My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Furnace Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers Goblin Barrel
Giant Snowball
Battle Ram Furnace Three Musketeers Goblin Barrel
Zap
Battle Ram Furnace Three Musketeers Goblin Barrel
Barbarian Barrel
Heal Spirit Valkyrie Battle Ram Furnace Three Musketeers Goblin Barrel
The Log
Heal Spirit Battle Ram Furnace Three Musketeers Goblin Barrel
Earthquake
Furnace Goblin Barrel
Arrows
Heal Spirit Furnace Goblin Barrel
Royal Delivery
Heal Spirit Valkyrie Battle Ram Three Musketeers Goblin Barrel
Fireball
Battle Ram Furnace Three Musketeers Goblin Barrel
Poison
Furnace Three Musketeers
Lightning
Valkyrie Battle Ram Furnace Three Musketeers
Rocket
Valkyrie Furnace Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Furnace Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Arrows Goblin Barrel Valkyrie Battle Ram Furnace Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit The Log Arrows Goblin Barrel

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Goblin Barrel
Heal Spirit
Valkyrie Battle Ram Three Musketeers
Valkyrie
Goblin Barrel Heal Spirit Battle Ram Furnace Three Musketeers
Battle Ram
The Log Arrows Heal Spirit Valkyrie Furnace Three Musketeers Goblin Barrel
Furnace
Valkyrie Battle Ram Goblin Barrel
Three Musketeers
Heal Spirit Valkyrie Battle Ram The Log
Goblin Barrel
Valkyrie Arrows Battle Ram Furnace
The Log
Battle Ram Three Musketeers

Defense Synergies 0 5

Arrows
Valkyrie Furnace
Heal Spirit
Valkyrie
Arrows Furnace The Log
Battle Ram
Furnace
Arrows Valkyrie
Three Musketeers
The Log
Goblin Barrel
The Log
Valkyrie Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Valkyrie Furnace Three Musketeers The Log
Furnace Three Musketeers Valkyrie
Three Musketeers Valkyrie Furnace
Arrows Valkyrie The Log
Arrows The Log Valkyrie Furnace
Furnace Three Musketeers Arrows
Arrows Valkyrie The Log
Three Musketeers Furnace
Valkyrie
Valkyrie Arrows Furnace The Log
Arrows Three Musketeers Furnace
Furnace Valkyrie Three Musketeers The Log
Valkyrie Three Musketeers Arrows Furnace The Log
Furnace Three Musketeers
Furnace Three Musketeers The Log
Three Musketeers Arrows Valkyrie Furnace
Arrows Valkyrie Furnace Three Musketeers The Log
Arrows Valkyrie Furnace The Log
Three Musketeers
Valkyrie Arrows Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Furnace
Arrows Valkyrie The Log
Valkyrie Furnace The Log
Valkyrie The Log
Valkyrie Three Musketeers
Arrows Furnace Three Musketeers
Valkyrie Furnace
Valkyrie
Valkyrie The Log
Three Musketeers
Valkyrie
Arrows Valkyrie The Log
Valkyrie Three Musketeers
Valkyrie Furnace Three Musketeers
Valkyrie Furnace Three Musketeers The Log
Arrows Valkyrie The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie Furnace The Log
Arrows Furnace
Arrows Furnace The Log
Arrows The Log
Arrows The Log
Three Musketeers
Arrows Valkyrie The Log
Arrows
Three Musketeers The Log
Arrows
Arrows Furnace The Log
Arrows Furnace Three Musketeers The Log
Arrows Furnace Three Musketeers The Log
Arrows Three Musketeers
Arrows Three Musketeers The Log
Arrows Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Furnace
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Furnace
Arrows The Log
Arrows
Arrows The Log
Arrows Three Musketeers
Arrows The Log
Valkyrie Three Musketeers
Arrows The Log
Arrows
Three Musketeers
The Log
The Log

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