My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Valkyrie Elixir Collector Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Musketeer Guards Princess
Zap
Royal Giant Guards Princess
Barbarian Barrel
Musketeer Valkyrie Guards Princess Ice Wizard
The Log
Royal Giant Musketeer Guards Princess
Earthquake
Elixir Collector Guards
Arrows
Guards Princess
Royal Delivery
Musketeer Valkyrie Guards Princess Ice Wizard
Fireball
Musketeer Elixir Collector Princess Ice Wizard
Poison
Musketeer Elixir Collector Guards Princess Ice Wizard
Lightning
Musketeer Valkyrie Elixir Collector Ice Wizard
Rocket
Musketeer Valkyrie Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Elixir Collector Guards Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Princess Ice Wizard Musketeer Valkyrie Royal Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Guards Princess Ice Wizard

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant
Royal Giant
Arrows Ice Wizard Musketeer Guards Princess
Musketeer
Valkyrie Royal Giant
Valkyrie
Musketeer
Elixir Collector
Guards
Royal Giant
Princess
Royal Giant
Ice Wizard
Royal Giant

Defense Synergies 2 7

Arrows
Valkyrie Ice Wizard
Royal Giant
Musketeer
Valkyrie Guards
Valkyrie
Musketeer Arrows Princess Ice Wizard
Elixir Collector
Guards
Musketeer Princess Ice Wizard
Princess
Valkyrie Guards Ice Wizard
Ice Wizard
Arrows Valkyrie Guards Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie
Musketeer Valkyrie Ice Wizard
Musketeer Valkyrie Ice Wizard
Musketeer Valkyrie Guards Ice Wizard
Arrows Valkyrie Princess
Arrows Musketeer Valkyrie Guards Ice Wizard
Musketeer Arrows Princess Ice Wizard
Arrows Musketeer Valkyrie
Musketeer Princess Ice Wizard
Guards Musketeer Valkyrie Ice Wizard
Valkyrie Guards Ice Wizard Arrows Musketeer Princess
Arrows Musketeer Princess Ice Wizard
Musketeer Valkyrie Guards Ice Wizard
Valkyrie Arrows Guards Princess
Arrows Musketeer Valkyrie
Arrows Musketeer Valkyrie Guards Ice Wizard
Arrows Valkyrie Musketeer Guards Princess Ice Wizard
Musketeer
Valkyrie Arrows Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards
Arrows Musketeer Valkyrie
Guards Musketeer Valkyrie
Valkyrie Guards Musketeer
Musketeer Valkyrie Guards
Arrows Musketeer Princess Ice Wizard
Guards Musketeer Valkyrie Ice Wizard
Valkyrie
Valkyrie
Musketeer Guards
Musketeer Valkyrie Guards
Arrows Valkyrie Guards
Valkyrie Guards
Musketeer Valkyrie Princess
Guards Musketeer Valkyrie
Arrows Valkyrie Musketeer Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Musketeer Valkyrie Guards
Arrows Musketeer Princess Ice Wizard
Arrows
Arrows Musketeer Valkyrie Guards
Arrows Valkyrie
Arrows Musketeer Princess Ice Wizard
Arrows Musketeer Princess
Arrows Princess Ice Wizard
Arrows
Musketeer Guards
Arrows Musketeer Valkyrie Princess
Arrows Musketeer Princess
Musketeer Princess
Arrows Musketeer Princess
Princess Arrows Musketeer
Arrows Musketeer Princess
Arrows Musketeer Princess
Arrows
Arrows Musketeer Princess
Arrows Valkyrie Princess
Musketeer
Arrows Princess
Musketeer
Arrows Musketeer
Arrows Valkyrie Princess Ice Wizard
Arrows Musketeer Princess Ice Wizard
Arrows Musketeer Princess
Arrows Musketeer
Arrows Musketeer Princess Ice Wizard
Musketeer Guards
Arrows Musketeer
Arrows Princess
Arrows Princess
Musketeer Guards Princess
Arrows Musketeer Princess Ice Wizard
Arrows
Musketeer Valkyrie Princess
Arrows Musketeer Princess
Arrows
Musketeer
Musketeer Guards Princess
Musketeer Princess
Musketeer Princess

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