My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Hog Rider
Giant Snowball
Archers Barbarians Hog Rider
Zap
Archers Royal Giant
Barbarian Barrel
Archers Barbarians Ice Wizard
The Log
Archers Barbarians Royal Giant Mini P.E.K.K.A Hog Rider
Earthquake
Archers Barbarians Hog Rider
Arrows
Archers
Royal Delivery
Archers Barbarians Mini P.E.K.K.A Hog Rider Ice Wizard
Fireball
Archers Barbarians Hog Rider Ice Wizard
Poison
Archers Barbarians Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Ice Wizard Mini P.E.K.K.A Hog Rider Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Ice Wizard

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Archers Royal Giant Mini P.E.K.K.A Ice Wizard
Archers
Zap Arrows Royal Giant Mini P.E.K.K.A Hog Rider
Arrows
Zap Royal Giant Hog Rider Archers Mini P.E.K.K.A
Barbarians
Hog Rider
Royal Giant
Arrows Ice Wizard Zap Archers Hog Rider
Mini P.E.K.K.A
Zap Archers Arrows Hog Rider Ice Wizard
Hog Rider
Zap Arrows Archers Barbarians Royal Giant Mini P.E.K.K.A
Ice Wizard
Royal Giant Zap Mini P.E.K.K.A

Defense Synergies 1 10

Zap
Mini P.E.K.K.A Archers Arrows Barbarians Ice Wizard
Archers
Zap Mini P.E.K.K.A Ice Wizard
Arrows
Zap Barbarians Mini P.E.K.K.A Ice Wizard
Barbarians
Zap Arrows
Royal Giant
Mini P.E.K.K.A
Zap Archers Arrows Ice Wizard
Hog Rider
Ice Wizard
Zap Archers Arrows Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Barbarians Mini P.E.K.K.A Zap Ice Wizard
Barbarians Mini P.E.K.K.A Archers Ice Wizard
Barbarians Mini P.E.K.K.A Ice Wizard
Arrows Barbarians Mini P.E.K.K.A
Arrows Zap Archers Ice Wizard
Zap Archers Arrows Ice Wizard
Zap Arrows Barbarians
Barbarians Mini P.E.K.K.A Ice Wizard
Archers Barbarians Mini P.E.K.K.A Ice Wizard
Archers Barbarians Ice Wizard Zap Arrows
Arrows Zap Archers Ice Wizard
Barbarians Mini P.E.K.K.A Zap Ice Wizard
Zap Arrows Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Zap Mini P.E.K.K.A
Barbarians Arrows Mini P.E.K.K.A
Arrows Zap Archers Barbarians Ice Wizard
Zap Arrows Archers Barbarians Ice Wizard
Barbarians Mini P.E.K.K.A
Archers Arrows Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Archers
Zap Archers Arrows Mini P.E.K.K.A
Barbarians Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Barbarians
Barbarians Mini P.E.K.K.A
Arrows Zap Archers Ice Wizard
Mini P.E.K.K.A Archers Barbarians Ice Wizard
Mini P.E.K.K.A Barbarians
Zap Barbarians Mini P.E.K.K.A
Barbarians
Barbarians Mini P.E.K.K.A
Zap Arrows Barbarians
Barbarians Mini P.E.K.K.A
Archers Barbarians
Barbarians Zap Archers Mini P.E.K.K.A
Arrows Zap Archers Barbarians Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Ice Wizard
Arrows
Arrows Barbarians
Zap Arrows
Arrows Zap Ice Wizard
Archers Arrows
Arrows Zap Ice Wizard
Arrows Zap
Mini P.E.K.K.A
Zap Arrows
Zap Archers Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Mini P.E.K.K.A
Zap Archers Arrows Mini P.E.K.K.A
Zap Arrows
Arrows
Zap Arrows Barbarians
Zap Arrows Ice Wizard
Arrows Zap Ice Wizard
Zap Arrows
Zap Arrows
Zap Archers Arrows Ice Wizard
Zap
Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Arrows
Zap Archers Barbarians
Zap Archers Arrows Ice Wizard
Arrows
Mini P.E.K.K.A
Arrows Zap
Zap Arrows
Zap
Zap
Zap

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