My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Prince Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Prince Inferno Dragon
Barbarian Barrel
Valkyrie Electro Wizard
The Log
Hog Rider Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Prince Electro Wizard Inferno Dragon
Fireball
Hog Rider Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Valkyrie Prince Electro Wizard Inferno Dragon
Rocket
Valkyrie Hog Rider Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Valkyrie Hog Rider Freeze Electro Wizard Inferno Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Valkyrie Hog Rider

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Freeze Prince
Valkyrie
Hog Rider Prince Electro Wizard
Hog Rider
Arrows Valkyrie Freeze The Log Prince Electro Wizard
Freeze
Hog Rider Arrows
Prince
Valkyrie Arrows Hog Rider The Log Electro Wizard
The Log
Hog Rider Prince
Electro Wizard
Valkyrie Hog Rider Prince
Inferno Dragon

Defense Synergies 1 11

Arrows
Valkyrie Prince
Valkyrie
Arrows Freeze Prince The Log Electro Wizard
Hog Rider
Freeze
Valkyrie Electro Wizard
Prince
The Log Arrows Valkyrie Electro Wizard
The Log
Prince Valkyrie Electro Wizard Inferno Dragon
Electro Wizard
Valkyrie Freeze Prince The Log Inferno Dragon
Inferno Dragon
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
Inferno Dragon Valkyrie Prince The Log Electro Wizard
Prince Valkyrie Freeze Electro Wizard Inferno Dragon
Prince Inferno Dragon Valkyrie Electro Wizard
Arrows Valkyrie Prince The Log
Arrows Freeze The Log Valkyrie Electro Wizard
Electro Wizard Inferno Dragon Arrows Freeze
Arrows Valkyrie The Log Electro Wizard
Inferno Dragon Prince
Valkyrie Prince Electro Wizard
Valkyrie Electro Wizard Arrows Freeze The Log
Arrows Inferno Dragon Electro Wizard
Prince Valkyrie Freeze The Log Electro Wizard
Valkyrie Arrows Freeze Prince The Log Electro Wizard
Inferno Dragon Prince Electro Wizard
Freeze Prince The Log Electro Wizard Inferno Dragon
Arrows Valkyrie Prince Electro Wizard
Arrows Valkyrie Prince The Log Electro Wizard
Arrows Valkyrie Freeze The Log Electro Wizard Inferno Dragon
Prince Electro Wizard Inferno Dragon
Valkyrie Arrows Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince Electro Wizard
Electro Wizard Arrows Valkyrie Prince The Log Inferno Dragon
Valkyrie Prince The Log Electro Wizard
Valkyrie Prince The Log Electro Wizard
Valkyrie Prince Inferno Dragon
Arrows Freeze Electro Wizard
Prince Valkyrie Electro Wizard
Valkyrie Prince Inferno Dragon
Freeze Electro Wizard Valkyrie Prince The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Prince
Arrows Valkyrie Prince The Log Electro Wizard
Prince Valkyrie
Valkyrie
Electro Wizard Valkyrie Freeze Prince The Log Inferno Dragon
Arrows Valkyrie Freeze The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Valkyrie Freeze Prince The Log
Arrows Valkyrie The Log
Arrows Freeze
Arrows The Log
Arrows The Log Freeze
Arrows The Log
Prince Electro Wizard
Arrows Valkyrie Prince The Log Electro Wizard
Arrows
The Log
Arrows Freeze
Arrows Prince The Log
Arrows The Log
Arrows The Log
Arrows Freeze
Arrows Prince The Log Electro Wizard
Arrows Valkyrie The Log
Prince The Log
Arrows
Prince The Log
Arrows The Log
Arrows Freeze The Log Valkyrie
Inferno Dragon
Arrows The Log Electro Wizard
Arrows Prince The Log
Arrows The Log
Arrows Electro Wizard
Electro Wizard Freeze
Arrows The Log
Arrows Freeze Electro Wizard
Prince
Arrows The Log
Electro Wizard Freeze Prince
Arrows Electro Wizard
Freeze
Arrows The Log
Valkyrie Prince Electro Wizard
Arrows The Log
Arrows
Prince
Freeze The Log Electro Wizard
Electro Wizard
Freeze Prince The Log Electro Wizard

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