My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Barbarians Hog Rider Miner
Zap
Barbarian Barrel
Barbarians Wizard
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Hog Rider Wizard P.E.K.K.A Miner
Fireball
Barbarians Hog Rider Wizard
Poison
Barbarians Wizard
Lightning
Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Miner Hog Rider Barbarians Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Miner Hog Rider

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider P.E.K.K.A Miner
Arrows
Zap Hog Rider P.E.K.K.A Lightning Miner
Barbarians
Hog Rider
Hog Rider
Zap Arrows Lightning Barbarians Wizard
Wizard
Hog Rider P.E.K.K.A Miner
Lightning
Hog Rider Arrows
P.E.K.K.A
Zap Arrows Wizard
Miner
Zap Arrows Wizard

Defense Synergies 0 8

Zap
Arrows Barbarians P.E.K.K.A Miner
Arrows
Zap Barbarians Lightning P.E.K.K.A
Barbarians
Zap Arrows
Hog Rider
Wizard
P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Zap Arrows Wizard
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Wizard
Barbarians P.E.K.K.A Zap
Barbarians P.E.K.K.A Lightning
Barbarians P.E.K.K.A
Lightning Arrows Barbarians P.E.K.K.A
Arrows Zap
Lightning Zap Arrows Wizard
Lightning Zap Arrows Barbarians P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Miner
Barbarians Zap Arrows Wizard
Arrows Zap Wizard
Barbarians P.E.K.K.A Zap Wizard Lightning
Wizard Zap Arrows Barbarians P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Zap Lightning P.E.K.K.A
Barbarians Wizard Arrows P.E.K.K.A
Arrows Zap Barbarians Wizard
Zap Arrows Wizard Barbarians
Barbarians P.E.K.K.A
Wizard Arrows Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap P.E.K.K.A
Zap Arrows Wizard Lightning Miner
Barbarians P.E.K.K.A Zap Lightning
Lightning P.E.K.K.A Zap Barbarians
Barbarians P.E.K.K.A
Arrows Wizard Zap
P.E.K.K.A Barbarians Lightning
P.E.K.K.A Barbarians
Zap Lightning P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
Lightning P.E.K.K.A Zap Arrows Barbarians
Barbarians Lightning P.E.K.K.A Wizard
Wizard Barbarians
Barbarians Zap Lightning P.E.K.K.A
Arrows Zap Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Zap Miner
Lightning Arrows Miner
Lightning Arrows Barbarians
Wizard Zap Arrows
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard Lightning
Arrows Miner Zap Wizard Lightning
Lightning
Lightning Miner Zap Arrows Wizard
Lightning Zap Arrows Wizard
Lightning Miner
Lightning Arrows
Lightning Zap Arrows
Lightning Zap Arrows Wizard
Lightning Arrows Wizard
Lightning Arrows
Lightning
Lightning Zap Arrows Wizard
Lightning Zap Arrows Wizard Miner
Lightning
Lightning Arrows Wizard
Lightning
Lightning Zap Arrows Barbarians
Zap Arrows Wizard
Arrows Miner Zap Wizard Lightning
Lightning Zap Arrows Wizard Miner
Lightning Miner Zap Arrows
Lightning Zap Arrows Wizard
Zap Lightning Wizard
Lightning
Lightning Zap Arrows Wizard Miner
Zap Lightning Arrows
P.E.K.K.A
Arrows Wizard Lightning
Zap Lightning Barbarians
Lightning Zap Arrows Wizard
Arrows
Lightning Miner Wizard
Arrows Zap Wizard Lightning
Lightning Zap Arrows
P.E.K.K.A
Zap Lightning
Zap Lightning
Lightning Zap Miner

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