My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Prince Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince Giant Skeleton Inferno Dragon
Giant Snowball
Goblin Hut Guards Inferno Dragon
Zap
Goblin Hut Guards Prince Inferno Dragon
Barbarian Barrel
Goblin Hut Guards Giant Skeleton
The Log
Mini P.E.K.K.A Goblin Hut Guards Prince Giant Skeleton
Earthquake
Goblin Hut Guards
Arrows
Goblin Hut Guards
Royal Delivery
Mini P.E.K.K.A Goblin Hut Guards Prince Giant Skeleton Inferno Dragon
Fireball
Goblin Hut Inferno Dragon
Poison
Goblin Hut Guards
Lightning
Mini P.E.K.K.A Goblin Hut Prince Inferno Dragon
Rocket
Goblin Hut Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket Guards Prince Giant Skeleton Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Mini P.E.K.K.A Inferno Dragon Goblin Hut Prince Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Mini P.E.K.K.A Inferno Dragon

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Prince Giant Skeleton
Mini P.E.K.K.A
Arrows Goblin Hut Giant Skeleton
Goblin Hut
Mini P.E.K.K.A Prince Giant Skeleton
Rocket
Guards
Prince
Arrows Goblin Hut
Giant Skeleton
Arrows Mini P.E.K.K.A Goblin Hut
Inferno Dragon

Defense Synergies 0 9

Arrows
Mini P.E.K.K.A Goblin Hut Prince Giant Skeleton
Mini P.E.K.K.A
Arrows Goblin Hut Guards
Goblin Hut
Arrows Mini P.E.K.K.A Giant Skeleton
Rocket
Guards
Mini P.E.K.K.A Prince Giant Skeleton
Prince
Arrows Guards
Giant Skeleton
Arrows Goblin Hut Guards
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Hut
Mini P.E.K.K.A Inferno Dragon Goblin Hut Prince
Mini P.E.K.K.A Goblin Hut Rocket Prince Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Goblin Hut Prince Inferno Dragon Guards
Arrows Mini P.E.K.K.A Rocket Prince Giant Skeleton
Arrows Guards
Rocket Inferno Dragon Arrows Goblin Hut
Rocket Arrows Giant Skeleton
Mini P.E.K.K.A Inferno Dragon Goblin Hut Prince
Guards Mini P.E.K.K.A Prince Giant Skeleton
Guards Arrows Goblin Hut Giant Skeleton
Arrows Inferno Dragon Goblin Hut
Mini P.E.K.K.A Goblin Hut Prince Rocket Guards Giant Skeleton
Rocket Arrows Mini P.E.K.K.A Goblin Hut Guards Prince
Mini P.E.K.K.A Inferno Dragon Goblin Hut Prince
Rocket Mini P.E.K.K.A Goblin Hut Prince Inferno Dragon
Arrows Mini P.E.K.K.A Goblin Hut Prince
Arrows Goblin Hut Guards Prince
Arrows Goblin Hut Guards Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Goblin Hut Prince Inferno Dragon
Arrows Mini P.E.K.K.A Guards Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Goblin Hut Prince Giant Skeleton
Arrows Mini P.E.K.K.A Rocket Prince Inferno Dragon
Guards Giant Skeleton Mini P.E.K.K.A Goblin Hut Rocket Prince
Mini P.E.K.K.A Rocket Guards Prince Giant Skeleton
Giant Skeleton Mini P.E.K.K.A Goblin Hut Guards Prince Inferno Dragon
Arrows Rocket Goblin Hut
Mini P.E.K.K.A Rocket Guards Prince Goblin Hut Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Prince Inferno Dragon
Rocket Giant Skeleton Mini P.E.K.K.A Goblin Hut Prince Inferno Dragon
Goblin Hut Guards Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Goblin Hut Guards Prince Giant Skeleton
Rocket Arrows Guards Prince Giant Skeleton
Mini P.E.K.K.A Rocket Prince Giant Skeleton Guards
Goblin Hut Guards Mini P.E.K.K.A Rocket Prince Giant Skeleton Inferno Dragon
Arrows Mini P.E.K.K.A Goblin Hut Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Guards Giant Skeleton
Arrows
Rocket Arrows Goblin Hut Giant Skeleton
Arrows Rocket Guards Prince Giant Skeleton
Rocket Arrows
Arrows Rocket
Arrows
Arrows
Arrows
Rocket Mini P.E.K.K.A Guards Prince
Rocket Arrows Prince
Arrows Rocket
Rocket Goblin Hut
Arrows Rocket
Arrows Goblin Hut Prince
Rocket Arrows Goblin Hut
Arrows Goblin Hut Rocket
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A Prince
Rocket Arrows
Rocket Prince Giant Skeleton
Rocket Arrows
Rocket Prince
Rocket Arrows
Arrows
Inferno Dragon
Arrows
Arrows Prince
Rocket Arrows
Arrows
Rocket Goblin Hut Guards
Mini P.E.K.K.A
Arrows Rocket
Rocket Arrows
Prince Giant Skeleton
Rocket Arrows
Goblin Hut Rocket Guards Prince
Rocket Arrows
Arrows
Mini P.E.K.K.A Rocket Prince
Arrows
Rocket Arrows Giant Skeleton
Prince
Rocket Guards Giant Skeleton
Rocket
Rocket Prince Giant Skeleton

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