberjack
Arrows Valkyrie Witch Royal Ghost Lumberjack
Arrows Valkyrie Witch Royal Ghost Lumberjack
Lumberjack
Valkyrie Royal Ghost Arrows Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Witch Royal Ghost
Arrows Valkyrie Miner Royal Ghost Lumberjack
Lumberjack Valkyrie Witch
Valkyrie Lumberjack
Valkyrie Witch Lumberjack
Arrows Witch
Valkyrie Witch Lumberjack
Valkyrie Lumberjack
Valkyrie Witch
Witch
Valkyrie Witch Lumberjack
Arrows Valkyrie
Valkyrie Witch Lumberjack
Valkyrie Witch
Witch Valkyrie Lumberjack
Arrows Valkyrie Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Royal Ghost
Arrows Miner Royal Ghost
Arrows Miner
Arrows Valkyrie
Arrows Valkyrie
Arrows Witch
Arrows Witch
Arrows
Arrows Miner
Lumberjack
Miner Arrows Valkyrie
Arrows
Miner
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Arrows
Arrows Valkyrie Witch Miner
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Miner Witch Royal Ghost
Arrows Witch Miner
Miner Arrows
Arrows Witch
Witch
Arrows Miner
Arrows
Arrows
Witch
Arrows Witch
Arrows
Miner Valkyrie Lumberjack
Arrows
Arrows
Witch
Witch
Witch Miner Royal Ghost

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