My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Graveyard
Giant Snowball
Inferno Dragon Graveyard
Zap
Inferno Dragon Graveyard
Barbarian Barrel
Barbarian Hut Graveyard
The Log
Mini P.E.K.K.A Barbarian Hut Graveyard
Earthquake
Barbarian Hut Graveyard
Arrows
Graveyard
Royal Delivery
Mini P.E.K.K.A Inferno Dragon Graveyard
Fireball
Barbarian Hut Inferno Dragon
Poison
Barbarian Hut Graveyard
Lightning
Mini P.E.K.K.A Barbarian Hut Inferno Dragon
Rocket
Barbarian Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Fireball Mini P.E.K.K.A Freeze Inferno Dragon Graveyard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Fireball Mini P.E.K.K.A

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Graveyard Mini P.E.K.K.A Barbarian Hut Freeze
Fireball
Arrows Graveyard Freeze The Log
Mini P.E.K.K.A
Arrows The Log Graveyard
Barbarian Hut
Graveyard Arrows
Freeze
Graveyard Arrows Fireball
The Log
Fireball Mini P.E.K.K.A Graveyard
Inferno Dragon
Graveyard
Arrows Fireball Barbarian Hut Freeze Mini P.E.K.K.A The Log

Defense Synergies 2 10

Arrows
Fireball Mini P.E.K.K.A Barbarian Hut
Fireball
The Log Arrows Mini P.E.K.K.A Barbarian Hut Freeze
Mini P.E.K.K.A
The Log Arrows Fireball Freeze
Barbarian Hut
Arrows Fireball The Log Inferno Dragon
Freeze
Fireball Mini P.E.K.K.A
The Log
Fireball Mini P.E.K.K.A Barbarian Hut Inferno Dragon
Inferno Dragon
Barbarian Hut The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball The Log
Mini P.E.K.K.A Barbarian Hut Inferno Dragon The Log
Mini P.E.K.K.A Barbarian Hut Freeze Inferno Dragon
Mini P.E.K.K.A Barbarian Hut Inferno Dragon
Arrows Fireball Mini P.E.K.K.A The Log
Arrows Fireball Freeze The Log
Inferno Dragon Arrows Fireball Barbarian Hut Freeze
Barbarian Hut Arrows Fireball The Log
Mini P.E.K.K.A Barbarian Hut Inferno Dragon
Mini P.E.K.K.A
Arrows Fireball Freeze The Log
Arrows Inferno Dragon Fireball Barbarian Hut
Mini P.E.K.K.A Barbarian Hut Fireball Freeze The Log
Fireball Barbarian Hut Arrows Mini P.E.K.K.A Freeze The Log
Mini P.E.K.K.A Barbarian Hut Inferno Dragon
Barbarian Hut Fireball Mini P.E.K.K.A Freeze The Log Inferno Dragon
Barbarian Hut Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Barbarian Hut The Log
Arrows Freeze The Log Fireball Barbarian Hut Inferno Dragon
Mini P.E.K.K.A Barbarian Hut Inferno Dragon
Arrows Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Barbarian Hut Fireball
Fireball Arrows Mini P.E.K.K.A The Log Inferno Dragon
Mini P.E.K.K.A Barbarian Hut The Log
Mini P.E.K.K.A Fireball Barbarian Hut The Log
Barbarian Hut Mini P.E.K.K.A Inferno Dragon
Arrows Fireball Freeze
Mini P.E.K.K.A Fireball Barbarian Hut
Mini P.E.K.K.A Barbarian Hut Inferno Dragon
Freeze Fireball Mini P.E.K.K.A Barbarian Hut The Log Inferno Dragon
Barbarian Hut Inferno Dragon
Inferno Dragon Mini P.E.K.K.A
Arrows Fireball The Log
Mini P.E.K.K.A Fireball Barbarian Hut
Fireball Barbarian Hut
Fireball Mini P.E.K.K.A Barbarian Hut Freeze The Log Inferno Dragon
Arrows Fireball Mini P.E.K.K.A Barbarian Hut Freeze The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Barbarian Hut Freeze The Log
Arrows Fireball The Log
Arrows Fireball Barbarian Hut The Log
Arrows Fireball Barbarian Hut Freeze The Log
Fireball Arrows The Log
Arrows Fireball Freeze
Arrows The Log
Arrows Fireball The Log Barbarian Hut Freeze
Arrows Fireball The Log
Fireball Mini P.E.K.K.A
Arrows Fireball The Log
Fireball Arrows
Fireball Barbarian Hut The Log
Arrows Fireball Freeze
Arrows Fireball Barbarian Hut The Log
Arrows Fireball Barbarian Hut The Log
Arrows Fireball Barbarian Hut The Log
Arrows Fireball Freeze
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A The Log
Arrows Fireball The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball Barbarian Hut The Log
Arrows Freeze The Log Fireball
Inferno Dragon
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Arrows The Log
Arrows Fireball
Fireball Freeze
Fireball Mini P.E.K.K.A
Arrows Fireball The Log
Arrows Fireball Freeze
Arrows Fireball The Log
Fireball Barbarian Hut Freeze
Fireball Arrows
Freeze
Arrows The Log Fireball
Fireball Mini P.E.K.K.A
Arrows The Log Fireball
Arrows Fireball
Fireball Freeze The Log
Fireball
Fireball Freeze The Log

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