My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Fire Spirit Flying Machine Hog Rider
Zap
Fire Spirit Flying Machine Bandit
Barbarian Barrel
Fire Spirit Bandit Electro Wizard
The Log
Fire Spirit Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Fire Spirit Flying Machine
Royal Delivery
Fire Spirit Flying Machine Hog Rider Bandit Electro Wizard
Fireball
Flying Machine Hog Rider Bandit Electro Wizard
Poison
Flying Machine Electro Wizard
Lightning
Bandit Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Arrows Bandit Flying Machine Hog Rider Electro Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Arrows Bandit

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Bandit
Arrows
Hog Rider Lightning Bandit
Flying Machine
Hog Rider
Hog Rider
Fire Spirit Arrows Lightning The Log Flying Machine Bandit Electro Wizard
Lightning
Hog Rider Arrows
The Log
Hog Rider Bandit
Bandit
Fire Spirit Arrows Hog Rider The Log Electro Wizard
Electro Wizard
Hog Rider Bandit

Defense Synergies 0 11

Fire Spirit
The Log Electro Wizard
Arrows
Lightning Bandit
Flying Machine
The Log Bandit Electro Wizard
Hog Rider
Lightning
Arrows The Log
The Log
Fire Spirit Flying Machine Lightning Bandit Electro Wizard
Bandit
Arrows Flying Machine The Log Electro Wizard
Electro Wizard
Fire Spirit Flying Machine The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Flying Machine The Log Electro Wizard
Flying Machine The Log Bandit Electro Wizard
Fire Spirit Lightning Bandit Electro Wizard
Bandit Electro Wizard
Lightning Arrows The Log
Arrows The Log Fire Spirit Flying Machine Bandit Electro Wizard
Lightning Electro Wizard Fire Spirit Arrows Flying Machine
Lightning Arrows Flying Machine The Log Bandit Electro Wizard
Fire Spirit Bandit Electro Wizard
Electro Wizard Arrows Flying Machine The Log Bandit
Arrows Flying Machine Electro Wizard
Fire Spirit Flying Machine Lightning The Log Bandit Electro Wizard
Fire Spirit Arrows The Log Electro Wizard
Bandit Electro Wizard
Lightning The Log Bandit Electro Wizard
Arrows Electro Wizard
Fire Spirit Arrows Flying Machine The Log Bandit Electro Wizard
Arrows The Log Fire Spirit Flying Machine Bandit Electro Wizard
Electro Wizard
Fire Spirit Arrows Flying Machine The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit Electro Wizard
Bandit Electro Wizard Arrows Flying Machine Lightning The Log
Bandit Lightning The Log Electro Wizard
Lightning The Log Bandit Electro Wizard
Bandit
Fire Spirit Arrows Flying Machine Electro Wizard
Flying Machine Lightning Bandit Electro Wizard
Lightning Electro Wizard Flying Machine The Log Bandit
Flying Machine
Lightning Arrows The Log Electro Wizard
Lightning Bandit
Flying Machine
Electro Wizard Flying Machine Lightning The Log
Arrows Flying Machine The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Flying Machine The Log Bandit
Arrows Flying Machine The Log Bandit Electro Wizard
Lightning Arrows Flying Machine The Log Bandit
Lightning Arrows Flying Machine The Log
Fire Spirit Arrows The Log
Arrows Fire Spirit Flying Machine
Fire Spirit Arrows Flying Machine The Log
Arrows The Log Fire Spirit Flying Machine Lightning
Arrows The Log Flying Machine Lightning Bandit
Lightning Fire Spirit Electro Wizard
Lightning Arrows Flying Machine The Log Bandit Electro Wizard
Lightning Fire Spirit Arrows Flying Machine
Flying Machine Lightning Fire Spirit The Log Bandit
Lightning Arrows Flying Machine Bandit
Lightning Arrows Flying Machine The Log
Lightning Arrows Flying Machine The Log Bandit
Lightning Arrows Flying Machine The Log Bandit
Lightning Arrows
Lightning
Lightning Fire Spirit Arrows Flying Machine The Log Bandit Electro Wizard
Lightning Fire Spirit Arrows Flying Machine The Log
Lightning The Log
Lightning Arrows
Lightning The Log
Lightning Arrows Flying Machine The Log
Arrows The Log Fire Spirit
Arrows The Log Flying Machine Lightning Bandit Electro Wizard
Lightning Arrows Flying Machine The Log Bandit
Lightning Arrows The Log Bandit
Lightning Fire Spirit Arrows Flying Machine Electro Wizard
Lightning Electro Wizard Flying Machine
Lightning
Lightning Arrows The Log Bandit
Lightning Arrows Electro Wizard
Arrows Lightning The Log
Lightning Electro Wizard Fire Spirit Flying Machine Bandit
Lightning Fire Spirit Arrows Flying Machine Electro Wizard
Arrows The Log
Lightning Flying Machine Electro Wizard
Arrows The Log Flying Machine Lightning
Lightning Arrows
Flying Machine
Flying Machine Lightning The Log Electro Wizard
Flying Machine Lightning Electro Wizard
Lightning Flying Machine The Log Bandit Electro Wizard

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