My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Inferno Tower Skeleton Army Magic Archer
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Hog Rider Skeleton Army Magic Archer
Fireball
Hog Rider Inferno Tower Skeleton Army Magic Archer
Poison
Inferno Tower Skeleton Army Magic Archer
Lightning
Inferno Tower Magic Archer
Rocket
Hog Rider Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket The Log Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Hog Rider Magic Archer Inferno Tower Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Hog Rider

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Hog Rider
Arrows The Log Rocket Magic Archer Mega Knight
Inferno Tower
Rocket
Hog Rider
Skeleton Army
The Log
Hog Rider Magic Archer Mega Knight
Magic Archer
Hog Rider The Log Mega Knight
Mega Knight
Arrows Hog Rider The Log Magic Archer

Defense Synergies 3 8

Arrows
Mega Knight Inferno Tower
Hog Rider
Inferno Tower
Skeleton Army The Log Arrows Mega Knight
Rocket
The Log
Skeleton Army
Inferno Tower The Log Magic Archer
The Log
Inferno Tower Rocket Skeleton Army Magic Archer Mega Knight
Magic Archer
Skeleton Army The Log Mega Knight
Mega Knight
Arrows Inferno Tower The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower The Log Magic Archer
Inferno Tower Skeleton Army The Log Mega Knight
Inferno Tower Rocket Skeleton Army Mega Knight
Inferno Tower Skeleton Army Mega Knight
Arrows Rocket Skeleton Army The Log Mega Knight
Arrows Skeleton Army The Log Magic Archer Mega Knight
Inferno Tower Rocket Arrows Magic Archer
Rocket Arrows Inferno Tower The Log Magic Archer Mega Knight
Inferno Tower Skeleton Army
Skeleton Army Inferno Tower Mega Knight
Skeleton Army Arrows The Log Magic Archer Mega Knight
Arrows Inferno Tower Magic Archer
Inferno Tower Skeleton Army Mega Knight Rocket The Log
Rocket Skeleton Army Mega Knight Arrows The Log Magic Archer
Inferno Tower Skeleton Army Mega Knight
Inferno Tower Rocket Skeleton Army The Log Mega Knight
Mega Knight Arrows Inferno Tower Skeleton Army
Arrows Mega Knight Skeleton Army The Log Magic Archer
Arrows The Log Magic Archer Mega Knight
Inferno Tower
Skeleton Army Mega Knight Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Inferno Tower
Arrows Rocket The Log Magic Archer Mega Knight
Skeleton Army Mega Knight Inferno Tower Rocket The Log
Rocket Skeleton Army Mega Knight Inferno Tower The Log
Inferno Tower Skeleton Army Mega Knight
Arrows Rocket Magic Archer
Rocket Skeleton Army Inferno Tower
Inferno Tower Mega Knight Skeleton Army
Rocket Mega Knight Inferno Tower Skeleton Army The Log Magic Archer
Inferno Tower Skeleton Army
Mega Knight Inferno Tower
Rocket Skeleton Army Mega Knight Arrows The Log
Rocket Skeleton Army Mega Knight Inferno Tower
Skeleton Army Magic Archer Mega Knight
Inferno Tower Skeleton Army Rocket The Log Magic Archer
Arrows Mega Knight Inferno Tower The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Rocket The Log
Arrows The Log Magic Archer
Rocket Arrows The Log Magic Archer
Arrows Rocket The Log
Rocket Arrows The Log Magic Archer Mega Knight
Arrows Rocket Magic Archer
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Arrows The Log
Rocket
Rocket Arrows The Log Magic Archer
Arrows Rocket Magic Archer
Rocket The Log Magic Archer
Arrows Rocket Magic Archer
Arrows The Log Magic Archer
Rocket Arrows The Log Magic Archer
Magic Archer Arrows Rocket The Log Mega Knight
Arrows Rocket
Rocket
Rocket Arrows The Log Magic Archer Mega Knight
Rocket Arrows The Log Magic Archer Mega Knight
Rocket The Log Magic Archer Mega Knight
Rocket Arrows
Rocket The Log
Rocket Arrows The Log
Arrows The Log Magic Archer Mega Knight
Arrows The Log Magic Archer
Arrows The Log Magic Archer Mega Knight
Rocket Arrows The Log Magic Archer
Arrows Magic Archer
Rocket
Arrows Rocket The Log Magic Archer Mega Knight
Rocket Arrows Magic Archer
Mega Knight
Rocket Arrows The Log Magic Archer
Rocket Skeleton Army Magic Archer
Rocket Arrows Magic Archer
Arrows The Log
Rocket Magic Archer Mega Knight
Arrows The Log Magic Archer
Rocket Arrows
Mega Knight
Rocket The Log Magic Archer
Rocket Magic Archer
Rocket The Log Magic Archer Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: