My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Electro Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Bandit Night Witch
Giant Snowball
Hog Rider Skeleton Army Night Witch
Zap
Skeleton Army Bandit Night Witch
Barbarian Barrel
Skeleton Army Bandit Electro Wizard Night Witch
The Log
Hog Rider Skeleton Army Bandit
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Hog Rider Skeleton Army Bandit Electro Wizard Night Witch
Fireball
Hog Rider Skeleton Army Bandit Electro Wizard Night Witch
Poison
Skeleton Army Electro Wizard Night Witch
Lightning
Bandit Electro Wizard Night Witch
Rocket
Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Bandit Hog Rider Electro Wizard Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Skeleton Army Bandit

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Bandit Night Witch Mega Knight
Hog Rider
Arrows The Log Bandit Electro Wizard Mega Knight
Skeleton Army
The Log
Hog Rider Bandit Mega Knight
Bandit
Arrows Hog Rider The Log Electro Wizard Mega Knight
Electro Wizard
Hog Rider Bandit Mega Knight
Night Witch
Arrows Mega Knight
Mega Knight
Arrows Hog Rider The Log Bandit Electro Wizard Night Witch

Defense Synergies 1 13

Arrows
Mega Knight Bandit
Hog Rider
Skeleton Army
The Log Bandit Electro Wizard
The Log
Skeleton Army Bandit Electro Wizard Night Witch Mega Knight
Bandit
Arrows Skeleton Army The Log Electro Wizard Mega Knight
Electro Wizard
Skeleton Army The Log Bandit Night Witch Mega Knight
Night Witch
The Log Electro Wizard Mega Knight
Mega Knight
Arrows The Log Bandit Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Skeleton Army The Log Bandit Electro Wizard Night Witch Mega Knight
Skeleton Army Mega Knight Bandit Electro Wizard Night Witch
Skeleton Army Night Witch Bandit Electro Wizard Mega Knight
Arrows Skeleton Army The Log Mega Knight
Arrows Skeleton Army The Log Bandit Electro Wizard Night Witch Mega Knight
Electro Wizard Arrows Night Witch
Arrows The Log Bandit Electro Wizard Mega Knight
Skeleton Army Night Witch
Skeleton Army Bandit Electro Wizard Night Witch Mega Knight
Skeleton Army Electro Wizard Arrows The Log Bandit Night Witch Mega Knight
Arrows Electro Wizard Night Witch
Skeleton Army Night Witch Mega Knight The Log Bandit Electro Wizard
Skeleton Army Mega Knight Arrows The Log Electro Wizard Night Witch
Skeleton Army Bandit Electro Wizard Mega Knight
Skeleton Army The Log Bandit Electro Wizard Mega Knight
Mega Knight Arrows Skeleton Army Electro Wizard Night Witch
Arrows Mega Knight Skeleton Army The Log Bandit Electro Wizard Night Witch
Arrows The Log Bandit Electro Wizard Mega Knight
Electro Wizard
Skeleton Army Mega Knight Arrows The Log Bandit Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Bandit Electro Wizard
Bandit Electro Wizard Arrows The Log Mega Knight
Skeleton Army Bandit Mega Knight The Log Electro Wizard
Skeleton Army Mega Knight The Log Bandit Electro Wizard Night Witch
Skeleton Army Bandit Night Witch Mega Knight
Arrows Electro Wizard
Skeleton Army Bandit Electro Wizard Night Witch
Mega Knight Skeleton Army
Electro Wizard Mega Knight Skeleton Army The Log Bandit
Skeleton Army
Mega Knight
Skeleton Army Mega Knight Arrows The Log Electro Wizard
Skeleton Army Mega Knight Bandit Night Witch
Skeleton Army Mega Knight
Skeleton Army Electro Wizard The Log Night Witch
Arrows Mega Knight The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Bandit
Arrows The Log Bandit Electro Wizard
Arrows The Log Bandit
Arrows The Log
Arrows The Log Mega Knight
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Bandit
Electro Wizard Night Witch
Arrows The Log Bandit Electro Wizard
Arrows
The Log Bandit
Arrows Bandit
Arrows The Log
Arrows The Log Bandit
Arrows The Log Bandit Mega Knight
Arrows
Night Witch
Arrows The Log Bandit Electro Wizard Mega Knight
Arrows The Log Mega Knight
The Log Night Witch Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log Bandit Electro Wizard
Arrows The Log Bandit Mega Knight
Arrows The Log Bandit
Arrows Electro Wizard Night Witch
Electro Wizard
Night Witch
Arrows The Log Bandit Night Witch Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard Skeleton Army Bandit Night Witch
Arrows Electro Wizard
Arrows The Log
Electro Wizard Mega Knight
Arrows The Log
Arrows
Mega Knight
The Log Electro Wizard
Electro Wizard
The Log Bandit Electro Wizard Mega Knight

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